http://shadowaccord.nwlarpers.org/api.php?action=feedcontributions&user=Jamesa&feedformat=atomShadow Accord - User contributions [en]2024-03-29T05:49:55ZUser contributionsMediaWiki 1.30.0http://shadowaccord.nwlarpers.org/index.php?title=MediaWiki:Sidebar&diff=3767MediaWiki:Sidebar2017-11-23T02:24:18Z<p>Jamesa: Update forum link</p>
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** randompage-url|randompage</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Site_Rules&diff=3763Site Rules2017-09-14T22:53:40Z<p>Jamesa: </p>
<hr />
<div>These rules cover the Out of Game behavior and restrictions at the camp before, during, and after event. As individual players and an organization we are guests on the camp site. '''Always excise good judgement.'''<br />
<br />
__TOC__<br />
<br />
== <span style="color:#3a0">General Site Rules</span> ==<br />
{| class="wikitable" style="border: 2px solid #3a0; width:90%; margin: 1em auto 1em auto;"<br />
|-<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | <br />
* Site opens at '''2:00 pm Friday''', and should be vacated at the very latest by '''6:00 pm Sunday'''. At opening, the gate will be closed and should only be opened by an XO once they have done a site walk-through.<br />
<br />
<br />
* Alcohol, marijuana, and other drug-use is not permitted anywhere on site.<br />
<br />
<br />
* Any garbage or waste should be placed in the designated receptacles.<br />
<br />
<br />
* All visitors are expected to respect the site, both in natural areas and buildings.<br />
<br />
<br />
* The Director's Residence/Office, the Max Denby Memorial Garden, the stables and buildings near the parking lot, the A-frame near the main hall, the boat house near the beach, and the Paint Ball Field are all off-limits.<br />
|}<br />
<br />
== <span style="color:#3a0">NWLarpers Site Rules</span> ==<br />
{| class="wikitable" style="border: 2px solid #3a0; width:90%; margin: 1em auto 1em auto;"<br />
|-<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | <br />
* Everyone who attends must fill out the [http://www.nwlarpers.org/w/images/6/6c/Shadow_Accord_Liability_Waiver.pdf Shadow Accord Liability Waiver] and provide it to Check-In before entering game.<br />
<br />
<br />
* Everyone who attends must be 18 years or older.<br />
<br />
<br />
* Everyone who attends must play a character. Spectators are not allowed.<br />
<br />
<br />
* Filming is not permitted. ''(Photography is allowed so long as it is discreet and does not interfere or interrupt with roleplay. Please do not stop people and ask them to pose. Also, be aware that there are some people who have professional and private reasons for not want their picture taken. Please be cautious and conscientious before posting your images in a public forum. If you're unsure of who might have issues, feel free to ask on any of the [[Contact_Information#Community_Portals|Community Portals]] before posting.)''<br />
<br />
<br />
* Smoking, Cigarettes and E-vape, are permitted '''ONLY''' in the Parking lot.<br />
<br />
<br />
* It is the responsibility of '''all Players''' to help clean up after event - particularly personal spaces such a bunks, tents, common areas.. etc. ''(While there are teams and individuals to pack up Org Deco, it is everyone's responsibility to make sure we leave the site as good as if not better than we found it. This effort helps to maintain our good relationship and standing with the Camp.)''<br />
<br />
<br />
* Any damage to site facilities should be reported to the XOs immediately.<br />
<br />
<br />
* Injuries, even if they are minor, should always be reported to the Safety Team, or the XOs. We are required to record these incidents for insurance purposes.<br />
<br />
<br />
* Fires are currently not permitted, except in the central hut in the covered tent area and '''ONLY''' by individuals approved by the XOs. The fire must be watched '''AT ALL TIMES'''.<br />
<br />
<br />
* While food is often made available by different player groups, it is every player's responsibility to ensure they have food to eat over the weekend.<br />
|}<br />
<br />
== <span style="color:#3a0">Driving at Site</span> ==<br />
{| class="wikitable" style="border: 2px solid #3a0; width:90%; margin: 1em auto 1em auto;"<br />
|-<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | <br />
* Once cars have been packed/unpacked, they must be parked in the parking lot.<br />
<br />
<br />
* Cars should only be driven on graveled roads, and at speeds under 10 mph. <br />
<br />
<br />
* Please obey any on-site traffic signs or cordoned off areas.<br />
<br />
<br />
* During night-time it is suggested that drivers be more cautious and to only have running lights on (if possible) to save people's night vision. <br />
<br />
<br />
* Viable packing/unpacking areas for cars include:<br />
** Just off of the main entrance road, in front of Old Town.<br />
** The clearing around the Alms Tents '''(please do not leave cars there while Checking-In)'''.<br />
** The clearing behind the Pious Rose, accessible from the access road which goes around the meadow.<br />
** The small clearing between the Tipsy Chicken and King's Trust, just off the road.<br />
** The clearing in front of ST Camp, the covered basketball court. (ST, NPC, and Org uhaul ONLY.)<br />
|}<br />
<br />
== <span style="color:#3a0">Heater Usage</span> ==<br />
{| class="wikitable" style="border: 2px solid #3a0; width:90%; margin: 1em auto 1em auto;"<br />
|-<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:left;" | <br />
<br />
What follows are the official rules for heaters as outlined by the Shadow Accord Safety Team and Executive Officers in accordance with the rules of Soundview Camp and its owners.<br />
<br />
<br />
=== Electric Heaters ===<br />
<br />
<br />
*Only allowed in main buildings (Tipsy Chicken, Golden Horn, Rose, and the three cabins in old town).<br />
*Electric heaters must have the following safety features:<br />
**Automatic tip-over safety shutoff<br />
<br />
<br />
Electric heaters should be plugged directly into the wall outlet. If an extension cord is necessary, use the shortest possible heavy-duty cord of 14-gauge wire or larger. Always check and follow any manufacturer’s instructions pertaining to the use of extension cords. Keep the area around the heater clear and refer to the owner's manual for specific recommendations. It is always a good idea to allow for plenty of space around the top and sides of the heater and to keep it on a non-flammable surface such as concrete floor during operation.<br />
<br />
<br />
=== Propane Heaters ===<br />
<br />
*Only allowed in the almshouses and chalets. <br />
*Propane heaters must have the following safety features:<br />
**Automatic low oxygen shutoff system<br />
**Accidental tip-over safety shutoff<br />
<br />
<br />
Propane tanks should always be kept outside and hooked to the heating element with a long hose. Keep the area around the heater clear and away from any flammable materials. Do not store extra propane cylinders anywhere near the heater while it's in operation. Note: if the cylinder is the smaller size and screws directly into the heater then it can be close but should be unscrewed when not in use. <br />
The amount of clearance that a heater needs depends on its type and size, so check your owner's manual for specific recommendations; it's always better to be safe and allow for plenty of space around the top and sides of the heater. Always place it on a non-flammable surface, such as a concrete floor, during operation.<br />
<br />
'''If you bring a propane heater, you MUST also bring a fire extinguisher and you MUST have the heater approved by an XO or Safety on site.'''<br />
<br />
'''ALL HEATERS ALONG WITH ANY ELECTRONIC DEVICE MUST BE ACCOMPANIED AND CANNOT BE LEFT UNATTENDED.'''<br />
If any electronics or heaters are left unattended then they will be unplugged and brought to ST camp to retrieve after game.<br />
<br />
Here are some links of approved heaters that can be ordered through Amazon Prime:<br />
*https://www.amazon.com/Mr-Heater-MH18B-Portab…/…/ref=sr_1_9…<br />
*https://www.amazon.com/Mr-Heater-F232000-Indo…/…/ref=sr_1_4…<br />
<br />
Along with some smaller fire extinguishers that are the size of a spray can: <br />
*https://www.amazon.com/First-Alert-AF40 ... tinguisher<br />
<br />
It is also a good idea to get tarps, carpets, etc. To hang in the chalets and almshouses to help cut down on drafts. The camp has informed us that plastic should be up on the chalet windows for this upcoming game.<br />
|}</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Site_Rules&diff=3762Site Rules2017-09-14T22:51:51Z<p>Jamesa: </p>
<hr />
<div>These rules cover the Out of Game behavior and restrictions at the camp before, during, and after event. As individual players and an organization we are guests on the camp site. '''Always excise good judgement.'''<br />
<br />
__TOC__<br />
<br />
== <span style="color:#3a0">General Site Rules</span> ==<br />
{| class="wikitable" style="border: 2px solid #3a0; width:90%; margin: 1em auto 1em auto;"<br />
|-<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | <br />
* Site opens at '''2:00 pm Friday''', and should be vacated at the very latest by '''6:00 pm Sunday'''. At opening, the gate will be closed and should only be opened by an XO once they have done a site walk-through.<br />
<br />
<br />
* Alcohol, marijuana, and other drug-use is not permitted anywhere on site.<br />
<br />
<br />
* Any garbage or waste should be placed in the designated receptacles.<br />
<br />
<br />
* All visitors are expected to respect the site, both in natural areas and buildings.<br />
<br />
<br />
* The Director's Residence/Office, the Max Denby Memorial Garden, the stables and buildings near the parking lot, the A-frame near the main hall, the boat house near the beach, and the Paint Ball Field are all off-limits.<br />
|}<br />
<br />
== <span style="color:#3a0">NWLarpers Site Rules</span> ==<br />
{| class="wikitable" style="border: 2px solid #3a0; width:90%; margin: 1em auto 1em auto;"<br />
|-<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | <br />
* Everyone who attends must fill out the [http://www.nwlarpers.org/w/images/6/6c/Shadow_Accord_Liability_Waiver.pdf Shadow Accord Liability Waiver] and provide it to Check-In before entering game.<br />
<br />
<br />
* Everyone who attends must be 18 years or older.<br />
<br />
<br />
* Everyone who attends must play a character. Spectators are not allowed.<br />
<br />
<br />
* Filming is not permitted. ''(Photography is allowed so long as it is discreet and does not interfere or interrupt with roleplay. Please do not stop people and ask them to pose. Also, be aware that there are some people who have professional and private reasons for not want their picture taken. Please be cautious and conscientious before posting your images in a public forum. If you're unsure of who might have issues, feel free to ask on any of the [[Contact_Information#Community_Portals|Community Portals]] before posting.)''<br />
<br />
<br />
* Smoking, Cigarettes and E-vape, are permitted '''ONLY''' in the Parking lot.<br />
<br />
<br />
* It is the responsibility of '''all Players''' to help clean up after event - particularly personal spaces such a bunks, tents, common areas.. etc. ''(While there are teams and individuals to pack up Org Deco, it is everyone's responsibility to make sure we leave the site as good as if not better than we found it. This effort helps to maintain our good relationship and standing with the Camp.)''<br />
<br />
<br />
* Any damage to site facilities should be reported to the XOs immediately.<br />
<br />
<br />
* Injuries, even if they are minor, should always be reported to the Safety Team, or the XOs. We are required to record these incidents for insurance purposes.<br />
<br />
<br />
* Fires are currently not permitted, except in the central hut in the covered tent area and '''ONLY''' by individuals approved by the XOs. The fire must be watched '''AT ALL TIMES'''.<br />
<br />
<br />
* While food is often made available by different player groups, it is every player's responsibility to ensure they have food to eat over the weekend.<br />
|}<br />
<br />
== <span style="color:#3a0">Driving at Site</span> ==<br />
{| class="wikitable" style="border: 2px solid #3a0; width:90%; margin: 1em auto 1em auto;"<br />
|-<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | <br />
* Once cars have been packed/unpacked, they must be parked in the parking lot.<br />
<br />
<br />
* Cars should only be driven on graveled roads, and at speeds under 10 mph. <br />
<br />
<br />
* Please obey any on-site traffic signs or cordoned off areas.<br />
<br />
<br />
* During night-time it is suggested that drivers be more cautious and to only have running lights on (if possible) to save people's night vision. <br />
<br />
<br />
* Viable packing/unpacking areas for cars include:<br />
** Just off of the main entrance road, in front of Old Town.<br />
** The clearing around the Alms Tents '''(please do not leave cars there while Checking-In)'''.<br />
** The clearing behind the Pious Rose, accessible from the access road which goes around the meadow.<br />
** The small clearing between the Tipsy Chicken and King's Trust, just off the road.<br />
** The clearing in front of ST Camp, the covered basketball court. (ST, NPC, and Org uhaul ONLY.)<br />
|}<br />
<br />
== <span style="color:#3a0">Heater Usage</span> ==<br />
{| class="wikitable" style="border: 2px solid #3a0; width:90%; margin: 1em auto 1em auto;"<br />
|-<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:left;" | <br />
<br />
What follows are the official rules for heaters as outlined by the Shadow Accord Safety Team and Executive Officers in accordance with the rules of Soundview Camp and its owners.<br />
<br />
<br />
== Electric Heaters ==<br />
<br />
<br />
*Only allowed in main buildings (Tipsy Chicken, Golden Horn, Rose, and the three cabins in old town).<br />
*Electric heaters must have the following safety features:<br />
**Automatic tip-over safety shutoff<br />
<br />
<br />
Electric heaters should be plugged directly into the wall outlet. If an extension cord is necessary, use the shortest possible heavy-duty cord of 14-gauge wire or larger. Always check and follow any manufacturer’s instructions pertaining to the use of extension cords. Keep the area around the heater clear and refer to the owner's manual for specific recommendations. It is always a good idea to allow for plenty of space around the top and sides of the heater and to keep it on a non-flammable surface such as concrete floor during operation.<br />
<br />
<br />
== Propane Heaters ==<br />
<br />
*Only allowed in the almshouses and chalets. <br />
*Propane heaters must have the following safety features:<br />
**Automatic low oxygen shutoff system<br />
**Accidental tip-over safety shutoff<br />
<br />
<br />
Propane tanks should always be kept outside and hooked to the heating element with a long hose. Keep the area around the heater clear and away from any flammable materials. Do not store extra propane cylinders anywhere near the heater while it's in operation. Note: if the cylinder is the smaller size and screws directly into the heater then it can be close but should be unscrewed when not in use. <br />
The amount of clearance that a heater needs depends on its type and size, so check your owner's manual for specific recommendations; it's always better to be safe and allow for plenty of space around the top and sides of the heater. Always place it on a non-flammable surface, such as a concrete floor, during operation.<br />
<br />
'''If you bring a propane heater, you MUST also bring a fire extinguisher and you MUST have the heater approved by an XO or Safety on site.'''<br />
<br />
'''ALL HEATERS ALONG WITH ANY ELECTRONIC DEVICE MUST BE ACCOMPANIED AND CANNOT BE LEFT UNATTENDED.'''<br />
If any electronics or heaters are left unattended then they will be unplugged and brought to ST camp to retrieve after game.<br />
<br />
Here are some links of approved heaters that can be ordered through Amazon Prime:<br />
*https://www.amazon.com/Mr-Heater-MH18B-Portab…/…/ref=sr_1_9…<br />
*https://www.amazon.com/Mr-Heater-F232000-Indo…/…/ref=sr_1_4…<br />
<br />
Along with some smaller fire extinguishers that are the size of a spray can: <br />
*https://www.amazon.com/First-Alert-AF40 ... tinguisher<br />
<br />
It is also a good idea to get tarps, carpets, etc. To hang in the chalets and almshouses to help cut down on drafts. The camp has informed us that plastic should be up on the chalet windows for this upcoming game.<br />
|}</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Site_Rules&diff=3761Site Rules2017-09-14T22:48:37Z<p>Jamesa: formating</p>
<hr />
<div>These rules cover the Out of Game behavior and restrictions at the camp before, during, and after event. As individual players and an organization we are guests on the camp site. '''Always excise good judgement.'''<br />
<br />
__TOC__<br />
<br />
== <span style="color:#3a0">General Site Rules</span> ==<br />
{| class="wikitable" style="border: 2px solid #3a0; width:90%; margin: 1em auto 1em auto;"<br />
|-<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | <br />
* Site opens at '''2:00 pm Friday''', and should be vacated at the very latest by '''6:00 pm Sunday'''. At opening, the gate will be closed and should only be opened by an XO once they have done a site walk-through.<br />
<br />
<br />
* Alcohol, marijuana, and other drug-use is not permitted anywhere on site.<br />
<br />
<br />
* Any garbage or waste should be placed in the designated receptacles.<br />
<br />
<br />
* All visitors are expected to respect the site, both in natural areas and buildings.<br />
<br />
<br />
* The Director's Residence/Office, the Max Denby Memorial Garden, the stables and buildings near the parking lot, the A-frame near the main hall, the boat house near the beach, and the Paint Ball Field are all off-limits.<br />
|}<br />
<br />
== <span style="color:#3a0">NWLarpers Site Rules</span> ==<br />
{| class="wikitable" style="border: 2px solid #3a0; width:90%; margin: 1em auto 1em auto;"<br />
|-<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | <br />
* Everyone who attends must fill out the [http://www.nwlarpers.org/w/images/6/6c/Shadow_Accord_Liability_Waiver.pdf Shadow Accord Liability Waiver] and provide it to Check-In before entering game.<br />
<br />
<br />
* Everyone who attends must be 18 years or older.<br />
<br />
<br />
* Everyone who attends must play a character. Spectators are not allowed.<br />
<br />
<br />
* Filming is not permitted. ''(Photography is allowed so long as it is discreet and does not interfere or interrupt with roleplay. Please do not stop people and ask them to pose. Also, be aware that there are some people who have professional and private reasons for not want their picture taken. Please be cautious and conscientious before posting your images in a public forum. If you're unsure of who might have issues, feel free to ask on any of the [[Contact_Information#Community_Portals|Community Portals]] before posting.)''<br />
<br />
<br />
* Smoking, Cigarettes and E-vape, are permitted '''ONLY''' in the Parking lot.<br />
<br />
<br />
* It is the responsibility of '''all Players''' to help clean up after event - particularly personal spaces such a bunks, tents, common areas.. etc. ''(While there are teams and individuals to pack up Org Deco, it is everyone's responsibility to make sure we leave the site as good as if not better than we found it. This effort helps to maintain our good relationship and standing with the Camp.)''<br />
<br />
<br />
* Any damage to site facilities should be reported to the XOs immediately.<br />
<br />
<br />
* Injuries, even if they are minor, should always be reported to the Safety Team, or the XOs. We are required to record these incidents for insurance purposes.<br />
<br />
<br />
* Fires are currently not permitted, except in the central hut in the covered tent area and '''ONLY''' by individuals approved by the XOs. The fire must be watched '''AT ALL TIMES'''.<br />
<br />
<br />
* While food is often made available by different player groups, it is every player's responsibility to ensure they have food to eat over the weekend.<br />
|}<br />
<br />
== <span style="color:#3a0">Driving at Site</span> ==<br />
{| class="wikitable" style="border: 2px solid #3a0; width:90%; margin: 1em auto 1em auto;"<br />
|-<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | <br />
* Once cars have been packed/unpacked, they must be parked in the parking lot.<br />
<br />
<br />
* Cars should only be driven on graveled roads, and at speeds under 10 mph. <br />
<br />
<br />
* Please obey any on-site traffic signs or cordoned off areas.<br />
<br />
<br />
* During night-time it is suggested that drivers be more cautious and to only have running lights on (if possible) to save people's night vision. <br />
<br />
<br />
* Viable packing/unpacking areas for cars include:<br />
** Just off of the main entrance road, in front of Old Town.<br />
** The clearing around the Alms Tents '''(please do not leave cars there while Checking-In)'''.<br />
** The clearing behind the Pious Rose, accessible from the access road which goes around the meadow.<br />
** The small clearing between the Tipsy Chicken and King's Trust, just off the road.<br />
** The clearing in front of ST Camp, the covered basketball court. (ST, NPC, and Org uhaul ONLY.)<br />
|}<br />
<br />
== <span style="color:#3a0">Heater Usage</span> ==<br />
{| class="wikitable" style="border: 2px solid #3a0; width:90%; margin: 1em auto 1em auto;"<br />
|-<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | <br />
<br />
What follows are the official rules for heaters as outlined by the Shadow Accord Safety Team and Executive Officers in accordance with the rules of Soundview Camp and its owners.<br />
<br />
'''Electric Heaters'''<br />
<br />
*Only allowed in main buildings (Tipsy Chicken, Golden Horn, Rose, and the three cabins in old town).<br />
*Electric heaters must have the following safety features:<br />
**Automatic tip-over safety shutoff<br />
<br />
<br />
Electric heaters should be plugged directly into the wall outlet. If an extension cord is necessary, use the shortest possible heavy-duty cord of 14-gauge wire or larger. Always check and follow any manufacturer’s instructions pertaining to the use of extension cords. Keep the area around the heater clear and refer to the owner's manual for specific recommendations. It is always a good idea to allow for plenty of space around the top and sides of the heater and to keep it on a non-flammable surface such as concrete floor during operation.<br />
<br />
'''Propane Heaters'''<br />
*Only allowed in the almshouses and chalets. <br />
*Propane heaters must have the following safety features:<br />
**Automatic low oxygen shutoff system<br />
**Accidental tip-over safety shutoff<br />
<br />
<br />
Propane tanks should always be kept outside and hooked to the heating element with a long hose. Keep the area around the heater clear and away from any flammable materials. Do not store extra propane cylinders anywhere near the heater while it's in operation. Note: if the cylinder is the smaller size and screws directly into the heater then it can be close but should be unscrewed when not in use. <br />
The amount of clearance that a heater needs depends on its type and size, so check your owner's manual for specific recommendations; it's always better to be safe and allow for plenty of space around the top and sides of the heater. Always place it on a non-flammable surface, such as a concrete floor, during operation.<br />
<br />
'''If you bring a propane heater, you MUST also bring a fire extinguisher and you MUST have the heater approved by an XO or Safety on site.'''<br />
<br />
'''ALL HEATERS ALONG WITH ANY ELECTRONIC DEVICE MUST BE ACCOMPANIED AND CANNOT BE LEFT UNATTENDED.''' <br />
If any electronics or heaters are left unattended then they will be unplugged and brought to ST camp to retrieve after game.<br />
<br />
Here are some links of approved heaters that can be ordered through Amazon Prime:<br />
*https://www.amazon.com/Mr-Heater-MH18B-Portab…/…/ref=sr_1_9…<br />
*https://www.amazon.com/Mr-Heater-F232000-Indo…/…/ref=sr_1_4…<br />
<br />
Along with some smaller fire extinguishers that are the size of a spray can: <br />
*https://www.amazon.com/First-Alert-AF40 ... tinguisher<br />
<br />
It is also a good idea to get tarps, carpets, etc. To hang in the chalets and almshouses to help cut down on drafts. The camp has informed us that plastic should be up on the chalet windows for this upcoming game.<br />
|}</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Site_Rules&diff=3760Site Rules2017-09-14T22:47:18Z<p>Jamesa: formatting</p>
<hr />
<div>These rules cover the Out of Game behavior and restrictions at the camp before, during, and after event. As individual players and an organization we are guests on the camp site. '''Always excise good judgement.'''<br />
<br />
__TOC__<br />
<br />
== <span style="color:#3a0">General Site Rules</span> ==<br />
{| class="wikitable" style="border: 2px solid #3a0; width:90%; margin: 1em auto 1em auto;"<br />
|-<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | <br />
* Site opens at '''2:00 pm Friday''', and should be vacated at the very latest by '''6:00 pm Sunday'''. At opening, the gate will be closed and should only be opened by an XO once they have done a site walk-through.<br />
<br />
<br />
* Alcohol, marijuana, and other drug-use is not permitted anywhere on site.<br />
<br />
<br />
* Any garbage or waste should be placed in the designated receptacles.<br />
<br />
<br />
* All visitors are expected to respect the site, both in natural areas and buildings.<br />
<br />
<br />
* The Director's Residence/Office, the Max Denby Memorial Garden, the stables and buildings near the parking lot, the A-frame near the main hall, the boat house near the beach, and the Paint Ball Field are all off-limits.<br />
|}<br />
<br />
== <span style="color:#3a0">NWLarpers Site Rules</span> ==<br />
{| class="wikitable" style="border: 2px solid #3a0; width:90%; margin: 1em auto 1em auto;"<br />
|-<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | <br />
* Everyone who attends must fill out the [http://www.nwlarpers.org/w/images/6/6c/Shadow_Accord_Liability_Waiver.pdf Shadow Accord Liability Waiver] and provide it to Check-In before entering game.<br />
<br />
<br />
* Everyone who attends must be 18 years or older.<br />
<br />
<br />
* Everyone who attends must play a character. Spectators are not allowed.<br />
<br />
<br />
* Filming is not permitted. ''(Photography is allowed so long as it is discreet and does not interfere or interrupt with roleplay. Please do not stop people and ask them to pose. Also, be aware that there are some people who have professional and private reasons for not want their picture taken. Please be cautious and conscientious before posting your images in a public forum. If you're unsure of who might have issues, feel free to ask on any of the [[Contact_Information#Community_Portals|Community Portals]] before posting.)''<br />
<br />
<br />
* Smoking, Cigarettes and E-vape, are permitted '''ONLY''' in the Parking lot.<br />
<br />
<br />
* It is the responsibility of '''all Players''' to help clean up after event - particularly personal spaces such a bunks, tents, common areas.. etc. ''(While there are teams and individuals to pack up Org Deco, it is everyone's responsibility to make sure we leave the site as good as if not better than we found it. This effort helps to maintain our good relationship and standing with the Camp.)''<br />
<br />
<br />
* Any damage to site facilities should be reported to the XOs immediately.<br />
<br />
<br />
* Injuries, even if they are minor, should always be reported to the Safety Team, or the XOs. We are required to record these incidents for insurance purposes.<br />
<br />
<br />
* Fires are currently not permitted, except in the central hut in the covered tent area and '''ONLY''' by individuals approved by the XOs. The fire must be watched '''AT ALL TIMES'''.<br />
<br />
<br />
* While food is often made available by different player groups, it is every player's responsibility to ensure they have food to eat over the weekend.<br />
|}<br />
<br />
== <span style="color:#3a0">Driving at Site</span> ==<br />
{| class="wikitable" style="border: 2px solid #3a0; width:90%; margin: 1em auto 1em auto;"<br />
|-<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | <br />
* Once cars have been packed/unpacked, they must be parked in the parking lot.<br />
<br />
<br />
* Cars should only be driven on graveled roads, and at speeds under 10 mph. <br />
<br />
<br />
* Please obey any on-site traffic signs or cordoned off areas.<br />
<br />
<br />
* During night-time it is suggested that drivers be more cautious and to only have running lights on (if possible) to save people's night vision. <br />
<br />
<br />
* Viable packing/unpacking areas for cars include:<br />
** Just off of the main entrance road, in front of Old Town.<br />
** The clearing around the Alms Tents '''(please do not leave cars there while Checking-In)'''.<br />
** The clearing behind the Pious Rose, accessible from the access road which goes around the meadow.<br />
** The small clearing between the Tipsy Chicken and King's Trust, just off the road.<br />
** The clearing in front of ST Camp, the covered basketball court. (ST, NPC, and Org uhaul ONLY.)<br />
|}<br />
<br />
== <span style="color:#3a0">Heater Usage</span> ==<br />
{| class="wikitable" style="border: 2px solid #3a0; width:90%; margin: 1em auto 1em auto;"<br />
|-<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | <br />
<br />
What follows are the official rules for heaters as outlined by the Shadow Accord Safety Team and Executive Officers in accordance with the rules of Soundview Camp and its owners.<br />
<br />
'''Electric Heaters'''<br />
<br />
*Only allowed in main buildings (Tipsy Chicken, Golden Horn, Rose, and the three cabins in old town).<br />
*Electric heaters must have the following safety features:<br />
**Automatic tip-over safety shutoff<br />
<br />
Electric heaters should be plugged directly into the wall outlet. If an extension cord is necessary, use the shortest possible heavy-duty cord of 14-gauge wire or larger. Always check and follow any manufacturer’s instructions pertaining to the use of extension cords. Keep the area around the heater clear and refer to the owner's manual for specific recommendations. It is always a good idea to allow for plenty of space around the top and sides of the heater and to keep it on a non-flammable surface such as concrete floor during operation.<br />
<br />
'''Propane Heaters'''<br />
*Only allowed in the almshouses and chalets. <br />
*Propane heaters must have the following safety features:<br />
**Automatic low oxygen shutoff system<br />
**Accidental tip-over safety shutoff<br />
<br />
Propane tanks should always be kept outside and hooked to the heating element with a long hose. Keep the area around the heater clear and away from any flammable materials. Do not store extra propane cylinders anywhere near the heater while it's in operation. Note: if the cylinder is the smaller size and screws directly into the heater then it can be close but should be unscrewed when not in use. <br />
The amount of clearance that a heater needs depends on its type and size, so check your owner's manual for specific recommendations; it's always better to be safe and allow for plenty of space around the top and sides of the heater. Always place it on a non-flammable surface, such as a concrete floor, during operation.<br />
<br />
'''If you bring a propane heater, you MUST also bring a fire extinguisher and you MUST have the heater approved by an XO or Safety on site.'''<br />
<br />
'''ALL HEATERS ALONG WITH ANY ELECTRONIC DEVICE MUST BE ACCOMPANIED AND CANNOT BE LEFT UNATTENDED.''' <br />
If any electronics or heaters are left unattended then they will be unplugged and brought to ST camp to retrieve after game.<br />
<br />
If it helps then here are some links of approved heaters that can be ordered through Amazon Prime.<br />
https://www.amazon.com/Mr-Heater-MH18B-Portab…/…/ref=sr_1_9…<br />
https://www.amazon.com/Mr-Heater-F232000-Indo…/…/ref=sr_1_4…<br />
<br />
Along with some smaller fire extinguishers that are the size of a spray can. <br />
https://www.amazon.com/First-Alert-AF40 ... tinguisher<br />
<br />
It is also a good idea to get tarps, carpets, etc. To hang in the chalets and almshouses to help cut down on drafts. The camp has informed us that plastic should be up on the chalet windows for this upcoming game.<br />
|}</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Site_Rules&diff=3759Site Rules2017-09-14T22:45:17Z<p>Jamesa: /* Heater Usage */</p>
<hr />
<div>These rules cover the Out of Game behavior and restrictions at the camp before, during, and after event. As individual players and an organization we are guests on the camp site. '''Always excise good judgement.'''<br />
<br />
__TOC__<br />
<br />
== <span style="color:#3a0">General Site Rules</span> ==<br />
{| class="wikitable" style="border: 2px solid #3a0; width:90%; margin: 1em auto 1em auto;"<br />
|-<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | <br />
* Site opens at '''2:00 pm Friday''', and should be vacated at the very latest by '''6:00 pm Sunday'''. At opening, the gate will be closed and should only be opened by an XO once they have done a site walk-through.<br />
<br />
<br />
* Alcohol, marijuana, and other drug-use is not permitted anywhere on site.<br />
<br />
<br />
* Any garbage or waste should be placed in the designated receptacles.<br />
<br />
<br />
* All visitors are expected to respect the site, both in natural areas and buildings.<br />
<br />
<br />
* The Director's Residence/Office, the Max Denby Memorial Garden, the stables and buildings near the parking lot, the A-frame near the main hall, the boat house near the beach, and the Paint Ball Field are all off-limits.<br />
|}<br />
<br />
== <span style="color:#3a0">NWLarpers Site Rules</span> ==<br />
{| class="wikitable" style="border: 2px solid #3a0; width:90%; margin: 1em auto 1em auto;"<br />
|-<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | <br />
* Everyone who attends must fill out the [http://www.nwlarpers.org/w/images/6/6c/Shadow_Accord_Liability_Waiver.pdf Shadow Accord Liability Waiver] and provide it to Check-In before entering game.<br />
<br />
<br />
* Everyone who attends must be 18 years or older.<br />
<br />
<br />
* Everyone who attends must play a character. Spectators are not allowed.<br />
<br />
<br />
* Filming is not permitted. ''(Photography is allowed so long as it is discreet and does not interfere or interrupt with roleplay. Please do not stop people and ask them to pose. Also, be aware that there are some people who have professional and private reasons for not want their picture taken. Please be cautious and conscientious before posting your images in a public forum. If you're unsure of who might have issues, feel free to ask on any of the [[Contact_Information#Community_Portals|Community Portals]] before posting.)''<br />
<br />
<br />
* Smoking, Cigarettes and E-vape, are permitted '''ONLY''' in the Parking lot.<br />
<br />
<br />
* It is the responsibility of '''all Players''' to help clean up after event - particularly personal spaces such a bunks, tents, common areas.. etc. ''(While there are teams and individuals to pack up Org Deco, it is everyone's responsibility to make sure we leave the site as good as if not better than we found it. This effort helps to maintain our good relationship and standing with the Camp.)''<br />
<br />
<br />
* Any damage to site facilities should be reported to the XOs immediately.<br />
<br />
<br />
* Injuries, even if they are minor, should always be reported to the Safety Team, or the XOs. We are required to record these incidents for insurance purposes.<br />
<br />
<br />
* Fires are currently not permitted, except in the central hut in the covered tent area and '''ONLY''' by individuals approved by the XOs. The fire must be watched '''AT ALL TIMES'''.<br />
<br />
<br />
* While food is often made available by different player groups, it is every player's responsibility to ensure they have food to eat over the weekend.<br />
|}<br />
<br />
== <span style="color:#3a0">Driving at Site</span> ==<br />
{| class="wikitable" style="border: 2px solid #3a0; width:90%; margin: 1em auto 1em auto;"<br />
|-<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | <br />
* Once cars have been packed/unpacked, they must be parked in the parking lot.<br />
<br />
<br />
* Cars should only be driven on graveled roads, and at speeds under 10 mph. <br />
<br />
<br />
* Please obey any on-site traffic signs or cordoned off areas.<br />
<br />
<br />
* During night-time it is suggested that drivers be more cautious and to only have running lights on (if possible) to save people's night vision. <br />
<br />
<br />
* Viable packing/unpacking areas for cars include:<br />
** Just off of the main entrance road, in front of Old Town.<br />
** The clearing around the Alms Tents '''(please do not leave cars there while Checking-In)'''.<br />
** The clearing behind the Pious Rose, accessible from the access road which goes around the meadow.<br />
** The small clearing between the Tipsy Chicken and King's Trust, just off the road.<br />
** The clearing in front of ST Camp, the covered basketball court. (ST, NPC, and Org uhaul ONLY.)<br />
|}<br />
<br />
== <span style="color:#3a0">Heater Usage</span> ==<br />
{| class="wikitable" style="border: 2px solid #3a0; width:90%; margin: 1em auto 1em auto;"<br />
|-<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | <br />
<br />
What follows are the official rules for heaters as outlined by the Shadow Accord Safety Team and Executive Officers in accordance with the rules of Soundview Camp and its owners.<br />
<br />
'''Electric Heaters'''<br />
<br />
Only allowed in main buildings (Tipsy Chicken, Golden Horn, Rose, and the three cabins in old town).<br />
Electric heaters must have the following safety features:<br />
*Automatic tip-over safety shutoff<br />
<br />
Electric heaters should be plugged directly into the wall outlet. If an extension cord is necessary, use the shortest possible heavy-duty cord of 14-gauge wire or larger. Always check and follow any manufacturer’s instructions pertaining to the use of extension cords. Keep the area around the heater clear and refer to the owner's manual for specific recommendations. It is always a good idea to allow for plenty of space around the top and sides of the heater and to keep it on a non-flammable surface such as concrete floor during operation.<br />
<br />
'''Propane Heaters'''<br />
Only allowed in the almshouses and chalets. <br />
Propane heaters must have the following safety features:<br />
*Automatic low oxygen shutoff system<br />
*Accidental tip-over safety shutoff<br />
<br />
Propane tanks should always be kept outside and hooked to the heating element with a long hose. Keep the area around the heater clear and away from any flammable materials. Do not store extra propane cylinders anywhere near the heater while it's in operation. Note: if the cylinder is the smaller size and screws directly into the heater then it can be close but should be unscrewed when not in use. <br />
The amount of clearance that a heater needs depends on its type and size, so check your owner's manual for specific recommendations; it's always better to be safe and allow for plenty of space around the top and sides of the heater. Always place it on a non-flammable surface, such as a concrete floor, during operation.<br />
If you bring a propane heater, you MUST also bring a fire extinguisher and you MUST have the heater approved by an XO or Safety on site.<br />
<br />
'''ALL HEATERS ALONG WITH ANY ELECTRONIC DEVICE MUST BE ACCOMPANIED AND CANNOT BE LEFT UNATTENDED.''' <br />
If any electronics or heaters are left unattended then they will be unplugged and brought to ST camp to retrieve after game.<br />
<br />
If it helps then here are some links of approved heaters that can be ordered through Amazon Prime.<br />
https://www.amazon.com/Mr-Heater-MH18B-Portab…/…/ref=sr_1_9…<br />
https://www.amazon.com/Mr-Heater-F232000-Indo…/…/ref=sr_1_4…<br />
<br />
Along with some smaller fire extinguishers that are the size of a spray can. <br />
https://www.amazon.com/First-Alert-AF40 ... tinguisher<br />
<br />
It is also a good idea to get tarps, carpets, etc. To hang in the chalets and almshouses to help cut down on drafts. The camp has informed us that plastic should be up on the chalet windows for this upcoming game.<br />
|}</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Site_Rules&diff=3758Site Rules2017-09-14T22:44:08Z<p>Jamesa: Updated to add section on heaters</p>
<hr />
<div>These rules cover the Out of Game behavior and restrictions at the camp before, during, and after event. As individual players and an organization we are guests on the camp site. '''Always excise good judgement.'''<br />
<br />
__TOC__<br />
<br />
== <span style="color:#3a0">General Site Rules</span> ==<br />
{| class="wikitable" style="border: 2px solid #3a0; width:90%; margin: 1em auto 1em auto;"<br />
|-<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | <br />
* Site opens at '''2:00 pm Friday''', and should be vacated at the very latest by '''6:00 pm Sunday'''. At opening, the gate will be closed and should only be opened by an XO once they have done a site walk-through.<br />
<br />
<br />
* Alcohol, marijuana, and other drug-use is not permitted anywhere on site.<br />
<br />
<br />
* Any garbage or waste should be placed in the designated receptacles.<br />
<br />
<br />
* All visitors are expected to respect the site, both in natural areas and buildings.<br />
<br />
<br />
* The Director's Residence/Office, the Max Denby Memorial Garden, the stables and buildings near the parking lot, the A-frame near the main hall, the boat house near the beach, and the Paint Ball Field are all off-limits.<br />
|}<br />
<br />
== <span style="color:#3a0">NWLarpers Site Rules</span> ==<br />
{| class="wikitable" style="border: 2px solid #3a0; width:90%; margin: 1em auto 1em auto;"<br />
|-<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | <br />
* Everyone who attends must fill out the [http://www.nwlarpers.org/w/images/6/6c/Shadow_Accord_Liability_Waiver.pdf Shadow Accord Liability Waiver] and provide it to Check-In before entering game.<br />
<br />
<br />
* Everyone who attends must be 18 years or older.<br />
<br />
<br />
* Everyone who attends must play a character. Spectators are not allowed.<br />
<br />
<br />
* Filming is not permitted. ''(Photography is allowed so long as it is discreet and does not interfere or interrupt with roleplay. Please do not stop people and ask them to pose. Also, be aware that there are some people who have professional and private reasons for not want their picture taken. Please be cautious and conscientious before posting your images in a public forum. If you're unsure of who might have issues, feel free to ask on any of the [[Contact_Information#Community_Portals|Community Portals]] before posting.)''<br />
<br />
<br />
* Smoking, Cigarettes and E-vape, are permitted '''ONLY''' in the Parking lot.<br />
<br />
<br />
* It is the responsibility of '''all Players''' to help clean up after event - particularly personal spaces such a bunks, tents, common areas.. etc. ''(While there are teams and individuals to pack up Org Deco, it is everyone's responsibility to make sure we leave the site as good as if not better than we found it. This effort helps to maintain our good relationship and standing with the Camp.)''<br />
<br />
<br />
* Any damage to site facilities should be reported to the XOs immediately.<br />
<br />
<br />
* Injuries, even if they are minor, should always be reported to the Safety Team, or the XOs. We are required to record these incidents for insurance purposes.<br />
<br />
<br />
* Fires are currently not permitted, except in the central hut in the covered tent area and '''ONLY''' by individuals approved by the XOs. The fire must be watched '''AT ALL TIMES'''.<br />
<br />
<br />
* While food is often made available by different player groups, it is every player's responsibility to ensure they have food to eat over the weekend.<br />
|}<br />
<br />
== <span style="color:#3a0">Driving at Site</span> ==<br />
{| class="wikitable" style="border: 2px solid #3a0; width:90%; margin: 1em auto 1em auto;"<br />
|-<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | <br />
* Once cars have been packed/unpacked, they must be parked in the parking lot.<br />
<br />
<br />
* Cars should only be driven on graveled roads, and at speeds under 10 mph. <br />
<br />
<br />
* Please obey any on-site traffic signs or cordoned off areas.<br />
<br />
<br />
* During night-time it is suggested that drivers be more cautious and to only have running lights on (if possible) to save people's night vision. <br />
<br />
<br />
* Viable packing/unpacking areas for cars include:<br />
** Just off of the main entrance road, in front of Old Town.<br />
** The clearing around the Alms Tents '''(please do not leave cars there while Checking-In)'''.<br />
** The clearing behind the Pious Rose, accessible from the access road which goes around the meadow.<br />
** The small clearing between the Tipsy Chicken and King's Trust, just off the road.<br />
** The clearing in front of ST Camp, the covered basketball court. (ST, NPC, and Org uhaul ONLY.)<br />
|}<br />
<br />
== <span style="color:#3a0">Heater Usage</span> ==<br />
{| class="wikitable" style="border: 2px solid #3a0; width:90%; margin: 1em auto 1em auto;"<br />
|-<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | <br />
What follows are the official rules for heaters as outlined by the Shadow Accord Safety Team and Executive Officers in accordance with the rules of Soundview Camp and its owners.<br />
<br />
'''Electric Heaters<br />
'''<br />
Only allowed in main buildings (Tipsy Chicken, Golden Horn, Rose, and the three cabins in old town).<br />
Electric heaters must have the following safety features:<br />
*Automatic tip-over safety shutoff<br />
<br />
Electric heaters should be plugged directly into the wall outlet. If an extension cord is necessary, use the shortest possible heavy-duty cord of 14-gauge wire or larger. Always check and follow any manufacturer’s instructions pertaining to the use of extension cords. Keep the area around the heater clear and refer to the owner's manual for specific recommendations. It is always a good idea to allow for plenty of space around the top and sides of the heater and to keep it on a non-flammable surface such as concrete floor during operation.<br />
<br />
'''Propane Heaters'''<br />
Only allowed in the almshouses and chalets. <br />
Propane heaters must have the following safety features:<br />
*Automatic low oxygen shutoff system<br />
*Accidental tip-over safety shutoff<br />
<br />
Propane tanks should always be kept outside and hooked to the heating element with a long hose. Keep the area around the heater clear and away from any flammable materials. Do not store extra propane cylinders anywhere near the heater while it's in operation. Note: if the cylinder is the smaller size and screws directly into the heater then it can be close but should be unscrewed when not in use. <br />
The amount of clearance that a heater needs depends on its type and size, so check your owner's manual for specific recommendations; it's always better to be safe and allow for plenty of space around the top and sides of the heater. Always place it on a non-flammable surface, such as a concrete floor, during operation.<br />
If you bring a propane heater, you MUST also bring a fire extinguisher and you MUST have the heater approved by an XO or Safety on site.<br />
<br />
'''ALL HEATERS ALONG WITH ANY ELECTRONIC DEVICE MUST BE ACCOMPANIED AND CANNOT BE LEFT UNATTENDED.''' <br />
If any electronics or heaters are left unattended then they will be unplugged and brought to ST camp to retrieve after game.<br />
<br />
If it helps then here are some links of approved heaters that can be ordered through Amazon Prime.<br />
https://www.amazon.com/Mr-Heater-MH18B-Portab…/…/ref=sr_1_9…<br />
https://www.amazon.com/Mr-Heater-F232000-Indo…/…/ref=sr_1_4…<br />
<br />
Along with some smaller fire extinguishers that are the size of a spray can. <br />
https://www.amazon.com/First-Alert-AF40 ... tinguisher<br />
<br />
It is also a good idea to get tarps, carpets, etc. To hang in the chalets and almshouses to help cut down on drafts. The camp has informed us that plastic should be up on the chalet windows for this upcoming game.<br />
|}</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Rules&diff=3757Rules2017-09-14T22:36:26Z<p>Jamesa: /* Site Rules */</p>
<hr />
<div><center> [[File:SA-Logo-Simple-Black.png|200px|center]] </center><br />
<br />
Shadow Accord is a fairly complex game and has an extensive set of rules for how everything works together. This page is intended to help make the various rules more accessible to players.<br />
<br />
== <span style="color:#ff6600;">Game Rules</span> ==<br />
The Game Rules dictates how the game itself is played; what powers, abilities, and interactions each character must abide by In-Game. Players should be familiar with these Rules and should especially make a point of understanding the Rules that cover their own character's abilities. It is each player's responsibility to learn and abide by the rules of the game. Rules questions can always be asked in the [http://www.nwlarpers.org/forum/viewforum.php?f=20 Rules Forum].<br />
<br />
=== <span style="color:#ff6600;">Official</span> ===<br />
{| class="wikitable" style="text-align:center; border: 2px solid #ff6600; margin: 1em auto 1em auto; width: 90%;"<br />
! style="text-align: center; background: #FFD699; padding: 10px; width: 14%;" | Version<br />
! style="text-align: center; background: #FFD699; padding: 10px; width: 25%;" | Rulebook (PDF)<br />
! style="text-align: center; background: #FFD699; padding: 10px; width: 25%;" |Character Sheet<br />
! style="text-align: center; background: #FFD699; padding: 10px; width: 36%;" |Note/Additional<br />
|-<br />
| style="text-align: center; padding: 10px; width:100px; background: #FFFCF7;"| '''v2.1.0 - 2015'''<br /><br />
<div style="color:red">(CURRENT)</div><br />
| style="text-align: center; padding: 10px; background: #FFFCF7;"| '''[https://drive.google.com/file/d/0B2khPW2FKqLsQnV0M3lVUTZjWUU SA Player Rules (Official)]'''<br />
| style="text-align: center; padding: 10px; background: #FFFCF7;"| '''[http://www.nwlarpers.org/w/images/1/17/SA_-_v2.0.0_%282013%29_-_Character_Sheet_-_Simple-Fill.pdf SA Character Sheet]'''<br />
| style="text-align: center; padding: 10px; background: #FFFCF7;"| '''[http://www.nwlarpers.org/w/images/9/99/SA_-_v2.1.0_%282015%29_-_Rules_Changelist.pdf SA Rules Changelist - 2015 Update]'''<br />
|-<br />
| style="text-align: center; padding: 10px; width:100px; background: #E6E6E6;"| '''v2.0.0 - 2013'''<br /><br />
(Superseded)<br />
| style="text-align: center; padding: 10px; background: #E6E6E6;"| '''[http://www.nwlarpers.org/w/images/3/31/SA_-_v2.0.0_%282013%29_-_Player_Rulebook_-_Official.pdf SA Player Rules (Official)]'''<br /><br />
'''[http://www.nwlarpers.org/w/images/6/60/SA_-_v2.0.1_%282013%29_-_Player_Rulebook_-_Unofficial.pdf SA Player Rules (Unofficial)]'''<br />
| style="text-align: center; padding: 10px; background: #E6E6E6;"| '''(Same as above)'''<br />
| style="text-align: center; padding: 10px; background: #E6E6E6;"|&bull; '''[http://www.nwlarpers.org/w/images/2/2c/SA_-_v2.0.1_%282013%29_-_Addendum_and_Errata.pdf Addendum and Errata Updates]'''<br /><br />
&bull; <small>The only difference between the Official and Unofficial is format, and the Unofficial incorporates the Addendum and Errata.</small> <br />
|}<br />
<br />
{| class="wikitable" style="text-align:center; border: 2px solid #ff6600; margin: 1em auto 1em auto; width: 90%;"<br />
! style="text-align: center; background: #FFD699; padding: 10px; width: 35%;" | Item<br />
! style="text-align: center; background: #FFD699; padding: 10px; width: 65%;" | Notes<br />
|-<br />
| style="text-align: center; padding: 10px; width:300px; background: #FFFCF7;"| '''[https://docs.google.com/document/d/1mkGlOzwNISKz2YOnNNsltgLL5fL3PqcoYUtf86y5R7w/edit# Recent Rulings & Clarifications]'''<br />
| style="text-align: center; padding: 10px; width:300px; background: #FFFCF7;"| This document is regularly maintained by the Rules Team to log any rules clarifications needing to be made.<br />
|-<br />
| style="text-align: center; padding: 10px; width:300px; background: #FFFCF7;"| '''[http://www.nwlarpers.org/w/images/d/d7/SA_-_v2.0.1_%282013%29_-_Item_Tag_%28Public-Fillable%29.pdf Item Tag]''' <br />
| style="text-align: center; padding: 10px; width:300px; background: #FFFCF7;"| This tag is free to use for any player. Please respect the setting and only provide reasonable item names.<br />
|}<br />
<br />
=== <span style="color:#ff6600;">Wiki</span> ===<br />
<div style="text-align:center;color:red"><br />
'''DEPRECATED / SUPERSEDED - Will be updated to [https://drive.google.com/file/d/0B2khPW2FKqLsUF93b2VZQ0llU2c/view?usp=sharin SA 2015] rule-set shortly.'''<br />
</div><br />
{| class="wikitable" style="border: 2px solid #ff6600; width:90%; margin: 1em auto 1em auto;"<br />
! style="text-align: center; background: #FFD699; padding: 10px; width: 14%;" | Version<br />
! colspan="4" style="text-align: center; background: #FFD699; padding: 10px;" | Rulebook (Wiki)<br />
|-<br />
| rowspan="2" style="text-align: center; padding: 10px; width:20px; background: #E6E6E6;"| '''v2.0 - 2013'''<br /><br />
(Superseded)<br /><br />
<font size="1">(+ Addendum and Errata)</font><br />
| style="background: #FFFCF7; padding: 5px; width: 21.5%; text-align:center;" | <br />
'''[[Core Rules]]'''<br />
| style="background: #E6E6E6; padding: 5px; width: 21.5%; text-align:center;" |<br />
'''[[Character Creation]]'''<br />
| style="background: #E6E6E6; padding: 5px; width: 21.5%; text-align:center;" | <br />
'''[[Merits and Skills]]<br />
| style="background: #E6E6E6; padding: 5px; width: 21.5%; text-align:center;" | <br />
'''[http://www.nwlarpers.org/wiki/Category:Powers Powers]<br />
|-<br />
| style="background: #E6E6E6; padding: 1px; width: 21.5%; text-align:center;" | <br />
'''[[Human (Rules)|Human]]'''<br />
| style="background: #E6E6E6; padding: 1px; width: 21.5%; text-align:center;" | <br />
'''[[Vampire (Rules)|Vampire]]'''<br />
| style="background: #E6E6E6; padding: 1px; width: 21.5%; text-align:center;" | <br />
'''[[Shifter (Rules)|Shifter]]'''<br />
| style="background: #E6E6E6; padding: 1px; width: 21.5%; text-align:center;" | <br />
'''[[Wraith (Rules)|Wraith]]'''<br />
|}<br />
<small>'''NOTE:''' When in contestation, the Official Rulebook along with any Addendum or Clarifications from the Rules Team trumps the Wiki.</small><br />
<br />
== <span style="color:#3a0">Site Rules</span> ==<br />
These rules cover the Out of Game behavior and restrictions at the camp before, during, and after event. As individual players and an organization we are guests on the camp site. '''Always excise good judgement.'''<br />
<br />
{| class="wikitable" style="border: 2px solid #3a0; width:90%; margin: 1em auto 1em auto;"<br />
! colspan="4" style="text-align: center; background: #99d47f; padding: 10px;" | <span style="color:#000000">'''[[Site Rules]]'''</span><br />
|-<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | [[Site_Rules#General_Site_Rules|General Site Rules]]<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | [[Site_Rules#NWLarpers_Site_Rules|NWLarpers Site Rules]]<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | [[Site_Rules#Driving_at_Site|Driving at Site]]<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | [[Site_Rules#Heaters Usage|Heater Usage]]<br />
|}<br />
<br />
== <span style="color:#551A8B">Forum Rules</span> ==<br />
These rules explain the expectations of all Players and Staff who interact on the Shadow Accord [http://www.nwlarpers.org/forum/ Forums].<br />
{| class="wikitable" style="border: 2px solid #551A8B; width:90%; margin: 1em auto 1em auto;"<br />
! colspan="2" style="text-align: center; background: #B79ECE; padding: 10px;" | <span style="color:#000000">'''[[Forum Rules]]'''</span><br />
|-<br />
| style="background: #FAF9FC; padding: 5px; width: 21.5%; text-align:center;" | [[Forum_Rules#General_Forum_Rules|General Forum Rules]]<br />
| style="background: #FAF9FC; padding: 5px; width: 21.5%; text-align:center;" | [[Forum_Rules#Roleplay_Forum_Rules|Roleplay Forum Rules]]<br />
|}<br />
<br />
== <span style="color:#0000ff">Organizational Rules</span> ==<br />
These rules dictate how Northwest Larpers is ran as an Organization. It covers the Mission Statement, Core Values, Rules for Staff, how investigations are conducted, how infractions are tracked, and the Ban appeal process. <br />
<br />
'''NOTE:''' It is unnecessary to know the Organizational Rules in order to play the game, but it is advised that you read over them if you are considering joining Staff.<br />
<br />
{| class="wikitable" style="border: 2px solid #0000ff; width:90%; margin: 1em auto 1em auto;"<br />
! colspan="3" style="text-align: center; background: #589afc; padding: 10px;" | <span style="color:#000000">'''[[Organizational Rules]]'''</span><br />
|-<br />
| style="background: #f7fbff; padding: 5px; width: 21.5%; text-align:center;" | [[Organizational_Rules#Mission_Statement|Mission Statement]]<br />
| style="background: #f7fbff; padding: 5px; width: 21.5%; text-align:center;" | [[Organizational_Rules#Core_Values|Core Values]]<br />
| style="background: #f7fbff; padding: 5px; width: 21.5%; text-align:center;" | <br />
[[Organizational_Rules#Organizational_Rules_for_Staff|Organizational Rules for Staff]]<br />
|-<br />
| style="background: #f7fbff; padding: 5px; width: 21.5%; text-align:center;" | [[Organizational_Rules#Northwest_LARPers_Investigation_Process|Investigation Process]]<br />
| style="background: #f7fbff; padding: 5px; width: 21.5%; text-align:center;" | [[Organizational_Rules#Northwest_LARPers_Infractions_List|Infractions List]]<br />
| style="background: #f7fbff; padding: 5px; width: 21.5%; text-align:center;" | [[Organizational_Rules#Northwest_LARPers_Ban_Appeal_Process|Ban Appeal Process]]<br />
|}<br />
<br />
[[Category:Out of Game]]<br />
[[Category: Shadow Accord Organization]]<br />
[[Category: Rules Team]]<br />
[[Category:Pages_which_contain_Rules]]</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Rules&diff=3756Rules2017-09-14T22:36:06Z<p>Jamesa: Added link for heater usage</p>
<hr />
<div><center> [[File:SA-Logo-Simple-Black.png|200px|center]] </center><br />
<br />
Shadow Accord is a fairly complex game and has an extensive set of rules for how everything works together. This page is intended to help make the various rules more accessible to players.<br />
<br />
== <span style="color:#ff6600;">Game Rules</span> ==<br />
The Game Rules dictates how the game itself is played; what powers, abilities, and interactions each character must abide by In-Game. Players should be familiar with these Rules and should especially make a point of understanding the Rules that cover their own character's abilities. It is each player's responsibility to learn and abide by the rules of the game. Rules questions can always be asked in the [http://www.nwlarpers.org/forum/viewforum.php?f=20 Rules Forum].<br />
<br />
=== <span style="color:#ff6600;">Official</span> ===<br />
{| class="wikitable" style="text-align:center; border: 2px solid #ff6600; margin: 1em auto 1em auto; width: 90%;"<br />
! style="text-align: center; background: #FFD699; padding: 10px; width: 14%;" | Version<br />
! style="text-align: center; background: #FFD699; padding: 10px; width: 25%;" | Rulebook (PDF)<br />
! style="text-align: center; background: #FFD699; padding: 10px; width: 25%;" |Character Sheet<br />
! style="text-align: center; background: #FFD699; padding: 10px; width: 36%;" |Note/Additional<br />
|-<br />
| style="text-align: center; padding: 10px; width:100px; background: #FFFCF7;"| '''v2.1.0 - 2015'''<br /><br />
<div style="color:red">(CURRENT)</div><br />
| style="text-align: center; padding: 10px; background: #FFFCF7;"| '''[https://drive.google.com/file/d/0B2khPW2FKqLsQnV0M3lVUTZjWUU SA Player Rules (Official)]'''<br />
| style="text-align: center; padding: 10px; background: #FFFCF7;"| '''[http://www.nwlarpers.org/w/images/1/17/SA_-_v2.0.0_%282013%29_-_Character_Sheet_-_Simple-Fill.pdf SA Character Sheet]'''<br />
| style="text-align: center; padding: 10px; background: #FFFCF7;"| '''[http://www.nwlarpers.org/w/images/9/99/SA_-_v2.1.0_%282015%29_-_Rules_Changelist.pdf SA Rules Changelist - 2015 Update]'''<br />
|-<br />
| style="text-align: center; padding: 10px; width:100px; background: #E6E6E6;"| '''v2.0.0 - 2013'''<br /><br />
(Superseded)<br />
| style="text-align: center; padding: 10px; background: #E6E6E6;"| '''[http://www.nwlarpers.org/w/images/3/31/SA_-_v2.0.0_%282013%29_-_Player_Rulebook_-_Official.pdf SA Player Rules (Official)]'''<br /><br />
'''[http://www.nwlarpers.org/w/images/6/60/SA_-_v2.0.1_%282013%29_-_Player_Rulebook_-_Unofficial.pdf SA Player Rules (Unofficial)]'''<br />
| style="text-align: center; padding: 10px; background: #E6E6E6;"| '''(Same as above)'''<br />
| style="text-align: center; padding: 10px; background: #E6E6E6;"|&bull; '''[http://www.nwlarpers.org/w/images/2/2c/SA_-_v2.0.1_%282013%29_-_Addendum_and_Errata.pdf Addendum and Errata Updates]'''<br /><br />
&bull; <small>The only difference between the Official and Unofficial is format, and the Unofficial incorporates the Addendum and Errata.</small> <br />
|}<br />
<br />
{| class="wikitable" style="text-align:center; border: 2px solid #ff6600; margin: 1em auto 1em auto; width: 90%;"<br />
! style="text-align: center; background: #FFD699; padding: 10px; width: 35%;" | Item<br />
! style="text-align: center; background: #FFD699; padding: 10px; width: 65%;" | Notes<br />
|-<br />
| style="text-align: center; padding: 10px; width:300px; background: #FFFCF7;"| '''[https://docs.google.com/document/d/1mkGlOzwNISKz2YOnNNsltgLL5fL3PqcoYUtf86y5R7w/edit# Recent Rulings & Clarifications]'''<br />
| style="text-align: center; padding: 10px; width:300px; background: #FFFCF7;"| This document is regularly maintained by the Rules Team to log any rules clarifications needing to be made.<br />
|-<br />
| style="text-align: center; padding: 10px; width:300px; background: #FFFCF7;"| '''[http://www.nwlarpers.org/w/images/d/d7/SA_-_v2.0.1_%282013%29_-_Item_Tag_%28Public-Fillable%29.pdf Item Tag]''' <br />
| style="text-align: center; padding: 10px; width:300px; background: #FFFCF7;"| This tag is free to use for any player. Please respect the setting and only provide reasonable item names.<br />
|}<br />
<br />
=== <span style="color:#ff6600;">Wiki</span> ===<br />
<div style="text-align:center;color:red"><br />
'''DEPRECATED / SUPERSEDED - Will be updated to [https://drive.google.com/file/d/0B2khPW2FKqLsUF93b2VZQ0llU2c/view?usp=sharin SA 2015] rule-set shortly.'''<br />
</div><br />
{| class="wikitable" style="border: 2px solid #ff6600; width:90%; margin: 1em auto 1em auto;"<br />
! style="text-align: center; background: #FFD699; padding: 10px; width: 14%;" | Version<br />
! colspan="4" style="text-align: center; background: #FFD699; padding: 10px;" | Rulebook (Wiki)<br />
|-<br />
| rowspan="2" style="text-align: center; padding: 10px; width:20px; background: #E6E6E6;"| '''v2.0 - 2013'''<br /><br />
(Superseded)<br /><br />
<font size="1">(+ Addendum and Errata)</font><br />
| style="background: #FFFCF7; padding: 5px; width: 21.5%; text-align:center;" | <br />
'''[[Core Rules]]'''<br />
| style="background: #E6E6E6; padding: 5px; width: 21.5%; text-align:center;" |<br />
'''[[Character Creation]]'''<br />
| style="background: #E6E6E6; padding: 5px; width: 21.5%; text-align:center;" | <br />
'''[[Merits and Skills]]<br />
| style="background: #E6E6E6; padding: 5px; width: 21.5%; text-align:center;" | <br />
'''[http://www.nwlarpers.org/wiki/Category:Powers Powers]<br />
|-<br />
| style="background: #E6E6E6; padding: 1px; width: 21.5%; text-align:center;" | <br />
'''[[Human (Rules)|Human]]'''<br />
| style="background: #E6E6E6; padding: 1px; width: 21.5%; text-align:center;" | <br />
'''[[Vampire (Rules)|Vampire]]'''<br />
| style="background: #E6E6E6; padding: 1px; width: 21.5%; text-align:center;" | <br />
'''[[Shifter (Rules)|Shifter]]'''<br />
| style="background: #E6E6E6; padding: 1px; width: 21.5%; text-align:center;" | <br />
'''[[Wraith (Rules)|Wraith]]'''<br />
|}<br />
<small>'''NOTE:''' When in contestation, the Official Rulebook along with any Addendum or Clarifications from the Rules Team trumps the Wiki.</small><br />
<br />
== <span style="color:#3a0">Site Rules</span> ==<br />
These rules cover the Out of Game behavior and restrictions at the camp before, during, and after event. As individual players and an organization we are guests on the camp site. '''Always excise good judgement.'''<br />
<br />
{| class="wikitable" style="border: 2px solid #3a0; width:90%; margin: 1em auto 1em auto;"<br />
! colspan="3" style="text-align: center; background: #99d47f; padding: 10px;" | <span style="color:#000000">'''[[Site Rules]]'''</span><br />
|-<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | [[Site_Rules#General_Site_Rules|General Site Rules]]<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | [[Site_Rules#NWLarpers_Site_Rules|NWLarpers Site Rules]]<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | [[Site_Rules#Driving_at_Site|Driving at Site]]<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | [[Site_Rules#Heaters Usage|Heater Usage]]<br />
|}<br />
<br />
== <span style="color:#551A8B">Forum Rules</span> ==<br />
These rules explain the expectations of all Players and Staff who interact on the Shadow Accord [http://www.nwlarpers.org/forum/ Forums].<br />
{| class="wikitable" style="border: 2px solid #551A8B; width:90%; margin: 1em auto 1em auto;"<br />
! colspan="2" style="text-align: center; background: #B79ECE; padding: 10px;" | <span style="color:#000000">'''[[Forum Rules]]'''</span><br />
|-<br />
| style="background: #FAF9FC; padding: 5px; width: 21.5%; text-align:center;" | [[Forum_Rules#General_Forum_Rules|General Forum Rules]]<br />
| style="background: #FAF9FC; padding: 5px; width: 21.5%; text-align:center;" | [[Forum_Rules#Roleplay_Forum_Rules|Roleplay Forum Rules]]<br />
|}<br />
<br />
== <span style="color:#0000ff">Organizational Rules</span> ==<br />
These rules dictate how Northwest Larpers is ran as an Organization. It covers the Mission Statement, Core Values, Rules for Staff, how investigations are conducted, how infractions are tracked, and the Ban appeal process. <br />
<br />
'''NOTE:''' It is unnecessary to know the Organizational Rules in order to play the game, but it is advised that you read over them if you are considering joining Staff.<br />
<br />
{| class="wikitable" style="border: 2px solid #0000ff; width:90%; margin: 1em auto 1em auto;"<br />
! colspan="3" style="text-align: center; background: #589afc; padding: 10px;" | <span style="color:#000000">'''[[Organizational Rules]]'''</span><br />
|-<br />
| style="background: #f7fbff; padding: 5px; width: 21.5%; text-align:center;" | [[Organizational_Rules#Mission_Statement|Mission Statement]]<br />
| style="background: #f7fbff; padding: 5px; width: 21.5%; text-align:center;" | [[Organizational_Rules#Core_Values|Core Values]]<br />
| style="background: #f7fbff; padding: 5px; width: 21.5%; text-align:center;" | <br />
[[Organizational_Rules#Organizational_Rules_for_Staff|Organizational Rules for Staff]]<br />
|-<br />
| style="background: #f7fbff; padding: 5px; width: 21.5%; text-align:center;" | [[Organizational_Rules#Northwest_LARPers_Investigation_Process|Investigation Process]]<br />
| style="background: #f7fbff; padding: 5px; width: 21.5%; text-align:center;" | [[Organizational_Rules#Northwest_LARPers_Infractions_List|Infractions List]]<br />
| style="background: #f7fbff; padding: 5px; width: 21.5%; text-align:center;" | [[Organizational_Rules#Northwest_LARPers_Ban_Appeal_Process|Ban Appeal Process]]<br />
|}<br />
<br />
[[Category:Out of Game]]<br />
[[Category: Shadow Accord Organization]]<br />
[[Category: Rules Team]]<br />
[[Category:Pages_which_contain_Rules]]</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Rules&diff=3755Rules2017-09-14T01:40:49Z<p>Jamesa: Updated link to rules document</p>
<hr />
<div><center> [[File:SA-Logo-Simple-Black.png|200px|center]] </center><br />
<br />
Shadow Accord is a fairly complex game and has an extensive set of rules for how everything works together. This page is intended to help make the various rules more accessible to players.<br />
<br />
== <span style="color:#ff6600;">Game Rules</span> ==<br />
The Game Rules dictates how the game itself is played; what powers, abilities, and interactions each character must abide by In-Game. Players should be familiar with these Rules and should especially make a point of understanding the Rules that cover their own character's abilities. It is each player's responsibility to learn and abide by the rules of the game. Rules questions can always be asked in the [http://www.nwlarpers.org/forum/viewforum.php?f=20 Rules Forum].<br />
<br />
=== <span style="color:#ff6600;">Official</span> ===<br />
{| class="wikitable" style="text-align:center; border: 2px solid #ff6600; margin: 1em auto 1em auto; width: 90%;"<br />
! style="text-align: center; background: #FFD699; padding: 10px; width: 14%;" | Version<br />
! style="text-align: center; background: #FFD699; padding: 10px; width: 25%;" | Rulebook (PDF)<br />
! style="text-align: center; background: #FFD699; padding: 10px; width: 25%;" |Character Sheet<br />
! style="text-align: center; background: #FFD699; padding: 10px; width: 36%;" |Note/Additional<br />
|-<br />
| style="text-align: center; padding: 10px; width:100px; background: #FFFCF7;"| '''v2.1.0 - 2015'''<br /><br />
<div style="color:red">(CURRENT)</div><br />
| style="text-align: center; padding: 10px; background: #FFFCF7;"| '''[https://drive.google.com/file/d/0B2khPW2FKqLsQnV0M3lVUTZjWUU SA Player Rules (Official)]'''<br />
| style="text-align: center; padding: 10px; background: #FFFCF7;"| '''[http://www.nwlarpers.org/w/images/1/17/SA_-_v2.0.0_%282013%29_-_Character_Sheet_-_Simple-Fill.pdf SA Character Sheet]'''<br />
| style="text-align: center; padding: 10px; background: #FFFCF7;"| '''[http://www.nwlarpers.org/w/images/9/99/SA_-_v2.1.0_%282015%29_-_Rules_Changelist.pdf SA Rules Changelist - 2015 Update]'''<br />
|-<br />
| style="text-align: center; padding: 10px; width:100px; background: #E6E6E6;"| '''v2.0.0 - 2013'''<br /><br />
(Superseded)<br />
| style="text-align: center; padding: 10px; background: #E6E6E6;"| '''[http://www.nwlarpers.org/w/images/3/31/SA_-_v2.0.0_%282013%29_-_Player_Rulebook_-_Official.pdf SA Player Rules (Official)]'''<br /><br />
'''[http://www.nwlarpers.org/w/images/6/60/SA_-_v2.0.1_%282013%29_-_Player_Rulebook_-_Unofficial.pdf SA Player Rules (Unofficial)]'''<br />
| style="text-align: center; padding: 10px; background: #E6E6E6;"| '''(Same as above)'''<br />
| style="text-align: center; padding: 10px; background: #E6E6E6;"|&bull; '''[http://www.nwlarpers.org/w/images/2/2c/SA_-_v2.0.1_%282013%29_-_Addendum_and_Errata.pdf Addendum and Errata Updates]'''<br /><br />
&bull; <small>The only difference between the Official and Unofficial is format, and the Unofficial incorporates the Addendum and Errata.</small> <br />
|}<br />
<br />
{| class="wikitable" style="text-align:center; border: 2px solid #ff6600; margin: 1em auto 1em auto; width: 90%;"<br />
! style="text-align: center; background: #FFD699; padding: 10px; width: 35%;" | Item<br />
! style="text-align: center; background: #FFD699; padding: 10px; width: 65%;" | Notes<br />
|-<br />
| style="text-align: center; padding: 10px; width:300px; background: #FFFCF7;"| '''[https://docs.google.com/document/d/1mkGlOzwNISKz2YOnNNsltgLL5fL3PqcoYUtf86y5R7w/edit# Recent Rulings & Clarifications]'''<br />
| style="text-align: center; padding: 10px; width:300px; background: #FFFCF7;"| This document is regularly maintained by the Rules Team to log any rules clarifications needing to be made.<br />
|-<br />
| style="text-align: center; padding: 10px; width:300px; background: #FFFCF7;"| '''[http://www.nwlarpers.org/w/images/d/d7/SA_-_v2.0.1_%282013%29_-_Item_Tag_%28Public-Fillable%29.pdf Item Tag]''' <br />
| style="text-align: center; padding: 10px; width:300px; background: #FFFCF7;"| This tag is free to use for any player. Please respect the setting and only provide reasonable item names.<br />
|}<br />
<br />
=== <span style="color:#ff6600;">Wiki</span> ===<br />
<div style="text-align:center;color:red"><br />
'''DEPRECATED / SUPERSEDED - Will be updated to [https://drive.google.com/file/d/0B2khPW2FKqLsUF93b2VZQ0llU2c/view?usp=sharin SA 2015] rule-set shortly.'''<br />
</div><br />
{| class="wikitable" style="border: 2px solid #ff6600; width:90%; margin: 1em auto 1em auto;"<br />
! style="text-align: center; background: #FFD699; padding: 10px; width: 14%;" | Version<br />
! colspan="4" style="text-align: center; background: #FFD699; padding: 10px;" | Rulebook (Wiki)<br />
|-<br />
| rowspan="2" style="text-align: center; padding: 10px; width:20px; background: #E6E6E6;"| '''v2.0 - 2013'''<br /><br />
(Superseded)<br /><br />
<font size="1">(+ Addendum and Errata)</font><br />
| style="background: #FFFCF7; padding: 5px; width: 21.5%; text-align:center;" | <br />
'''[[Core Rules]]'''<br />
| style="background: #E6E6E6; padding: 5px; width: 21.5%; text-align:center;" |<br />
'''[[Character Creation]]'''<br />
| style="background: #E6E6E6; padding: 5px; width: 21.5%; text-align:center;" | <br />
'''[[Merits and Skills]]<br />
| style="background: #E6E6E6; padding: 5px; width: 21.5%; text-align:center;" | <br />
'''[http://www.nwlarpers.org/wiki/Category:Powers Powers]<br />
|-<br />
| style="background: #E6E6E6; padding: 1px; width: 21.5%; text-align:center;" | <br />
'''[[Human (Rules)|Human]]'''<br />
| style="background: #E6E6E6; padding: 1px; width: 21.5%; text-align:center;" | <br />
'''[[Vampire (Rules)|Vampire]]'''<br />
| style="background: #E6E6E6; padding: 1px; width: 21.5%; text-align:center;" | <br />
'''[[Shifter (Rules)|Shifter]]'''<br />
| style="background: #E6E6E6; padding: 1px; width: 21.5%; text-align:center;" | <br />
'''[[Wraith (Rules)|Wraith]]'''<br />
|}<br />
<small>'''NOTE:''' When in contestation, the Official Rulebook along with any Addendum or Clarifications from the Rules Team trumps the Wiki.</small><br />
<br />
== <span style="color:#3a0">Site Rules</span> ==<br />
These rules cover the Out of Game behavior and restrictions at the camp before, during, and after event. As individual players and an organization we are guests on the camp site. '''Always excise good judgement.'''<br />
<br />
{| class="wikitable" style="border: 2px solid #3a0; width:90%; margin: 1em auto 1em auto;"<br />
! colspan="3" style="text-align: center; background: #99d47f; padding: 10px;" | <span style="color:#000000">'''[[Site Rules]]'''</span><br />
|-<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | [[Site_Rules#General_Site_Rules|General Site Rules]]<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | [[Site_Rules#NWLarpers_Site_Rules|NWLarpers Site Rules]]<br />
| style="background: #f6fbf4; padding: 5px; width: 21.5%; text-align:center;" | [[Site_Rules#Driving_at_Site|Driving at Site]]<br />
|}<br />
<br />
== <span style="color:#551A8B">Forum Rules</span> ==<br />
These rules explain the expectations of all Players and Staff who interact on the Shadow Accord [http://www.nwlarpers.org/forum/ Forums].<br />
{| class="wikitable" style="border: 2px solid #551A8B; width:90%; margin: 1em auto 1em auto;"<br />
! colspan="2" style="text-align: center; background: #B79ECE; padding: 10px;" | <span style="color:#000000">'''[[Forum Rules]]'''</span><br />
|-<br />
| style="background: #FAF9FC; padding: 5px; width: 21.5%; text-align:center;" | [[Forum_Rules#General_Forum_Rules|General Forum Rules]]<br />
| style="background: #FAF9FC; padding: 5px; width: 21.5%; text-align:center;" | [[Forum_Rules#Roleplay_Forum_Rules|Roleplay Forum Rules]]<br />
|}<br />
<br />
== <span style="color:#0000ff">Organizational Rules</span> ==<br />
These rules dictate how Northwest Larpers is ran as an Organization. It covers the Mission Statement, Core Values, Rules for Staff, how investigations are conducted, how infractions are tracked, and the Ban appeal process. <br />
<br />
'''NOTE:''' It is unnecessary to know the Organizational Rules in order to play the game, but it is advised that you read over them if you are considering joining Staff.<br />
<br />
{| class="wikitable" style="border: 2px solid #0000ff; width:90%; margin: 1em auto 1em auto;"<br />
! colspan="3" style="text-align: center; background: #589afc; padding: 10px;" | <span style="color:#000000">'''[[Organizational Rules]]'''</span><br />
|-<br />
| style="background: #f7fbff; padding: 5px; width: 21.5%; text-align:center;" | [[Organizational_Rules#Mission_Statement|Mission Statement]]<br />
| style="background: #f7fbff; padding: 5px; width: 21.5%; text-align:center;" | [[Organizational_Rules#Core_Values|Core Values]]<br />
| style="background: #f7fbff; padding: 5px; width: 21.5%; text-align:center;" | <br />
[[Organizational_Rules#Organizational_Rules_for_Staff|Organizational Rules for Staff]]<br />
|-<br />
| style="background: #f7fbff; padding: 5px; width: 21.5%; text-align:center;" | [[Organizational_Rules#Northwest_LARPers_Investigation_Process|Investigation Process]]<br />
| style="background: #f7fbff; padding: 5px; width: 21.5%; text-align:center;" | [[Organizational_Rules#Northwest_LARPers_Infractions_List|Infractions List]]<br />
| style="background: #f7fbff; padding: 5px; width: 21.5%; text-align:center;" | [[Organizational_Rules#Northwest_LARPers_Ban_Appeal_Process|Ban Appeal Process]]<br />
|}<br />
<br />
[[Category:Out of Game]]<br />
[[Category: Shadow Accord Organization]]<br />
[[Category: Rules Team]]<br />
[[Category:Pages_which_contain_Rules]]</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Contact_Information&diff=3754Contact Information2017-09-14T01:31:59Z<p>Jamesa: /* NWLarpers Departments */</p>
<hr />
<div>=Shadow Accord Departments=<br />
The departments which run the whole of the NWLarpers organization, and keep the Shadow Accord game going, serve very specific purposes. Below is a general description of each department, their primary email address, and their main forum or important links. If you have a question for one of them, feel free to send them an email or even consider creating a thread in one of the social networking groups listed at the bottom of this page. The community is pretty open to helping out.<br />
<br />
==[[Character Guides|Character Guides (CGs)]]==<br />
The Character Guides help players create and develop new characters. All characters ''must'' be vetted by the Character Guides before it can be played at event or in forum RP. This should be done by emailing them your character concept ''before'' event. This is not to restrict concepts, but to ensure that they fit within the setting of the game and will ultimately be enjoyable for you to play.<br />
<br />
'''IMPORTANT NOTE:''' Characters that are of a [[Tier Restricted]] sub-faction '''MUST''' be approved ''prior'' to Friday of Event. '''No exceptions.'''<br />
<br />
'''Email:''' '''[mailto:sa.characterguides@gmail.com sa.characterguides@gmail.com]'''<br />
<br />
'''Forum:''' [http://www.nwlarpers.org/forum/viewforum.php?f=63 Character Guides (Public)]<br />
<br />
==[[Check-In Team]]==<br />
The Check-In Team manages the logistics for the game by checking all players in at the beginning of event, tracking XP earned and spent, issuing tags and IG coin, and after event tracking IG powers/skills [http://www.nwlarpers.org/forum/viewtopic.php?f=18&t=7843 Teaching and Awards Voting]. Check-In is open from 6 pm to 11 pm on Friday of event.<br />
<br />
'''NOTE:''' If you are arriving after Check-In closes Friday night, or any other time throughout an event weekend, you ''must'' contact Check-In ahead of time.<br />
<br />
'''Email:''' '''[mailto:sa.checkin@nwlarpers.org sa.checkin@nwlarpers.org]'''<br />
<br />
'''Forum:''' [http://www.nwlarpers.org/forum/viewforum.php?f=18 Check-in (Main Forum)]<br /><br />
'''Important Links:''' [http://www.nwlarpers.org/forum/viewtopic.php?f=8&t=3446 Event Registration & List]<br />
<br />
'''Forms:''' <br />
* [https://docs.google.com/forms/d/e/1FAIpQLSfqOI731kidOaDBf-6Ske719ZCFeX0M97xMmu2F3X_HGZiLug/viewform Voting]<br />
* [https://docs.google.com/forms/d/e/1FAIpQLSceN_zFGPArpWTqAj4o8t-7EwX0fOtUf3f5KF1fv6LXawr9bw/viewform Teaching]<br />
<br />
==[[Deco Team]]==<br />
Deco Team's job is to coordinate the setup and take down of site org Deco, manage the Storyteller garb, weapons and props, and to post and accept ''requested'' donations.<br />
<br />
'''Email:''' '''[mailto:sa.deco@nwlarpers.org sa.deco@nwlarpers.org]'''<br />
<br />
'''Forum:''' [http://www.nwlarpers.org/forum/viewforum.php?f=19 Deco Team (Main Forum)]<br />
<br />
==[[Executive Officers|Executive Officers (XOs)]]==<br />
The Executive Officers serve as the arbiters of the NWLarpers organization. They manage Game site details, arbitrate disputes, manage the Heads of Staff, and are generally act as representatives for the Playership's interests in the Organization.<br />
<br />
'''Email:''' '''[mailto:sa.executiveofficers@nwlarpers.org sa.executiveofficers@nwlarpers.org]'''<br />
<br />
'''Forum(s):''' <br />
* [http://www.nwlarpers.org/forum/viewforum.php?f=11 Announcements]<br />
* [http://www.nwlarpers.org/forum/viewforum.php?f=8 General Game Discussion (Main Forum)]<br />
<br />
==[[Rules Team]]==<br />
The Rules Team's purpose is to create, maintain, and clarify the rules system for the game.<br />
<br />
'''Email:''' '''[mailto:sa.rules@nwlarpers.org sa.rules@nwlarpers.org]'''<br />
<br />
'''Forum:''' [http://www.nwlarpers.org/forum/viewforum.php?f=20 Rules Team (Main Forum)]<br />
<br />
==[[Safety Team]]==<br />
Safety Team's role is to ensure that departments can coordinate in the event of an emergency on site, provide limited first aid and assistance, and to investigate and address safety hazards at camp. Note that this team's job is not to be parametric or to issue medications - but they can help with minor issues and to call paramedics for worse situations.<br />
<br />
If there is a Safety situation or injury on site, please find a member of that team or another Staff member immediately and report it.<br />
<br />
'''IMPORTANT NOTE:''' In a "[[Stand Down]]!" situation, they are the '''ONLY''' individuals permitted to call "[[Lay-on]]!" once the Safety concern is resolved.<br />
<br />
'''Email:''' '''[mailto:sa.safety@nwlarpers.org sa.safety@nwlarpers.org]'''<br />
<br />
'''Forum:''' [http://www.nwlarpers.org/forum/viewforum.php?f=100 Safety Team (Main Forum)]<br /><br />
'''Important Links:''' <br />
* [[Boffer Specifications and Creation]]<br />
* [[Combat Safety]] (Legal striking areas and Combat)<br />
'''Forms:''' <br />
* [https://docs.google.com/forms/d/1vechmrw7AkYkSy4RWheTeYAAy8yNiUOfaiCwIczkF_Q/viewform Injury Report Form]<br />
* [https://docs.google.com/forms/d/1-SHaxt_UuBQatZ0fGx45l8qDIDkFJxjJJ-mIfymmgPg/viewform Safety Concerns Form]<br />
<br />
==[[Storytellers|Storytellers (STs)]]==<br />
The primary goal of the Storytelling Team at Shadow Accord is to help maximize immersion and world-story consistency through maintenance of a Dark Ages, World of Darkness-styled atmosphere. <br />
<br />
Their purpose is to represent the world outside of the IG space by running Plots and [[NPC|NPCs]], which helps to enrich gameplay by presenting risks, rewards, and challenges. <br />
<br />
'''NOTE:''' As a rule, Storytellers are not permitted to interact with PC back-stories. Any request for a character review should be directed to the [[Character Guides]].<br />
<br />
'''Email:''' '''[mailto:sa.storytellers@nwlarpers.org sa.storytellers@nwlarpers.org]'''<br />
<br />
'''Forum:''' [http://www.nwlarpers.org/forum/viewforum.php?f=72 Storytellers (Main Forum)]<br /><br />
'''Important Links:''' <br />
* [http://www.nwlarpers.org/forum/viewtopic.php?f=72&t=7857 Storyteller Policies (v.2 - 2014)] - Current<br />
* [http://www.nwlarpers.org/forum/viewtopic.php?f=72&t=6535 NPC Policies & Procedures (v2 - 2013)] - Current<br />
* [http://www.nwlarpers.org/forum/viewtopic.php?f=72&t=7817 Storyteller FAQ]<br />
<br />
'''Forms:''' <br />
* [https://docs.google.com/forms/d/e/1FAIpQLScGwXou9ezHUXT9ReI_kdcvfn0c7M1476-wbAZxzwVuepFraw/viewform NPC Report Form]<br />
* [https://docs.google.com/forms/d/e/1FAIpQLSeASwwYQTA2XdgXUjjD4W-2-DsIFb8lf-zwjUqLpY6w5YW95g/viewform?c=0&w=1 Summoning Request Form]<br />
* [https://docs.google.com/forms/d/e/1FAIpQLSe_wiaxB3FQ3hBWk2UDy9zX_iPoKsIIvkrepGCq2rxkG1MEpA/viewform?c=0&w=1 Prophecy Request Form]<br />
* [https://docs.google.com/forms/d/e/1FAIpQLSf5f5hUenTtj1YZJa1n5ADVnMs8EkPrbO5KMVSYs7OCn4fN7Q/viewform?c=0&w=1 Guest Storyteller Form]<br />
<br />
==[[Tech Team]]==<br />
The tech team maintain the [http://nwlarpers.org/ Website], [http://www.nwlarpers.org/forum/index.php Forums], [http://www.nwlarpers.org/wiki/ Wiki], [http://www.nwlarpers.org/sa_gallery/main.php Gallery], organization's emails and Cloud storage, among other various projects necessary to keep the organization up-to-date and functioning properly. The Tech team also pilots various projects to try to help improve different aspects of the game and a LARPing organization in the 21st century.<br />
<br />
'''Email:''' '''[mailto:sa.tech@nwlarpers.org sa.tech@nwlarpers.org]'''<br />
<br />
'''Forum:''' [http://www.nwlarpers.org/forum/viewforum.php?f=29 Technical Issues Forum]<br /><br />
<br />
==[[Treasurer]]==<br />
The Treasurer's job is to manage the organization's finances. The Treasurer or one of their representatives is always present at the beginning of each event, at Check-In, to collect the Event fees or to verify that people have pre-paid.<br />
<br />
'''Email:''' '''[mailto:sa.treasurer@nwlarpers.org sa.treasurer@nwlarpers.org]'''<br />
<br /><br />
<br /><br />
<br />
<br />
==Facebook==<br />
The '''[https://www.facebook.com/groups/nwlarpers/ Shadow Accord Facebook]''' group is a private community operated by Players. New members are always welcome.<br />
<br />
==Google+==<br />
The '''[https://plus.google.com/communities/111735426252860876230?hl=en Shadow Accord G+ Community]''' is a closed group operated by Players. New members are always welcome.<br />
<br />
[[Category:Out of Game]]<br />
[[Category:Shadow Accord Organization]]</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Contact_Information&diff=3753Contact Information2017-09-14T01:31:33Z<p>Jamesa: removed references to old forums</p>
<hr />
<div>=NWLarpers Departments=<br />
The departments which run the whole of the NWLarpers organization, and keep the Shadow Accord game going, serve very specific purposes. Below is a general description of each department, their primary email address, and their main forum or important links. If you have a question for one of them, feel free to send them an email or even consider creating a thread in one of the social networking groups listed at the bottom of this page. The community is pretty open to helping out.<br />
<br />
==[[Character Guides|Character Guides (CGs)]]==<br />
The Character Guides help players create and develop new characters. All characters ''must'' be vetted by the Character Guides before it can be played at event or in forum RP. This should be done by emailing them your character concept ''before'' event. This is not to restrict concepts, but to ensure that they fit within the setting of the game and will ultimately be enjoyable for you to play.<br />
<br />
'''IMPORTANT NOTE:''' Characters that are of a [[Tier Restricted]] sub-faction '''MUST''' be approved ''prior'' to Friday of Event. '''No exceptions.'''<br />
<br />
'''Email:''' '''[mailto:sa.characterguides@gmail.com sa.characterguides@gmail.com]'''<br />
<br />
'''Forum:''' [http://www.nwlarpers.org/forum/viewforum.php?f=63 Character Guides (Public)]<br />
<br />
==[[Check-In Team]]==<br />
The Check-In Team manages the logistics for the game by checking all players in at the beginning of event, tracking XP earned and spent, issuing tags and IG coin, and after event tracking IG powers/skills [http://www.nwlarpers.org/forum/viewtopic.php?f=18&t=7843 Teaching and Awards Voting]. Check-In is open from 6 pm to 11 pm on Friday of event.<br />
<br />
'''NOTE:''' If you are arriving after Check-In closes Friday night, or any other time throughout an event weekend, you ''must'' contact Check-In ahead of time.<br />
<br />
'''Email:''' '''[mailto:sa.checkin@nwlarpers.org sa.checkin@nwlarpers.org]'''<br />
<br />
'''Forum:''' [http://www.nwlarpers.org/forum/viewforum.php?f=18 Check-in (Main Forum)]<br /><br />
'''Important Links:''' [http://www.nwlarpers.org/forum/viewtopic.php?f=8&t=3446 Event Registration & List]<br />
<br />
'''Forms:''' <br />
* [https://docs.google.com/forms/d/e/1FAIpQLSfqOI731kidOaDBf-6Ske719ZCFeX0M97xMmu2F3X_HGZiLug/viewform Voting]<br />
* [https://docs.google.com/forms/d/e/1FAIpQLSceN_zFGPArpWTqAj4o8t-7EwX0fOtUf3f5KF1fv6LXawr9bw/viewform Teaching]<br />
<br />
==[[Deco Team]]==<br />
Deco Team's job is to coordinate the setup and take down of site org Deco, manage the Storyteller garb, weapons and props, and to post and accept ''requested'' donations.<br />
<br />
'''Email:''' '''[mailto:sa.deco@nwlarpers.org sa.deco@nwlarpers.org]'''<br />
<br />
'''Forum:''' [http://www.nwlarpers.org/forum/viewforum.php?f=19 Deco Team (Main Forum)]<br />
<br />
==[[Executive Officers|Executive Officers (XOs)]]==<br />
The Executive Officers serve as the arbiters of the NWLarpers organization. They manage Game site details, arbitrate disputes, manage the Heads of Staff, and are generally act as representatives for the Playership's interests in the Organization.<br />
<br />
'''Email:''' '''[mailto:sa.executiveofficers@nwlarpers.org sa.executiveofficers@nwlarpers.org]'''<br />
<br />
'''Forum(s):''' <br />
* [http://www.nwlarpers.org/forum/viewforum.php?f=11 Announcements]<br />
* [http://www.nwlarpers.org/forum/viewforum.php?f=8 General Game Discussion (Main Forum)]<br />
<br />
==[[Rules Team]]==<br />
The Rules Team's purpose is to create, maintain, and clarify the rules system for the game.<br />
<br />
'''Email:''' '''[mailto:sa.rules@nwlarpers.org sa.rules@nwlarpers.org]'''<br />
<br />
'''Forum:''' [http://www.nwlarpers.org/forum/viewforum.php?f=20 Rules Team (Main Forum)]<br />
<br />
==[[Safety Team]]==<br />
Safety Team's role is to ensure that departments can coordinate in the event of an emergency on site, provide limited first aid and assistance, and to investigate and address safety hazards at camp. Note that this team's job is not to be parametric or to issue medications - but they can help with minor issues and to call paramedics for worse situations.<br />
<br />
If there is a Safety situation or injury on site, please find a member of that team or another Staff member immediately and report it.<br />
<br />
'''IMPORTANT NOTE:''' In a "[[Stand Down]]!" situation, they are the '''ONLY''' individuals permitted to call "[[Lay-on]]!" once the Safety concern is resolved.<br />
<br />
'''Email:''' '''[mailto:sa.safety@nwlarpers.org sa.safety@nwlarpers.org]'''<br />
<br />
'''Forum:''' [http://www.nwlarpers.org/forum/viewforum.php?f=100 Safety Team (Main Forum)]<br /><br />
'''Important Links:''' <br />
* [[Boffer Specifications and Creation]]<br />
* [[Combat Safety]] (Legal striking areas and Combat)<br />
'''Forms:''' <br />
* [https://docs.google.com/forms/d/1vechmrw7AkYkSy4RWheTeYAAy8yNiUOfaiCwIczkF_Q/viewform Injury Report Form]<br />
* [https://docs.google.com/forms/d/1-SHaxt_UuBQatZ0fGx45l8qDIDkFJxjJJ-mIfymmgPg/viewform Safety Concerns Form]<br />
<br />
==[[Storytellers|Storytellers (STs)]]==<br />
The primary goal of the Storytelling Team at Shadow Accord is to help maximize immersion and world-story consistency through maintenance of a Dark Ages, World of Darkness-styled atmosphere. <br />
<br />
Their purpose is to represent the world outside of the IG space by running Plots and [[NPC|NPCs]], which helps to enrich gameplay by presenting risks, rewards, and challenges. <br />
<br />
'''NOTE:''' As a rule, Storytellers are not permitted to interact with PC back-stories. Any request for a character review should be directed to the [[Character Guides]].<br />
<br />
'''Email:''' '''[mailto:sa.storytellers@nwlarpers.org sa.storytellers@nwlarpers.org]'''<br />
<br />
'''Forum:''' [http://www.nwlarpers.org/forum/viewforum.php?f=72 Storytellers (Main Forum)]<br /><br />
'''Important Links:''' <br />
* [http://www.nwlarpers.org/forum/viewtopic.php?f=72&t=7857 Storyteller Policies (v.2 - 2014)] - Current<br />
* [http://www.nwlarpers.org/forum/viewtopic.php?f=72&t=6535 NPC Policies & Procedures (v2 - 2013)] - Current<br />
* [http://www.nwlarpers.org/forum/viewtopic.php?f=72&t=7817 Storyteller FAQ]<br />
<br />
'''Forms:''' <br />
* [https://docs.google.com/forms/d/e/1FAIpQLScGwXou9ezHUXT9ReI_kdcvfn0c7M1476-wbAZxzwVuepFraw/viewform NPC Report Form]<br />
* [https://docs.google.com/forms/d/e/1FAIpQLSeASwwYQTA2XdgXUjjD4W-2-DsIFb8lf-zwjUqLpY6w5YW95g/viewform?c=0&w=1 Summoning Request Form]<br />
* [https://docs.google.com/forms/d/e/1FAIpQLSe_wiaxB3FQ3hBWk2UDy9zX_iPoKsIIvkrepGCq2rxkG1MEpA/viewform?c=0&w=1 Prophecy Request Form]<br />
* [https://docs.google.com/forms/d/e/1FAIpQLSf5f5hUenTtj1YZJa1n5ADVnMs8EkPrbO5KMVSYs7OCn4fN7Q/viewform?c=0&w=1 Guest Storyteller Form]<br />
<br />
==[[Tech Team]]==<br />
The tech team maintain the [http://nwlarpers.org/ Website], [http://www.nwlarpers.org/forum/index.php Forums], [http://www.nwlarpers.org/wiki/ Wiki], [http://www.nwlarpers.org/sa_gallery/main.php Gallery], organization's emails and Cloud storage, among other various projects necessary to keep the organization up-to-date and functioning properly. The Tech team also pilots various projects to try to help improve different aspects of the game and a LARPing organization in the 21st century.<br />
<br />
'''Email:''' '''[mailto:sa.tech@nwlarpers.org sa.tech@nwlarpers.org]'''<br />
<br />
'''Forum:''' [http://www.nwlarpers.org/forum/viewforum.php?f=29 Technical Issues Forum]<br /><br />
<br />
==[[Treasurer]]==<br />
The Treasurer's job is to manage the organization's finances. The Treasurer or one of their representatives is always present at the beginning of each event, at Check-In, to collect the Event fees or to verify that people have pre-paid.<br />
<br />
'''Email:''' '''[mailto:sa.treasurer@nwlarpers.org sa.treasurer@nwlarpers.org]'''<br />
<br /><br />
<br /><br />
<br />
<br />
==Facebook==<br />
The '''[https://www.facebook.com/groups/nwlarpers/ Shadow Accord Facebook]''' group is a private community operated by Players. New members are always welcome.<br />
<br />
==Google+==<br />
The '''[https://plus.google.com/communities/111735426252860876230?hl=en Shadow Accord G+ Community]''' is a closed group operated by Players. New members are always welcome.<br />
<br />
[[Category:Out of Game]]<br />
[[Category:Shadow Accord Organization]]</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Event_Dates&diff=3460Event Dates2016-01-04T19:59:11Z<p>Jamesa: </p>
<hr />
<div>== 2016 ==<br />
* January 29th-31st <br />
* March 11th-13th <br />
* May 13th-15th<br />
* September 16th-18th. <br />
* October 14th -16th. <br />
* December 9th-11th<br />
<br />
== 2015 ==<br />
* '''Event 70:''' <br />
December (12/04/2015 - 12/06/2015)<br />
* '''Faction Event 69:'''<br />
November Shifter Weekend: (11/06/2015 - 11/08/2015) @ [http://www.parks.wa.gov/362/Cornet-Bay Cornet Bay State Park], near Deception Pass.<br />
* '''Event 68:''' <br />
October (10/02/2015 - 10/04/2015)<br />
* '''Faction Event 67:''' <br />
September Vampire and Allies Weekend (9/11/2015 - 9/13/2015) @ [http://www.parks.wa.gov/365/Camp-Ramblewood Ramblewood ELC] (State Park), Sequim, WA.<br />
* '''Faction Event 66:''' <br />
August Wraith Grand Circle (8/15/2015) @ TBD.<br />
<br />
== Past Events ==<br />
<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%; margin:0 auto; background-color:#F2F2FA;"><br />
<center><b>2015</b></center><br />
<div class="mw-collapsible-content"><br />
* '''Event 65:''' <br />
May (05/29/2015 - 05/31/2015)<br />
* '''Event 64:''' <br />
April (04/10/2015 - 04/12/2015)<br />
* '''Event 63:''' <br />
February (02/20/2015 - 02/22/2015)<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%; margin:0 auto; background-color:#F2F2FA;"><br />
<center><b>2014</b></center><br />
<div class="mw-collapsible-content"><br />
* '''Event 62:''' <br />
December (12/12/2014 - 12/14/2014)<br />
* '''Event 61:''' <br />
October (10/17/2014 - 10/19/2014)<br />
* '''Event 60:''' <br />
September (09/05/2014 - 09/07/2014)<br />
* '''Event 59:''' <br />
May - June (05/30/2014 - 06/01/2014)<br />
* '''Event 58:''' <br />
April (04/11/2014 - 04/13/2014)<br />
* '''Event 57:''' <br />
February (02/07/2014 - 02/09/2014)<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%; margin:0 auto; background-color:#F2F2FA;"><br />
<center><b>2013</b></center><br />
<div class="mw-collapsible-content"><br />
* '''Event 56:''' <br />
November (11/08/2013 - 11/10/2013)<br />
* '''Event 55:''' <br />
September (09/13/2013 - 09/15/2013) <br />
<br />
<small>Note: The beginning of Seaton Carew’s Chronicle. The first event at Soundview Camp.</small><br />
* '''Event 54:''' <br />
June (06/14/2013 - 06/16/2013) <br />
<br />
<small>Note: The end of Ushaw Moor’s Chronicle. The last event at BSA Camp Brinkley.</small><br />
* '''Event 53:''' <br />
May (05/10/2013 - 05/12/2013) <br />
* '''Event 52:''' <br />
March (03/22/2013 - 03/24/2013) <br />
* '''Event 51:''' <br />
January (01/25/2013 - 01/27/2013) <br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%; margin:0 auto; background-color:#F2F2FA;"><br />
<center><b>2012</b></center><br />
<div class="mw-collapsible-content"><br />
* '''Event 50:''' <br />
November (11/16/2012 - 11/18/2012)<br />
* '''Event 49:''' <br />
September (09/14/2012 - 09/16/2012)<br />
* Official Non-Event: <br />
Durham Elysium - August (08/11/2012)<br />
* '''Event 48:''' <br />
June (06/08/2012 - 06/10/2012) <br />
* '''Event 47:''' <br />
May (05/11/2012 - 05/13/2012)<br />
* '''Event 46:''' <br />
March (03/16/2012 - 03/18/2012)<br />
* '''Event 45:''' <br />
January (01/13/2012 - 01/15/2012)<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%; margin:0 auto; background-color:#F2F2FA;"><br />
<center><b>2011</b></center><br />
<div class="mw-collapsible-content"><br />
* '''Event 44:'''<br />
November (11/11/2011 - 11/13/2011)<br />
* '''Event 43:''' <br />
September (09/16/2011 - 09/18/2011) <br />
* '''Event 42:''' <br />
June (08/10/2011 - 08/12/2011)<br />
* '''Event 41:''' <br />
May (05/13/2011 - 05/15/2011) <br />
* '''Event 40:''' <br />
March (03/11/2011 - 03/13/2011) <br />
* '''Event 39:''' <br />
January (01/14/2011 - 01/16/2011) <br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%; margin:0 auto; background-color:#F2F2FA;"><br />
<center><b>2010</b></center><br />
<div class="mw-collapsible-content"><br />
* '''Event 38:''' <br />
November (11/05/2010 - 11/07/2010) <br />
* '''Event 37:''' <br />
September (09/17/2010 - 09/19/2010) <br />
* '''Event 36:''' <br />
June (06/18/2010 - 06/20/2010) <br />
* '''Event 35:''' <br />
May (05/14/2010 - 05/16/2010) <br />
* '''Event 34:''' <br />
March (03/12/2010 - 03/14/2010) <br />
* '''Event 33:''' <br />
January (01/15/2010 - 01/17/2010) <br />
<br />
<small>Note: The beginning of Shadow Accord.</small><br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%; margin:0 auto; background-color:#FAE6E6;"><br />
<center><b>2009</b></center><br />
<div class="mw-collapsible-content"><br />
* '''Event 32:''' <br />
December (12/11/2009 - 12/13/2009) <br />
<br />
<small>Note: The end of Mortal Tears.</small><br />
* '''Event 31:''' <br />
October (10/16/2009 - 10/18/2009) <br />
* '''Event 30:''' <br />
August (08/21/2009 - 08/23/2009)<br />
* '''Event 29:''' <br />
June (06/05/2009 - 06/07/2009) <br />
* '''Event 28:''' <br />
May (05/08/2009 - 05/10/2009) <br />
* '''Event 27:''' <br />
February (02/13/2009 - 02/15/2009) <br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%; margin:0 auto; background-color:#FAE6E6;"><br />
<center><b>2008</b></center><br />
<div class="mw-collapsible-content"><br />
* '''Event 26:''' <br />
December (12/12/2008 - 12/14/2008) <br />
* '''Event 25:''' <br />
October (10/17/2008 - 10/19/2008) <br />
* '''Event 24:''' <br />
August (08/29/2008 - 08/31/2008) <br />
* '''Event 23:''' <br />
June (06/13/2008 - 06/15/2008) <br />
* '''Event 22:''' <br />
April (04/04/2008 - 04/06/2008) <br />
* '''Event 21:''' <br />
February (02/01/2008 - 02/03/2008) <br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%; margin:0 auto; background-color:#FAE6E6;"><br />
<center><b>2007</b></center><br />
<div class="mw-collapsible-content"><br />
* '''Event 20:''' <br />
November (11/30/2007 - 12/02/2007) <br />
* '''Event 19:''' <br />
October (10/05/2007 - 10/07/2007) <br />
* '''Event 18:''' <br />
August (08/24/2007 - 08/26/2007) <br />
* '''Event 17:''' <br />
June (06/08/2007 - 06/10/2007) <br />
* '''Event 16:''' <br />
April (04/13/2007 - 04/15/2007) <br />
* '''Event 15:''' <br />
February (02/16/2007 - 02/18/2007) <br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%; margin:0 auto; background-color:#FAE6E6;"><br />
<center><b>2006</b></center><br />
<div class="mw-collapsible-content"><br />
* '''Event 14:''' <br />
December (12/01/2006 - 12/03/2006) <br />
* '''Event 13:''' <br />
October (10/13/2006 - 10/15/2006) <br />
* '''Event 12:''' <br />
August (08/18/2006 - 08/20/2006) <br />
* '''Event 11:''' <br />
June (06/02/2006 - 06/04/2006) <br />
* '''Event 10:''' <br />
March (03/31/2006 - 04/02/2006) <br />
* '''Event 09:''' <br />
February (02/10/2006 - 02/12/2006) <br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%; margin:0 auto; background-color:#FAE6E6;"><br />
<center><b>2005</b></center><br />
<div class="mw-collapsible-content"><br />
* '''Event 08:''' <br />
December (12/09/2005 - 12/11/2005) <br />
* '''Event 07:''' <br />
September (09/30/2005 - 10/02/2005) <br />
* '''Event 06:''' <br />
August (08/26/2005 - 28/2005) <br />
* '''Event 05:''' <br />
June (06/03/2005 - 06/05/2005) <br />
* '''Event 04:''' <br />
April (04/15/2005 - 04/17/2005) <br />
* '''Event 03:''' <br />
February (02/18/2005 - 02/20/2005) <br />
* '''Event 02:''' <br />
January (01/21/2005 - 01/23/2005) <br />
<br />
<small>Note: This event was held at Camp Pigot instead of Camp Brinkley. The town was still Ushaw Moor, but with a suspension of disbelief.</small><br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%; margin:0 auto; background-color:#FAE6E6;"><br />
<center><b>2004</b></center><br />
<div class="mw-collapsible-content"><br />
* '''Event 01:''' <br />
October (10/15/2004 - 10/17/2004) <br />
<br />
<small>Note: The beginning of Mortal Tears, the Ushaw Moor Chronicle, and The Narrative. Held at BSA Camp Brinkley.</small><br />
</div></div><br />
<br />
==FAQ==<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%; margin:0 auto;"><br />
<center><b>When will the Event Dates be posted?</b></center><br />
<div class="mw-collapsible-content"><br />
Event Dates are posted once the Executive Officers are able to work out the scheduling with the Site. Because we are not the only group to use the Site, the scheduling process can sometimes take longer than we'd like. Please be patient. <br />
<br />
Our goal, if possible, is to have the upcoming year's dates determined by the last quarter of the current year or sooner.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%; margin:0 auto;"><br />
<center><b>You didn't post the Event Dates on Facebook/Google+, why not?</b></center><br />
<div class="mw-collapsible-content"><br />
As an organization, Shadow Accord communicates to the playership via the [http://www.nwlarpers.org/forum/index.php Forums] or the [http://nwlarpers.org/wiki SAWiki]. Please refer to those locations to learn about any updates or announcements. <br />
<br />
While they are viable outlets to communicate with other players, social media groups are maintained and managed by players - not the organization.<br />
</div></div><br />
<br />
[[Category:Out of Game]]<br />
[[Category: Shadow Accord Organization]]</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Event_Dates&diff=3459Event Dates2016-01-04T19:58:26Z<p>Jamesa: Quick add of 2016 dates</p>
<hr />
<div>== 2016 ==<br />
1. January 29th-31st <br />
2. March 11th-13th <br />
3. May 13th-15th<br />
4. September 16th-18th. <br />
5. October 14th -16th. <br />
6. December 9th-11th<br />
<br />
== 2015 ==<br />
* '''Event 70:''' <br />
December (12/04/2015 - 12/06/2015)<br />
* '''Faction Event 69:'''<br />
November Shifter Weekend: (11/06/2015 - 11/08/2015) @ [http://www.parks.wa.gov/362/Cornet-Bay Cornet Bay State Park], near Deception Pass.<br />
* '''Event 68:''' <br />
October (10/02/2015 - 10/04/2015)<br />
* '''Faction Event 67:''' <br />
September Vampire and Allies Weekend (9/11/2015 - 9/13/2015) @ [http://www.parks.wa.gov/365/Camp-Ramblewood Ramblewood ELC] (State Park), Sequim, WA.<br />
* '''Faction Event 66:''' <br />
August Wraith Grand Circle (8/15/2015) @ TBD.<br />
<br />
== Past Events ==<br />
<br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%; margin:0 auto; background-color:#F2F2FA;"><br />
<center><b>2015</b></center><br />
<div class="mw-collapsible-content"><br />
* '''Event 65:''' <br />
May (05/29/2015 - 05/31/2015)<br />
* '''Event 64:''' <br />
April (04/10/2015 - 04/12/2015)<br />
* '''Event 63:''' <br />
February (02/20/2015 - 02/22/2015)<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%; margin:0 auto; background-color:#F2F2FA;"><br />
<center><b>2014</b></center><br />
<div class="mw-collapsible-content"><br />
* '''Event 62:''' <br />
December (12/12/2014 - 12/14/2014)<br />
* '''Event 61:''' <br />
October (10/17/2014 - 10/19/2014)<br />
* '''Event 60:''' <br />
September (09/05/2014 - 09/07/2014)<br />
* '''Event 59:''' <br />
May - June (05/30/2014 - 06/01/2014)<br />
* '''Event 58:''' <br />
April (04/11/2014 - 04/13/2014)<br />
* '''Event 57:''' <br />
February (02/07/2014 - 02/09/2014)<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%; margin:0 auto; background-color:#F2F2FA;"><br />
<center><b>2013</b></center><br />
<div class="mw-collapsible-content"><br />
* '''Event 56:''' <br />
November (11/08/2013 - 11/10/2013)<br />
* '''Event 55:''' <br />
September (09/13/2013 - 09/15/2013) <br />
<br />
<small>Note: The beginning of Seaton Carew’s Chronicle. The first event at Soundview Camp.</small><br />
* '''Event 54:''' <br />
June (06/14/2013 - 06/16/2013) <br />
<br />
<small>Note: The end of Ushaw Moor’s Chronicle. The last event at BSA Camp Brinkley.</small><br />
* '''Event 53:''' <br />
May (05/10/2013 - 05/12/2013) <br />
* '''Event 52:''' <br />
March (03/22/2013 - 03/24/2013) <br />
* '''Event 51:''' <br />
January (01/25/2013 - 01/27/2013) <br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%; margin:0 auto; background-color:#F2F2FA;"><br />
<center><b>2012</b></center><br />
<div class="mw-collapsible-content"><br />
* '''Event 50:''' <br />
November (11/16/2012 - 11/18/2012)<br />
* '''Event 49:''' <br />
September (09/14/2012 - 09/16/2012)<br />
* Official Non-Event: <br />
Durham Elysium - August (08/11/2012)<br />
* '''Event 48:''' <br />
June (06/08/2012 - 06/10/2012) <br />
* '''Event 47:''' <br />
May (05/11/2012 - 05/13/2012)<br />
* '''Event 46:''' <br />
March (03/16/2012 - 03/18/2012)<br />
* '''Event 45:''' <br />
January (01/13/2012 - 01/15/2012)<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%; margin:0 auto; background-color:#F2F2FA;"><br />
<center><b>2011</b></center><br />
<div class="mw-collapsible-content"><br />
* '''Event 44:'''<br />
November (11/11/2011 - 11/13/2011)<br />
* '''Event 43:''' <br />
September (09/16/2011 - 09/18/2011) <br />
* '''Event 42:''' <br />
June (08/10/2011 - 08/12/2011)<br />
* '''Event 41:''' <br />
May (05/13/2011 - 05/15/2011) <br />
* '''Event 40:''' <br />
March (03/11/2011 - 03/13/2011) <br />
* '''Event 39:''' <br />
January (01/14/2011 - 01/16/2011) <br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%; margin:0 auto; background-color:#F2F2FA;"><br />
<center><b>2010</b></center><br />
<div class="mw-collapsible-content"><br />
* '''Event 38:''' <br />
November (11/05/2010 - 11/07/2010) <br />
* '''Event 37:''' <br />
September (09/17/2010 - 09/19/2010) <br />
* '''Event 36:''' <br />
June (06/18/2010 - 06/20/2010) <br />
* '''Event 35:''' <br />
May (05/14/2010 - 05/16/2010) <br />
* '''Event 34:''' <br />
March (03/12/2010 - 03/14/2010) <br />
* '''Event 33:''' <br />
January (01/15/2010 - 01/17/2010) <br />
<br />
<small>Note: The beginning of Shadow Accord.</small><br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%; margin:0 auto; background-color:#FAE6E6;"><br />
<center><b>2009</b></center><br />
<div class="mw-collapsible-content"><br />
* '''Event 32:''' <br />
December (12/11/2009 - 12/13/2009) <br />
<br />
<small>Note: The end of Mortal Tears.</small><br />
* '''Event 31:''' <br />
October (10/16/2009 - 10/18/2009) <br />
* '''Event 30:''' <br />
August (08/21/2009 - 08/23/2009)<br />
* '''Event 29:''' <br />
June (06/05/2009 - 06/07/2009) <br />
* '''Event 28:''' <br />
May (05/08/2009 - 05/10/2009) <br />
* '''Event 27:''' <br />
February (02/13/2009 - 02/15/2009) <br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%; margin:0 auto; background-color:#FAE6E6;"><br />
<center><b>2008</b></center><br />
<div class="mw-collapsible-content"><br />
* '''Event 26:''' <br />
December (12/12/2008 - 12/14/2008) <br />
* '''Event 25:''' <br />
October (10/17/2008 - 10/19/2008) <br />
* '''Event 24:''' <br />
August (08/29/2008 - 08/31/2008) <br />
* '''Event 23:''' <br />
June (06/13/2008 - 06/15/2008) <br />
* '''Event 22:''' <br />
April (04/04/2008 - 04/06/2008) <br />
* '''Event 21:''' <br />
February (02/01/2008 - 02/03/2008) <br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%; margin:0 auto; background-color:#FAE6E6;"><br />
<center><b>2007</b></center><br />
<div class="mw-collapsible-content"><br />
* '''Event 20:''' <br />
November (11/30/2007 - 12/02/2007) <br />
* '''Event 19:''' <br />
October (10/05/2007 - 10/07/2007) <br />
* '''Event 18:''' <br />
August (08/24/2007 - 08/26/2007) <br />
* '''Event 17:''' <br />
June (06/08/2007 - 06/10/2007) <br />
* '''Event 16:''' <br />
April (04/13/2007 - 04/15/2007) <br />
* '''Event 15:''' <br />
February (02/16/2007 - 02/18/2007) <br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%; margin:0 auto; background-color:#FAE6E6;"><br />
<center><b>2006</b></center><br />
<div class="mw-collapsible-content"><br />
* '''Event 14:''' <br />
December (12/01/2006 - 12/03/2006) <br />
* '''Event 13:''' <br />
October (10/13/2006 - 10/15/2006) <br />
* '''Event 12:''' <br />
August (08/18/2006 - 08/20/2006) <br />
* '''Event 11:''' <br />
June (06/02/2006 - 06/04/2006) <br />
* '''Event 10:''' <br />
March (03/31/2006 - 04/02/2006) <br />
* '''Event 09:''' <br />
February (02/10/2006 - 02/12/2006) <br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%; margin:0 auto; background-color:#FAE6E6;"><br />
<center><b>2005</b></center><br />
<div class="mw-collapsible-content"><br />
* '''Event 08:''' <br />
December (12/09/2005 - 12/11/2005) <br />
* '''Event 07:''' <br />
September (09/30/2005 - 10/02/2005) <br />
* '''Event 06:''' <br />
August (08/26/2005 - 28/2005) <br />
* '''Event 05:''' <br />
June (06/03/2005 - 06/05/2005) <br />
* '''Event 04:''' <br />
April (04/15/2005 - 04/17/2005) <br />
* '''Event 03:''' <br />
February (02/18/2005 - 02/20/2005) <br />
* '''Event 02:''' <br />
January (01/21/2005 - 01/23/2005) <br />
<br />
<small>Note: This event was held at Camp Pigot instead of Camp Brinkley. The town was still Ushaw Moor, but with a suspension of disbelief.</small><br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%; margin:0 auto; background-color:#FAE6E6;"><br />
<center><b>2004</b></center><br />
<div class="mw-collapsible-content"><br />
* '''Event 01:''' <br />
October (10/15/2004 - 10/17/2004) <br />
<br />
<small>Note: The beginning of Mortal Tears, the Ushaw Moor Chronicle, and The Narrative. Held at BSA Camp Brinkley.</small><br />
</div></div><br />
<br />
==FAQ==<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%; margin:0 auto;"><br />
<center><b>When will the Event Dates be posted?</b></center><br />
<div class="mw-collapsible-content"><br />
Event Dates are posted once the Executive Officers are able to work out the scheduling with the Site. Because we are not the only group to use the Site, the scheduling process can sometimes take longer than we'd like. Please be patient. <br />
<br />
Our goal, if possible, is to have the upcoming year's dates determined by the last quarter of the current year or sooner.<br />
</div></div><br />
<br />
<div class="toccolours mw-collapsible mw-collapsed" style="width: 80%; margin:0 auto;"><br />
<center><b>You didn't post the Event Dates on Facebook/Google+, why not?</b></center><br />
<div class="mw-collapsible-content"><br />
As an organization, Shadow Accord communicates to the playership via the [http://www.nwlarpers.org/forum/index.php Forums] or the [http://nwlarpers.org/wiki SAWiki]. Please refer to those locations to learn about any updates or announcements. <br />
<br />
While they are viable outlets to communicate with other players, social media groups are maintained and managed by players - not the organization.<br />
</div></div><br />
<br />
[[Category:Out of Game]]<br />
[[Category: Shadow Accord Organization]]</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Event_Dates&diff=697Event Dates2014-11-18T20:20:57Z<p>Jamesa: Added dates for the first half of 2015</p>
<hr />
<div>== 2014 Dates ==<br />
<br />
* February 7 - 9<br />
* April 11 - 13<br />
* May 30 - June 1<br />
* September 5 - 7<br />
* October 17 - 19<br />
* December 12 - 14<br />
<br />
== 2015 Dates ==<br />
<br />
* February 20 - 22<br />
* April 10 - 12<br />
* May 29 - 31<br />
<br />
Location: [http://www.soundviewcamp.com Sound View Camp], Longbranch, WA</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Boffer_Specifications_and_Creation&diff=696Boffer Specifications and Creation2014-08-24T16:38:18Z<p>Jamesa: Added link to calw and tentacle symbols.</p>
<hr />
<div><br />
== Cloth, Latex, or Duct Tape? ==<br />
Most weapons at Shadow Accord are latex weapons. These look nice. Good looking weapons help with immersion, just like good costumes and props.<br />
<br />
Cloth covered boffers are primarily used for natural weapons like claws, tentacles, or fists. A basic description of how to build cloth covered boffers is available below.<br />
<br />
“Duct tape” weapons are under evaluation. As of August 23rd 2014, we are giving a two game allowance for weapons that meet previous standards for safety and aesthetics. This topic will be discussed at our next heads of staff meeting for final determination on this construction method and it’s use in game.<br />
<br />
== Weapon Specifications ==<br />
<br />
=== Boffer Weapons ===<br />
==== Length: ====<br />
* Fist: 12 in. striking surface<br />
* Claws: 20-24 in. striking surface<br />
* Tentacles: 26-30 in. striking surface<br />
* Maximum length for all weapons: 72 inches<br />
<br />
=== Ranged Weapons ===<br />
* Bow: Max limit 35 lb pull. <br />
* Arrows: Store bought LARP-safe arrows only (No homemade arrows will be considered).<br />
* Safety has the final say as to if the bow/crossbow is suited for game.<br />
<br />
== Store bought (manufactured) Latex weapons ==<br />
These weapons are acceptable so long as they pass the safety check.<br />
<br />
== Construction materials ==<br />
=== Cores: ===<br />
==== Acceptable core materials: ====<br />
*'''Composite materials''' - Kite Spar/Graphite/Carbon fiber/Fiberglass core(graphite/carbon fiber are common materials used in the shaft of a golf club driver. these can be acquire at second hand stores for as little as 5 dollars each and remain acceptable for use as the core of a boffer weapon).<br />
<br />
==== Un-acceptable core materials: ====<br />
*'''Organic materials''' - this includes, Wood, Bamboo, Rattan, ect. that can mold and mildew.<br />
*'''PVC''' - On the whole lightweight PVC is too flexible for our standards, while PVC that is rigid enough, is too heavy for our standards.<br />
<br />
==== Closed cell foam: ====<br />
* Camp pad - found at most stores that carry sporting goods <br />
* L-200 foam - (example [http://foammart.com/index.php?nsc=minicell&pcat=closed-cell Foam Mart online])<br />
* EVA Foam - (example “Anti-stress floor pads” / “exercise mats” [http://www.harborfreight.com/4-piece-anti-fatigue-foam-mat-set-94635.html?utm_medium=email&utm_campaign=4112b&utm_source=1002 Harbor Freight online])<br />
* Ensolite - (example “Pipe insulation” [http://foammart.com/index.php?nsc=ensolite&pcat=closed-cell#categories Foam Mart online])<br />
<br />
==== Exterior: ====<br />
* Latex - for shaped / “bladed” weapons.<br />
** Latex weapons must be sealed with silicone protectant (some players are allergic to latex).<br />
* Cloth (Black in color) - Brawl boffers, claws boffers, & tentacle boffers.<br />
** Claws and tentacles must be black in color with the appropriate white/silver mark.<br />
** Claws and tentacles can be made of latex; they must still be black in color and carry the correct symbol.<br />
** Claw and Tentacle symbol [https://drive.google.com/drive/#folders/0Bwm-WYMok2F0X0VwWjZlS29RQm8 examples].<br />
<br />
==== Construction: ====<br />
* Foam must be glued and secured to the entire length of the core. It cannot be secured via tape.<br />
* Tape may be used during construction of the core to cover the tip to prevent it from puncturing foam.<br />
* Tip must be padded to prevent the core from stabbing through.<br />
* Latex weapons are recommended to include additional tip security, such as vinyl tubing between the hard core and the foam at the tip.<br />
* Pommels are required for weapons donated to Shadow Accord.<br />
* The outermost layer cannot be tape of any kind. If tape is used to protect the foam of the boffer it must be a light weight tape, such as clear packing tape. ''Use of heavy, firm or thick tape, such as duct, gaffers, or kevlar tape, ect. cannot be used to wrap the foam. - Under evaluation as of Aug 23rd ’14''<br />
* ''The outer layer of all non-latex boffers must have a cloth covering.- Under evaluation as of Aug 23rd ’14''<br />
<br />
<br />
=== Weapon Checks ===<br />
* '''All weapons must be checked each game prior to use.'''<br />
* Weapons will be checked during the check-in process by Safety, a Head of Staff, Executive Officer, or the Deco Weapon Specialist.<br />
<br />
=== Other Notes ===<br />
* Any member of staff can remove an item from game if it is determined to be unsafe or very distracting to the immersion of the game. (A rule that has always been apart of Shadow Accord, though rarely used).<br />
* Additional information on weapons can be found in the [[rules]].</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Boffer_Specifications_and_Creation&diff=695Boffer Specifications and Creation2014-08-23T23:41:28Z<p>Jamesa: New revisions from safety.</p>
<hr />
<div><br />
== Cloth, Latex, or Duct Tape? ==<br />
Most weapons at Shadow Accord are latex weapons. These look nice. Good looking weapons help with immersion, just like good costumes and props.<br />
<br />
Cloth covered boffers are primarily used for natural weapons like claws, tentacles, or fists. A basic description of how to build cloth covered boffers is available below.<br />
<br />
“Duct tape” weapons are under evaluation. As of August 23rd 2014, we are giving a two game allowance for weapons that meet previous standards for safety and aesthetics. This topic will be discussed at our next heads of staff meeting for final determination on this construction method and it’s use in game.<br />
<br />
== Weapon Specifications ==<br />
<br />
=== Boffer Weapons ===<br />
==== Length: ====<br />
* Fist: 12 in. striking surface<br />
* Claws: 20-24 in. striking surface<br />
* Tentacles: 26-30 in. striking surface<br />
* Maximum length for all weapons: 72 inches<br />
<br />
=== Ranged Weapons ===<br />
* Bow: Max limit 35 lb pull. <br />
* Arrows: Store bought LARP-safe arrows only (No homemade arrows will be considered).<br />
* Safety has the final say as to if the bow/crossbow is suited for game.<br />
<br />
== Store bought (manufactured) Latex weapons ==<br />
These weapons are acceptable so long as they pass the safety check.<br />
<br />
== Construction materials ==<br />
=== Cores: ===<br />
==== Acceptable core materials: ====<br />
*'''Composite materials''' - Kite Spar/Graphite/Carbon fiber/Fiberglass core(graphite/carbon fiber are common materials used in the shaft of a golf club driver. these can be acquire at second hand stores for as little as 5 dollars each and remain acceptable for use as the core of a boffer weapon).<br />
<br />
==== Un-acceptable core materials: ====<br />
*'''Organic materials''' - this includes, Wood, Bamboo, Rattan, ect. that can mold and mildew.<br />
*'''PVC''' - On the whole lightweight PVC is too flexible for our standards, while PVC that is rigid enough, is too heavy for our standards.<br />
<br />
==== Closed cell foam: ====<br />
* Camp pad - found at most stores that carry sporting goods <br />
* L-200 foam - (example [http://foammart.com/index.php?nsc=minicell&pcat=closed-cell Foam Mart online])<br />
* EVA Foam - (example “Anti-stress floor pads” / “exercise mats” [http://www.harborfreight.com/4-piece-anti-fatigue-foam-mat-set-94635.html?utm_medium=email&utm_campaign=4112b&utm_source=1002 Harbor Freight online])<br />
* Ensolite - (example “Pipe insulation” [http://foammart.com/index.php?nsc=ensolite&pcat=closed-cell#categories Foam Mart online])<br />
<br />
==== Exterior: ====<br />
* Latex - for shaped / “bladed” weapons.<br />
** Latex weapons must be sealed with silicone protectant (some players are allergic to latex).<br />
* Cloth (Black in color) - Brawl boffers, claws boffers, & tentacle boffers.<br />
** Claws and tentacles must be black in color with the appropriate white/silver mark.<br />
** Claws and tentacles can be made of latex; they must still be black in color and carry the correct symbol.<br />
<br />
==== Construction: ====<br />
* Foam must be glued and secured to the entire length of the core. It cannot be secured via tape.<br />
* Tape may be used during construction of the core to cover the tip to prevent it from puncturing foam.<br />
* Tip must be padded to prevent the core from stabbing through.<br />
* Latex weapons are recommended to include additional tip security, such as vinyl tubing between the hard core and the foam at the tip.<br />
* Pommels are required for weapons donated to Shadow Accord.<br />
* The outermost layer cannot be tape of any kind. If tape is used to protect the foam of the boffer it must be a light weight tape, such as clear packing tape. ''Use of heavy, firm or thick tape, such as duct, gaffers, or kevlar tape, ect. cannot be used to wrap the foam. - Under evaluation as of Aug 23rd ’14''<br />
* ''The outer layer of all non-latex boffers must have a cloth covering.- Under evaluation as of Aug 23rd ’14''<br />
<br />
<br />
=== Weapon Checks ===<br />
* '''All weapons must be checked each game prior to use.'''<br />
* Weapons will be checked during the check-in process by Safety, a Head of Staff, Executive Officer, or the Deco Weapon Specialist.<br />
<br />
=== Other Notes ===<br />
* Any member of staff can remove an item from game if it is determined to be unsafe or very distracting to the immersion of the game. (A rule that has always been apart of Shadow Accord, though rarely used).<br />
* Additional information on weapons can be found in the [[rules]].</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Boffer_Specifications_and_Creation&diff=694Boffer Specifications and Creation2014-08-14T23:48:20Z<p>Jamesa: tape clarifications.</p>
<hr />
<div><br />
== Cloth, Latex, or Duct Tape? ==<br />
Most weapons at Shadow Accord are latex weapons. These look nice. Good looking weapons help with immersion, just like good costumes and props.<br />
<br />
Cloth covered boffers are primarily used for natural weapons like claws, tentacles, or fists. A basic description of how to build cloth covered boffers is available below.<br />
<br />
Duct Tape weapons are not allowed. The Duct tape adds weight and stiffness to a weapon that may cause stinging to anyone hit with one. Also, they generally do not look all that good and can detract from immersion.<br />
<br />
== Weapon Specifications ==<br />
<br />
=== Boffer Weapons ===<br />
==== Length: ====<br />
* Fist: 12 in. striking surface<br />
* Claws: 20-24 in. striking surface<br />
* Tentacles: 26-30 in. striking surface<br />
* Maximum length for all weapons: 72 inches<br />
<br />
==== Cores: ====<br />
* Fiberglass style kite spar or graphite/carbon fiber style kite spar are to be used in all weapon construction.<br />
* PVC is not an acceptable core material and is no longer allowed at game for PC weapons or weapons donated to Shadow Accord.<br />
<br />
==== Exterior: ====<br />
* Latex or cloth covers for the outer layer of all weapons.<br />
* Latex weapons must have be sealed with silicon sealant (some players are allergic to latex).<br />
* Fist: Must be black.<br />
* Claws: Must be black with a white/silver claw mark.<br />
* Tentacles: Must be black with a white/silver tentacle mark.<br />
<br />
==== Construction: ====<br />
* Foam must be glued and secured to the entire length of the core. It cannot be secured via tape.<br />
* Tip must be padded to prevent the core from stabbing through.<br />
* Latex weapons are recommended to include additional tip security, such as vinyl tubing between the hard core and the foam at the tip.<br />
* Pommels are required for weapons donated to Shadow Accord.<br />
* Tape may be used during construction of the core to cover the tip to prevent it from puncturing foam.<br />
* The outer most layer cannot be tape of any kind. If tape is used to protect the foam of the boffer it must be a light weight tape, such as clear packing tape. Use of heavy, firm or thick tape, such as duct tape, cannot be used to wrap the foam.<br />
* The outer layer of all non-latex boffers must be the cloth covering.<br />
<br />
=== Ranged Weapons ===<br />
* Max limit 35 lbs with store bought LARP-safe arrows. <br />
* No homemade arrows will be considered. <br />
* Safety has the final say as to if the bow/crossbow is suited for game.<br />
<br />
=== Weapon Checks ===<br />
* '''All''' weapons must be checked each game prior to use.<br />
* Weapons will be checked during the check in process by Safety, a Head of Staff, Executive Officer or the Deco Weapon Specialist.<br />
Additional information on weapons can be found in the [[rules]].</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Boffer_Specifications_and_Creation&diff=693Boffer Specifications and Creation2014-08-14T18:39:58Z<p>Jamesa: </p>
<hr />
<div><br />
== Cloth, Latex, or Duct Tape? ==<br />
Most weapons at Shadow Accord are latex weapons. These look nice. Good looking weapons help with immersion, just like good costumes and props.<br />
<br />
Cloth covered boffers are primarily used for natural weapons like claws, tentacles, or fists. A basic description of how to build cloth covered boffers is available below.<br />
<br />
Duct Tape weapons are not allowed. The Duct tape adds weight and stiffness to a weapon that may cause stinging to anyone hit with one. Also, they generally do not look all that good and can detract from immersion.<br />
<br />
== Weapon Specifications ==<br />
<br />
=== Boffer Weapons ===<br />
==== Length: ====<br />
* Fist: 12 in. striking surface<br />
* Claws: 20-24 in. striking surface<br />
* Tentacles: 26-30 in. striking surface<br />
* Maximum length for all weapons: 72 inches<br />
<br />
==== Cores: ====<br />
* Fiberglass style kite spar or graphite/carbon fiber style kite spar are to be used in all weapon construction.<br />
* PVC is not an acceptable core material and is no longer allowed at game for PC weapons or weapons donated to Shadow Accord.<br />
<br />
==== Exterior: ====<br />
* Latex or cloth covers for the outer layer of all weapons.<br />
* Latex weapons must have be sealed with silicon sealant (some players are allergic to latex).<br />
* Fist: Must be black.<br />
* Claws: Must be black with a white/silver claw mark.<br />
* Tentacles: Must be black with a white/silver tentacle mark.<br />
<br />
==== Construction: ====<br />
* Foam must be glued and secured to the entire length of the core.<br />
* Tip must be padded to prevent the core from stabbing through.<br />
* Latex weapons are recommended to include additional tip security, such as vinyl tubing between the hard core and the foam at the tip.<br />
* Pommels are required for weapons donated to Shadow Accord.<br />
* Tape may be used during construction of the core to cover the tip to prevent it from puncturing foam.<br />
* Tape of any kind is not acceptable for use in securing the core to the boffer or used as the outer layer of the foam (e.g., duct tape weapons).<br />
<br />
=== Ranged Weapons ===<br />
* Max limit 35 lbs with store bought LARP-safe arrows. <br />
* No homemade arrows will be considered. <br />
* Safety has the final say as to if the bow/crossbow is suited for game.<br />
<br />
=== Weapon Checks ===<br />
* '''All''' weapons must be checked each game prior to use.<br />
* Weapons will be checked during the check in process by Safety, a Head of Staff, Executive Officer or the Deco Weapon Specialist.<br />
Additional information on weapons can be found in the [[rules]].</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Boffer_Specifications_and_Creation&diff=692Boffer Specifications and Creation2014-08-14T18:38:59Z<p>Jamesa: Clarifications on tape usage.</p>
<hr />
<div><br />
== Cloth, Latex, or Duct Tape? ==<br />
Most weapons at Shadow Accord are latex weapons. These look nice. Good looking weapons help with immersion, just like good costumes and props.<br />
<br />
Cloth covered boffers are primarily used for natural weapons like claws, tentacles, or fists. A basic description of how to build cloth covered boffers is available below.<br />
<br />
Duct Tape weapons are not allowed. The Duct tape adds weight and stiffness to a weapon that may cause stinging to anyone hit with one. Also, they generally do not look all that good and can detract from immersion.<br />
<br />
== Weapon Specifications ==<br />
<br />
=== Boffer Weapons ===<br />
==== Length: ====<br />
* Fist: 12 in. striking surface<br />
* Claws: 20-24 in. striking surface<br />
* Tentacles: 26-30 in. striking surface<br />
* Maximum length for all weapons: 72 inches<br />
<br />
==== Cores: ====<br />
* Fiberglass style kite spar or graphite/carbon fiber style kite spar are to be used in all weapon construction.<br />
* PVC is not an acceptable core material and is no longer allowed at game for PC weapons or weapons donated to Shadow Accord.<br />
<br />
==== Exterior: ====<br />
* Latex or cloth covers for the outer layer of all weapons.<br />
* Latex weapons must have be sealed with silicon sealant (some players are allergic to latex).<br />
* Fist: Must be black.<br />
* Claws: Must be black with a white/silver claw mark.<br />
* Tentacles: Must be black with a white/silver tentacle mark.<br />
<br />
==== Construction: ====<br />
* Foam must be glued and secured to the entire length of the core.<br />
* Tip must be padded to prevent the core from stabbing through.<br />
* Latex weapons are recommended to include additional tip security, such as vinyl tubing between the hard core and the foam at the tip.<br />
* Pommels are required for weapons donated to Shadow Accord.<br />
* Tape may be used during construction of the core to cover the tip to prevent it from puncturing foam.<br />
* Tape of any kind is not acceptable for use in securing the core to the boffer or used as the outer layer of the foam (e.g. duct tape weapons).<br />
<br />
=== Ranged Weapons ===<br />
* Max limit 35 lbs with store bought LARP-safe arrows. <br />
* No homemade arrows will be considered. <br />
* Safety has the final say as to if the bow/crossbow is suited for game.<br />
<br />
=== Weapon Checks ===<br />
* '''All''' weapons must be checked each game prior to use.<br />
* Weapons will be checked during the check in process by Safety, a Head of Staff, Executive Officer or the Deco Weapon Specialist.<br />
Additional information on weapons can be found in the [[rules]].</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Boffer_Specifications_and_Creation&diff=691Boffer Specifications and Creation2014-08-14T17:51:59Z<p>Jamesa: </p>
<hr />
<div><br />
== Cloth, Latex, or Duct Tape? ==<br />
Most weapons at Shadow Accord are latex weapons. These look nice. Good looking weapons help with immersion, just like good costumes and props.<br />
<br />
Cloth covered boffers are primarily used for natural weapons like claws, tentacles, or fists. A basic description of how to build cloth covered boffers is available below.<br />
<br />
Duct Tape weapons are not allowed. The Duct tape adds weight and stiffness to a weapon that may cause stinging to anyone hit with one. Also, they generally do not look all that good and can detract from immersion.<br />
<br />
== Weapon Specifications ==<br />
<br />
=== Boffer Weapons ===<br />
==== Length: ====<br />
* Fist: 12 in. striking surface<br />
* Claws: 20-24 in. striking surface<br />
* Tentacles: 26-30 in. striking surface<br />
* Maximum length for all weapons: 72 inches<br />
<br />
==== Cores: ====<br />
* Fiberglass style kite spar or graphite/carbon fiber style kite spar are to be used in all weapon construction.<br />
* PVC is not an acceptable core material and is no longer allowed at game for PC weapons or weapons donated to Shadow Accord.<br />
<br />
==== Exterior: ====<br />
* Latex or cloth covers for the outer layer of all weapons.<br />
* Latex weapons must have be sealed with silicon sealant (some players are allergic to latex).<br />
* Fist: Must be black.<br />
* Claws: Must be black with a white/silver claw mark.<br />
* Tentacles: Must be black with a white/silver tentacle mark.<br />
<br />
==== Construction: ====<br />
* Foam must be glued and secured to the entire length of the core.<br />
* Tip must be padded to prevent the core from stabbing through.<br />
* Latex weapons are recommended to include additional tip security, such as vinyl tubing between the hard core and the foam at the tip.<br />
* Pommels are required for weapons donated to Shadow Accord.<br />
* Duct and packing tape are not to be used for any part of weapon construction.<br />
<br />
=== Ranged Weapons ===<br />
* Max limit 35 lbs with store bought LARP-safe arrows. <br />
* No homemade arrows will be considered. <br />
* Safety has the final say as to if the bow/crossbow is suited for game.<br />
<br />
=== Weapon Checks ===<br />
* '''All''' weapons must be checked each game prior to use.<br />
* Weapons will be checked during the check in process by Safety, a Head of Staff, Executive Officer or the Deco Weapon Specialist.<br />
Additional information on weapons can be found in the [[rules]].</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Boffer_Specifications_and_Creation&diff=690Boffer Specifications and Creation2014-08-14T17:51:08Z<p>Jamesa: Clarifications on core style</p>
<hr />
<div><br />
== Cloth, Latex, or Duct Tape? ==<br />
Most weapons at Shadow Accord are latex weapons. These look nice. Good looking weapons help with immersion, just like good costumes and props.<br />
<br />
Cloth covered boffers are primarily used for natural weapons like claws, tentacles, or fists. A basic description of how to build cloth covered boffers is available below.<br />
<br />
Duct Tape weapons are not allowed. The Duct tape adds weight and stiffness to a weapon that may cause stinging to anyone hit with one. Also, they generally do not look all that good and can detract from immersion.<br />
<br />
== Weapon Specifications ==<br />
<br />
=== Boffer Weapons ===<br />
==== Length: ====<br />
* Fist: 12 in. striking surface<br />
* Claws: 20-24 in. striking surface<br />
* Tentacles: 26-30 in. striking surface<br />
* Maximum length for all weapons: 72 inches<br />
<br />
==== Cores: ====<br />
* fiberglass style kite spar, graphite/carbon fiber style kite spar are to be used in all weapon construction.<br />
* PVC is not an acceptable core material and is no longer allowed at game for PC weapons or weapons donated to Shadow Accord.<br />
<br />
==== Exterior: ====<br />
* Latex or cloth covers for the outer layer of all weapons.<br />
* Latex weapons must have be sealed with silicon sealant (some players are allergic to latex).<br />
* Fist: Must be black.<br />
* Claws: Must be black with a white/silver claw mark.<br />
* Tentacles: Must be black with a white/silver tentacle mark.<br />
<br />
==== Construction: ====<br />
* Foam must be glued and secured to the entire length of the core.<br />
* Tip must be padded to prevent the core from stabbing through.<br />
* Latex weapons are recommended to include additional tip security, such as vinyl tubing between the hard core and the foam at the tip.<br />
* Pommels are required for weapons donated to Shadow Accord.<br />
* Duct and packing tape are not to be used for any part of weapon construction.<br />
<br />
=== Ranged Weapons ===<br />
* Max limit 35 lbs with store bought LARP-safe arrows. <br />
* No homemade arrows will be considered. <br />
* Safety has the final say as to if the bow/crossbow is suited for game.<br />
<br />
=== Weapon Checks ===<br />
* '''All''' weapons must be checked each game prior to use.<br />
* Weapons will be checked during the check in process by Safety, a Head of Staff, Executive Officer or the Deco Weapon Specialist.<br />
Additional information on weapons can be found in the [[rules]].</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Boffer_Specifications_and_Creation&diff=689Boffer Specifications and Creation2014-08-14T16:07:25Z<p>Jamesa: </p>
<hr />
<div><br />
== Cloth, Latex, or Duct Tape? ==<br />
Most weapons at Shadow Accord are latex weapons. These look nice. Good looking weapons help with immersion, just like good costumes and props.<br />
<br />
Cloth covered boffers are primarily used for natural weapons like claws, tentacles, or fists. A basic description of how to build cloth covered boffers is available below.<br />
<br />
Duct Tape weapons are not allowed. The Duct tape adds weight and stiffness to a weapon that may cause stinging to anyone hit with one. Also, they generally do not look all that good and can detract from immersion.<br />
<br />
== Weapon Specifications ==<br />
<br />
=== Boffer Weapons ===<br />
==== Length: ====<br />
* Fist: 12 in. striking surface<br />
* Claws: 20-24 in. striking surface<br />
* Tentacles: 26-30 in. striking surface<br />
* Maximum length for all weapons: 72 inches<br />
<br />
==== Cores: ====<br />
* Fiberglass, kite spar, graphite or carbon cores are to be used in all weapon construction.<br />
* PVC is not an acceptable core material and is no longer allowed at game for PC weapons or weapons donated to Shadow Accord.<br />
<br />
==== Exterior: ====<br />
* Latex or cloth covers for the outer layer of all weapons.<br />
* Latex weapons must have be sealed with silicon sealant (some players are allergic to latex).<br />
* Fist: Must be black.<br />
* Claws: Must be black with a white/silver claw mark.<br />
* Tentacles: Must be black with a white/silver tentacle mark.<br />
<br />
==== Construction: ====<br />
* Foam must be glued and secured to the entire length of the core.<br />
* Tip must be padded to prevent the core from stabbing through.<br />
* Latex weapons are recommended to include additional tip security, such as vinyl tubing between the hard core and the foam at the tip.<br />
* Pommels are required for weapons donated to Shadow Accord.<br />
* Duct and packing tape are not to be used for any part of weapon construction.<br />
<br />
=== Ranged Weapons ===<br />
* Max limit 35 lbs with store bought LARP-safe arrows. <br />
* No homemade arrows will be considered. <br />
* Safety has the final say as to if the bow/crossbow is suited for game.<br />
<br />
=== Weapon Checks ===<br />
* '''All''' weapons must be checked each game prior to use.<br />
* Weapons will be checked during the check in process by Safety, a Head of Staff, Executive Officer or the Deco Weapon Specialist.<br />
Additional information on weapons can be found in the [[rules]].</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Boffer_Specifications_and_Creation&diff=688Boffer Specifications and Creation2014-08-14T15:59:14Z<p>Jamesa: </p>
<hr />
<div><br />
== Cloth, Latex, or Duct Tape? ==<br />
Most weapons at Shadow Accord are latex weapons. These look nice and good looking weapons help with immersion just like good costumes and props.<br />
<br />
Cloth covered boffers are primarily used for natural weapons like claws, tentacles, or fists. A basic description of how to build cloth covered boffers is available below.<br />
<br />
Duct Tape weapons are not allowed. The Duct tape adds weight and stiffness to a weapon that may cause stinging to anyone hit with one. Also, they generally do not look all that good and can detract from immersion.<br />
<br />
== Weapon Specifications ==<br />
<br />
=== Boffer Weapons ===<br />
==== Length: ====<br />
* Fist: 12 in. striking surface<br />
* Claws: 20-24 in. striking surface<br />
* Tentacles: 26-30 in. striking surface<br />
* Maximum length for all weapons: 72 inches<br />
<br />
==== Cores: ====<br />
* Fiberglass, kite spar, graphite or carbon cores are to be used in all weapon construction.<br />
* PVC is not an acceptable core material and is no longer allowed at game for PC weapons or weapons donated to Shadow Accord.<br />
<br />
==== Exterior: ====<br />
* Latex or cloth covers for the outer layer of all weapons.<br />
* Latex weapons must have be sealed with silicon sealant (some players are allergic to latex).<br />
* Brawl: Must be black.<br />
* Claws: Must be black with a white/silver claw mark.<br />
* Tentacles: Must be black with a white/silver tentacle mark.<br />
<br />
==== Construction: ====<br />
* Foam must be glued and secured to the entire length of the core.<br />
* Tip must be padded to prevent the core from stabbing through.<br />
* Latex weapons are recommended to include additional tip security, such as vinyl tubing between the hard core and the foam at the tip.<br />
* Pommels are required for weapons donated to Shadow Accord.<br />
* Duct and packing tape are not to be used for any part of weapon construction.<br />
<br />
=== Ranged Weapons ===<br />
* Max limit 35 lbs with store bought LARP-safe arrows. <br />
* No homemade arrows will be considered. <br />
* Safety has the final say as to if the bow/crossbow is suited for game.<br />
<br />
=== Weapon Checks ===<br />
* '''All''' weapons must be checked each game prior to use.<br />
* Weapons will be checked during the check in process by Safety, a Head of Staff, Executive Officer or the Deco Weapon Specialist.<br />
Additional information on weapons can be found in the [[rules]].</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Boffer_Specifications_and_Creation&diff=687Boffer Specifications and Creation2014-08-14T15:50:54Z<p>Jamesa: </p>
<hr />
<div><br />
== Cloth, Latex, or Duct Tape? ==<br />
Most weapons at Shadow Accord are latex weapons. These look nice and good looking weapons help with immersion just like good costumes and props.<br />
<br />
Cloth covered boffers are primarily used for natural weapons like claws, tentacles, or fists. A basic description of how to build cloth covered boffers is available below.<br />
<br />
Duct Tape weapons are not allowed. The Duct tape adds weight and stiffness to a weapon that may cause stinging to anyone hit with one. Also, they generally do not look all that good and can detract from immersion.<br />
<br />
== Weapon Specifications ==<br />
<br />
=== Boffer Weapons ===<br />
==== Length: ====<br />
* Fist: 12 in. striking surface<br />
* Claws: 20-24 in. striking surface<br />
* Tentacles: 26-30 in. striking surface<br />
* Maximum length for all weapons: 72 inches<br />
<br />
==== Cores: ====<br />
* Fiberglass, kite spar, graphite or carbon cores are to be used in all weapon construction.<br />
* PVC is not an acceptable core material and is no longer allowed at game for PC weapons or weapons donated to Shadow Accord.<br />
<br />
==== Exterior: ====<br />
* Latex or cloth covers for the outer layer of all weapons.<br />
* Latex weapons must have be sealed with silicon sealant (some players are allergic to latex).<br />
* Brawl: Must be black.<br />
* Claws: Must be black with a white/silver claw mark.<br />
* Tentacles: Must be black with a white/silver tentacle mark.<br />
<br />
==== Construction: ====<br />
* Foam must be glued and secured to the entire length of the core.<br />
* Tip must be padded to prevent the core from stabbing through.<br />
* Pommels are required for weapons donated to Shadow Accord.<br />
* Duct and packing tape are not to be used for any part of weapon construction.<br />
<br />
=== Ranged Weapons ===<br />
* Max limit 35 lbs with store bought LARP-safe arrows. <br />
* No homemade arrows will be considered. <br />
* Safety has the final say as to if the bow/crossbow is suited for game.<br />
<br />
=== Weapon Checks ===<br />
* '''All''' weapons must be checked each game prior to use.<br />
* Weapons will be checked during the check in process by Safety, a Head of Staff, Executive Officer or the Deco Weapon Specialist.<br />
Additional information on weapons can be found in the [[rules]].</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Boffer_Specifications_and_Creation&diff=686Boffer Specifications and Creation2014-08-14T15:50:25Z<p>Jamesa: Removed making boffer section.</p>
<hr />
<div><br />
== Cloth, Latex, or Duct Tape? ==<br />
Most weapons at Shadow Accord are latex weapons. These look nice and good looking weapons help with immersion just like good costumes and props.<br />
<br />
Cloth covered boffers are primarily used for natural weapons like claws, tentacles, or fists. A basic description of how to build cloth covered boffers is available below.<br />
<br />
Duct Tape weapons are not allowed. The Duct tape adds weight and stiffness to a weapon that may cause stinging to anyone hit with one. Also, they generally do not look all that good and can detract from immersion.<br />
<br />
== Weapon Specifications ==<br />
<br />
=== Boffer Weapons ===<br />
==== Length: ====<br />
* Fist: 12 in. striking surface<br />
* Claws: 20-24 in. striking surface<br />
* Tentacles: 26-30 in. striking surface<br />
* Maximum length for all weapons: 72 inches<br />
<br />
==== Cores: ====<br />
* Fiberglass, kite spar, graphite or carbon cores are to be used in all weapon construction.<br />
* PVC is not an acceptable core material and is no longer allowed at game for PC weapons or weapons donated to Shadow Accord.<br />
<br />
==== Exterior: ====<br />
* Latex or cloth covers for the outer layer of all weapons.<br />
* Latex weapons must have be sealed with silicon sealant (some players are allergic to latex).<br />
* Brawl: Must be black.<br />
* Claws: Must be black with a white/silver claw mark.<br />
* Tentacles: Must be black with a white/silver tentacle mark.<br />
<br />
==== Construction: ====<br />
* Foam must be glued and secured to the entire length of the core.<br />
* Tip must be padded to prevent the core from stabbing through.<br />
* Pommels are required for weapons donated to Shadow Accord.<br />
* Duct and packing tape is not to be used for any part of weapon construction.<br />
<br />
=== Ranged Weapons ===<br />
* Max limit 35 lbs with store bought LARP-safe arrows. <br />
* No homemade arrows will be considered. <br />
* Safety has the final say as to if the bow/crossbow is suited for game.<br />
<br />
=== Weapon Checks ===<br />
* '''All''' weapons must be checked each game prior to use.<br />
* Weapons will be checked during the check in process by Safety, a Head of Staff, Executive Officer or the Deco Weapon Specialist.<br />
Additional information on weapons can be found in the [[rules]].</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Boffer_Specifications_and_Creation&diff=685Boffer Specifications and Creation2014-08-14T15:33:45Z<p>Jamesa: Removed errant reference to using duct tape.</p>
<hr />
<div><br />
== Cloth, Latex, or Duct Tape? ==<br />
Most weapons at Shadow Accord are latex weapons. These look nice and good looking weapons help with immersion just like good costumes and props.<br />
<br />
Cloth covered boffers are primarily used for natural weapons like claws, tentacles, or fists. A basic description of how to build cloth covered boffers is available below.<br />
<br />
Duct Tape weapons are not allowed. The Duct tape adds weight and stiffness to a weapon that may cause stinging to anyone hit with one. Also, they generally do not look all that good and can detract from immersion.<br />
<br />
== Weapon Specifications ==<br />
<br />
=== Boffer Weapons ===<br />
==== Length: ====<br />
* Fist: 12 in. striking surface<br />
* Claws: 20-24 in. striking surface<br />
* Tentacles: 26-30 in. striking surface<br />
* Maximum length for all weapons: 72 inches<br />
<br />
==== Cores: ====<br />
* Fiberglass, kite spar, graphite or carbon cores are to be used in all weapon construction.<br />
* PVC is not an acceptable core material and is no longer allowed at game for PC weapons or weapons donated to Shadow Accord.<br />
<br />
==== Exterior: ====<br />
* Latex or cloth covers for the outer layer of all weapons.<br />
* Latex weapons must have be sealed with silicon sealant (some players are allergic to latex).<br />
* Brawl: Must be black.<br />
* Claws: Must be black with a white/silver claw mark.<br />
* Tentacles: Must be black with a white/silver tentacle mark.<br />
<br />
==== Construction: ====<br />
* Foam must be glued and secured to the entire length of the core.<br />
* Tip must be padded to prevent the core from stabbing through.<br />
* Pommels are required for weapons donated to Shadow Accord.<br />
* Duct tape is not to be used for any part of weapon construction.<br />
<br />
=== Ranged Weapons ===<br />
* Max limit 35 lbs with store bought LARP-safe arrows. <br />
* No homemade arrows will be considered. <br />
* Safety has the final say as to if the bow/crossbow is suited for game.<br />
<br />
=== Weapon Checks ===<br />
* '''All''' weapons must be checked each game prior to use.<br />
* Weapons will be checked during the check in process by Safety, a Head of Staff, Executive Officer or the Deco Weapon Specialist.<br />
Additional information on weapons can be found in the [[rules]].<br />
<br />
== Making a Boffer ==<br />
The following is basic walkthrough on creating a simple boffer:<br />
<br />
<ol><br />
<li> Get a core. Fiberglass, kite spar, graphite or carbon are all acceptable.<br />
<br />
<li> Using clear tape (packing tape) attach some small foam strips to the core of the weapon. This is to prevent the core from rattling inside the fun noodle. <br />
<li> Cut the appropriate length of fun noodle for the weapons length (about two inches longer than the core of the weapon). <br />
<li> Taper one end of the fun noodle. This will help in attaching the noodle to the core.<br />
<li> Slide core into fun noodle. The strips of foam attached to the core should make it a snug fit. For the “best” fit, have the end, or tip, of the core no closer than approximately 2 inches below the end of the fun noodle.<br />
<li> Using clear tape affix the fun noodle, at the bottom of the noodle, to the core (where you had tapered it earlier. Be sure to make this a solid attachment by tugging on the noodle away from the core. If done properly the noodle will not budge very much (keep in mind, it is foam, and if you pull too much it will come apart).<br />
<li> At the top of the weapon, stuff remaining foam in the 2 inch deep hole. This is to prevent the tip of the weapons core from poking through and potentially stabbing someone. Another good method, along with stuffing the tip, is to cover the top of the weapon with some flat foam. The tip of the weapon should be reasonably flat, bigger than an eye socket. Use clear tape to affix the flat foam cover to the end of the fun noodle.<br />
<li> Cover the weapon with a strip of clear packing tape. This will extend the life of the weapon.<br />
<li> Cover the weapon in a cloth tube. Make sure this will not fly off the weapon easily. These can be made very simply<br />
by any seamstress of tailors. Also, using layers of panty hose works fine as well.<br />
</ol><br />
<br />
'''Additional construction notes:'''<br />
<br />
*Feel free to add a pommel to your boffer weapon. Use the same techniques for the “blade” of your weapon on the end of your handle, except in much shorter lengths. This may prevent any injury if someone is accidentally hit with the back end of your weapon.<br />
*A “courtesy padding” is allowed at Shadow Accord, but by no means is necessary. These paddings are open-cell foam on the tips. These will be counted as total length of the weapon.</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Boffer_Specifications_and_Creation&diff=684Boffer Specifications and Creation2014-08-14T15:18:46Z<p>Jamesa: Added brawl length and natural weapon color and marking requirements.</p>
<hr />
<div><br />
== Cloth, Latex, or Duct Tape? ==<br />
Most weapons at Shadow Accord are latex weapons. These look nice and good looking weapons help with immersion just like good costumes and props.<br />
<br />
Cloth covered boffers are primarily used for natural weapons like claws, tentacles, or fists. A basic description of how to build cloth covered boffers is available below.<br />
<br />
Duct Tape weapons are not allowed. The Duct tape adds weight and stiffness to a weapon that may cause stinging to anyone hit with one. Also, they generally do not look all that good and can detract from immersion.<br />
<br />
== Weapon Specifications ==<br />
<br />
=== Boffer Weapons ===<br />
==== Length: ====<br />
* Fist: 12 in. striking surface<br />
* Claws: 20-24 in. striking surface<br />
* Tentacles: 26-30 in. striking surface<br />
* Maximum length for all weapons: 72 inches<br />
<br />
==== Cores: ====<br />
* Fiberglass, kite spar, graphite or carbon cores are to be used in all weapon construction.<br />
* PVC is not an acceptable core material and is no longer allowed at game for PC weapons or weapons donated to Shadow Accord.<br />
<br />
==== Exterior: ====<br />
* Latex or cloth covers for the outer layer of all weapons.<br />
* Latex weapons must have be sealed with silicon sealant (some players are allergic to latex).<br />
* Brawl: Must be black.<br />
* Claws: Must be black with a white/silver claw mark.<br />
* Tentacles: Must be black with a white/silver tentacle mark.<br />
<br />
==== Construction: ====<br />
* Foam must be glued and secured to the entire length of the core.<br />
* Tip must be padded to prevent the core from stabbing through.<br />
* Pommels are required for weapons donated to Shadow Accord.<br />
* Duct tape is not to be used for any part of weapon construction.<br />
<br />
=== Ranged Weapons ===<br />
* Max limit 35 lbs with store bought LARP-safe arrows. <br />
* No homemade arrows will be considered. <br />
* Safety has the final say as to if the bow/crossbow is suited for game.<br />
<br />
=== Weapon Checks ===<br />
* '''All''' weapons must be checked each game prior to use.<br />
* Weapons will be checked during the check in process by Safety, a Head of Staff, Executive Officer or the Deco Weapon Specialist.<br />
Additional information on weapons can be found in the [[rules]].<br />
<br />
== Making a Boffer ==<br />
The following is basic walkthrough on creating a simple boffer:<br />
<br />
<ol><br />
<li> Get a core. Fiberglass, kite spar, graphite or carbon are all acceptable.<br />
<br />
<li> Using clear tape (packing tape) attach some small foam strips to the core of the weapon. This is to prevent the core from rattling inside the fun noodle. <br />
<li> Cut the appropriate length of fun noodle for the weapons length (about two inches longer than the core of the weapon). <br />
<li> Taper one end of the fun noodle. This will help in attaching the noodle to the core.<br />
<li> Slide core into fun noodle. The strips of foam attached to the core should make it a snug fit. For the “best” fit, have the end, or tip, of the core no closer than approximately 2 inches below the end of the fun noodle.<br />
<li> Using clear or duct tape affix the fun noodle, at the bottom of the noodle, to the core (where you had tapered it earlier. Be sure to make this a solid attachment by tugging on the noodle away from the core. If done properly the noodle will not budge very much (keep in mind, it is foam, and if you pull too much it will come apart).<br />
<li> At the top of the weapon, stuff remaining foam in the 2 inch deep hole. This is to prevent the tip of the weapons core from poking through and potentially stabbing someone. Another good method, along with stuffing the tip, is to cover the top of the weapon with some flat foam. The tip of the weapon should be reasonably flat, bigger than an eye socket. Use clear tape to affix the flat foam cover to the end of the fun noodle.<br />
<li> Cover the weapon with a strip of clear packing tape. This will extend the life of the weapon.<br />
<li> Cover the weapon in a cloth tube. Make sure this will not fly off the weapon easily. These can be made very simply<br />
by any seamstress of tailors. Also, using layers of panty hose works fine as well.<br />
</ol><br />
<br />
'''Additional construction notes:'''<br />
<br />
*Feel free to add a pommel to your boffer weapon. Use the same techniques for the “blade” of your weapon on the end of your handle, except in much shorter lengths. This may prevent any injury if someone is accidentally hit with the back end of your weapon.<br />
*A “courtesy padding” is allowed at Shadow Accord, but by no means is necessary. These paddings are open-cell foam on the tips. These will be counted as total length of the weapon.</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Boffer_Specifications_and_Creation&diff=683Boffer Specifications and Creation2014-08-14T13:53:24Z<p>Jamesa: Updated with blade clarification.</p>
<hr />
<div><br />
== Cloth, Latex, or Duct Tape? ==<br />
Most weapons at Shadow Accord are latex weapons. These look nice and good looking weapons help with immersion just like good costumes and props.<br />
<br />
Cloth covered boffers are primarily used for natural weapons like claws, tentacles, or fists. A basic description of how to build cloth covered boffers is available below.<br />
<br />
Duct Tape weapons are not allowed. The Duct tape adds weight and stiffness to a weapon that may cause stinging to anyone hit with one. Also, they generally do not look all that good and can detract from immersion.<br />
<br />
== Weapon Specifications ==<br />
<br />
=== Boffer Weapons ===<br />
==== Length: ====<br />
* Tentacles: 26-30 in. blade<br />
* Claws: 20-24 in. blade<br />
* Maximum length for all weapons: 72 inches<br />
<br />
==== Cores: ====<br />
* Fiberglass, kite spar, graphite or carbon cores are to be used in all weapon construction.<br />
* PVC is not an acceptable core material and is no longer allowed at game for PC weapons or weapons donated to Shadow Accord.<br />
<br />
==== Exterior: ====<br />
* Latex or cloth covers for the outer layer of all weapons.<br />
* Latex weapons must have be sealed with silicon sealant (some players are allergic to latex).<br />
<br />
==== Construction: ====<br />
* Foam must be glued and secured to the entire length of the core.<br />
* Tip must be padded to prevent the core from stabbing through.<br />
* Pommels are required for weapons donated to Shadow Accord.<br />
* Duct tape is not to be used for any part of weapon construction.<br />
<br />
=== Ranged Weapons ===<br />
* Max limit 35 lbs with store bought LARP-safe arrows. <br />
* No homemade arrows will be considered. <br />
* Safety has the final say as to if the bow/crossbow is suited for game.<br />
<br />
=== Weapon Checks ===<br />
* '''All''' weapons must be checked each game prior to use.<br />
* Weapons will be checked during the check in process by Safety, a Head of Staff, Executive Officer or the Deco Weapon Specialist.<br />
Additional information on weapons can be found in the [[rules]].<br />
<br />
== Making a Boffer ==<br />
The following is basic walkthrough on creating a simple boffer:<br />
<br />
<ol><br />
<li> Get a core. Fiberglass, kite spar, graphite or carbon are all acceptable.<br />
<br />
<li> Using clear tape (packing tape) attach some small foam strips to the core of the weapon. This is to prevent the core from rattling inside the fun noodle. <br />
<li> Cut the appropriate length of fun noodle for the weapons length (about two inches longer than the core of the weapon). <br />
<li> Taper one end of the fun noodle. This will help in attaching the noodle to the core.<br />
<li> Slide core into fun noodle. The strips of foam attached to the core should make it a snug fit. For the “best” fit, have the end, or tip, of the core no closer than approximately 2 inches below the end of the fun noodle.<br />
<li> Using clear or duct tape affix the fun noodle, at the bottom of the noodle, to the core (where you had tapered it earlier. Be sure to make this a solid attachment by tugging on the noodle away from the core. If done properly the noodle will not budge very much (keep in mind, it is foam, and if you pull too much it will come apart).<br />
<li> At the top of the weapon, stuff remaining foam in the 2 inch deep hole. This is to prevent the tip of the weapons core from poking through and potentially stabbing someone. Another good method, along with stuffing the tip, is to cover the top of the weapon with some flat foam. The tip of the weapon should be reasonably flat, bigger than an eye socket. Use clear tape to affix the flat foam cover to the end of the fun noodle.<br />
<li> Cover the weapon with a strip of clear packing tape. This will extend the life of the weapon.<br />
<li> Cover the weapon in a cloth tube. Make sure this will not fly off the weapon easily. These can be made very simply<br />
by any seamstress of tailors. Also, using layers of panty hose works fine as well.<br />
</ol><br />
<br />
'''Additional construction notes:'''<br />
<br />
*Feel free to add a pommel to your boffer weapon. Use the same techniques for the “blade” of your weapon on the end of your handle, except in much shorter lengths. This may prevent any injury if someone is accidentally hit with the back end of your weapon.<br />
*A “courtesy padding” is allowed at Shadow Accord, but by no means is necessary. These paddings are open-cell foam on the tips. These will be counted as total length of the weapon.</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Boffer_Specifications_and_Creation&diff=682Boffer Specifications and Creation2014-08-12T04:33:11Z<p>Jamesa: Updates for new weapon specs</p>
<hr />
<div><br />
== Cloth, Latex, or Duct Tape? ==<br />
Most weapons at Shadow Accord are latex weapons. These look nice and good looking weapons help with immersion just like good costumes and props.<br />
<br />
Cloth covered boffers are primarily used for natural weapons like claws, tentacles, or fists. A basic description of how to build cloth covered boffers is available below.<br />
<br />
Duct Tape weapons are not allowed. The Duct tape adds weight and stiffness to a weapon that may cause stinging to anyone hit with one. Also, they generally do not look all that good and can detract from immersion.<br />
<br />
== Weapon Specifications ==<br />
<br />
=== Boffer Weapons ===<br />
==== Length: ====<br />
* Tentacles: 26-30 inches<br />
* Claws: 20-24 inches<br />
* Maximum length for all weapons: 72 inches<br />
<br />
==== Cores: ====<br />
* Fiberglass, kite spar, graphite or carbon cores are to be used in all weapon construction.<br />
* PVC is not an acceptable core material and is no longer allowed at game for PC weapons or weapons donated to Shadow Accord.<br />
<br />
==== Exterior: ====<br />
* Latex or cloth covers for the outer layer of all weapons.<br />
* Latex weapons must have be sealed with silicon sealant (some players are allergic to latex).<br />
<br />
==== Construction: ====<br />
* Foam must be glued and secured to the entire length of the core.<br />
* Tip must be padded to prevent the core from stabbing through.<br />
* Pommels are required for weapons donated to Shadow Accord.<br />
* Duct tape is not to be used for any part of weapon construction.<br />
<br />
=== Ranged Weapons ===<br />
* Max limit 35 lbs with store bought LARP-safe arrows. <br />
* No homemade arrows will be considered. <br />
* Safety has the final say as to if the bow/crossbow is suited for game.<br />
<br />
=== Weapon Checks ===<br />
* '''All''' weapons must be checked each game prior to use.<br />
* Weapons will be checked during the check in process by Safety, a Head of Staff, Executive Officer or the Deco Weapon Specialist.<br />
Additional information on weapons can be found in the [[rules]].<br />
<br />
== Making a Boffer ==<br />
The following is basic walkthrough on creating a simple boffer:<br />
<br />
<ol><br />
<li> Get a core. Fiberglass, kite spar, graphite or carbon are all acceptable.<br />
<br />
<li> Using clear tape (packing tape) attach some small foam strips to the core of the weapon. This is to prevent the core from rattling inside the fun noodle. <br />
<li> Cut the appropriate length of fun noodle for the weapons length (about two inches longer than the core of the weapon). <br />
<li> Taper one end of the fun noodle. This will help in attaching the noodle to the core.<br />
<li> Slide core into fun noodle. The strips of foam attached to the core should make it a snug fit. For the “best” fit, have the end, or tip, of the core no closer than approximately 2 inches below the end of the fun noodle.<br />
<li> Using clear or duct tape affix the fun noodle, at the bottom of the noodle, to the core (where you had tapered it earlier. Be sure to make this a solid attachment by tugging on the noodle away from the core. If done properly the noodle will not budge very much (keep in mind, it is foam, and if you pull too much it will come apart).<br />
<li> At the top of the weapon, stuff remaining foam in the 2 inch deep hole. This is to prevent the tip of the weapons core from poking through and potentially stabbing someone. Another good method, along with stuffing the tip, is to cover the top of the weapon with some flat foam. The tip of the weapon should be reasonably flat, bigger than an eye socket. Use clear tape to affix the flat foam cover to the end of the fun noodle.<br />
<li> Cover the weapon with a strip of clear packing tape. This will extend the life of the weapon.<br />
<li> Cover the weapon in a cloth tube. Make sure this will not fly off the weapon easily. These can be made very simply<br />
by any seamstress of tailors. Also, using layers of panty hose works fine as well.<br />
</ol><br />
<br />
'''Additional construction notes:'''<br />
<br />
*Feel free to add a pommel to your boffer weapon. Use the same techniques for the “blade” of your weapon on the end of your handle, except in much shorter lengths. This may prevent any injury if someone is accidentally hit with the back end of your weapon.<br />
*A “courtesy padding” is allowed at Shadow Accord, but by no means is necessary. These paddings are open-cell foam on the tips. These will be counted as total length of the weapon.</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Boffer_Specifications_and_Creation&diff=681Boffer Specifications and Creation2014-08-12T03:54:40Z<p>Jamesa: </p>
<hr />
<div><br />
== Cloth, Latex, or Duct Tape? ==<br />
Most weapons at Shadow Accord are latex weapons. These look nice and good looking weapons help with immersion just like good costumes and props.<br />
<br />
Cloth covered boffers are primarily used for natural weapons like claws, tentacles, or fists. A basic description of how to build cloth covered boffers is available below.<br />
<br />
Duct Tape weapons are not allowed. The Duct tape adds weight and stiffness to a weapon that may cause stinging to anyone hit with one. Also, they generally do not look all that good and can detract from immersion.<br />
<br />
== Weapon Specifications ==<br />
<br />
=== Boffer Weapons ===<br />
==== Length: ====<br />
* Tentacles: 26-30 inches<br />
* Claws: 20-24 Inches<br />
<br />
==== Cores: ====<br />
* Fiberglass, kite spar, graphite or carbon cores are to be used in all weapon construction.<br />
* PVC is not an acceptable core material and is no longer allowed at game for PC weapons or weapons donated to Shadow Accord.<br />
<br />
==== Exterior: ====<br />
* Latex or cloth covers for the outer layer of all weapons.<br />
* Latex weapons must have be sealed with silicon sealant (some players are allergic to latex).<br />
<br />
==== Construction: ====<br />
* Foam must be glued and secured to the entire length of the core.<br />
* Tip must be padded to prevent the core from stabbing through.<br />
* Pommels are required for weapons donated to Shadow Accord.<br />
* Duct tape is not to be used for any part of weapon construction.<br />
<br />
=== Ranged Weapons ===<br />
* Max limit 35 lbs with store bought LARP-safe arrows. <br />
* No homemade arrows will be considered. <br />
* Safety has the final say as to if the bow/crossbow is suited for game.<br />
<br />
=== Weapon Checks ===<br />
* '''All''' weapons must be checked each game prior to use.<br />
* Weapons will be checked during the check in process by Safety, a Head of Staff, Executive Officer or the Deco Weapon Specialist.<br />
Additional information on weapons can be found in the [[rules]].<br />
<br />
== Making a Boffer ==<br />
The following is basic walkthrough on creating a simple boffer:<br />
<br />
<ol><br />
<li> Get a core. Fiberglass, kite spar, graphite or carbon are all acceptable.<br />
<br />
<li> Using clear tape (packing tape) attach some small foam strips to the core of the weapon. This is to prevent the core from rattling inside the fun noodle. <br />
<li> Cut the appropriate length of fun noodle for the weapons length (about two inches longer than the core of the weapon). <br />
<li> Taper one end of the fun noodle. This will help in attaching the noodle to the core.<br />
<li> Slide core into fun noodle. The strips of foam attached to the core should make it a snug fit. For the “best” fit, have the end, or tip, of the core no closer than approximately 2 inches below the end of the fun noodle.<br />
<li> Using clear or duct tape affix the fun noodle, at the bottom of the noodle, to the core (where you had tapered it earlier. Be sure to make this a solid attachment by tugging on the noodle away from the core. If done properly the noodle will not budge very much (keep in mind, it is foam, and if you pull too much it will come apart).<br />
<li> At the top of the weapon, stuff remaining foam in the 2 inch deep hole. This is to prevent the tip of the weapons core from poking through and potentially stabbing someone. Another good method, along with stuffing the tip, is to cover the top of the weapon with some flat foam. The tip of the weapon should be reasonably flat, bigger than an eye socket. Use clear tape to affix the flat foam cover to the end of the fun noodle.<br />
<li> Cover the weapon with a strip of clear packing tape. This will extend the life of the weapon.<br />
<li> Cover the weapon in a cloth tube. Make sure this will not fly off the weapon easily. These can be made very simply<br />
by any seamstress of tailors. Also, using layers of panty hose works fine as well.<br />
</ol><br />
<br />
'''Additional construction notes:'''<br />
<br />
*Feel free to add a pommel to your boffer weapon. Use the same techniques for the “blade” of your weapon on the end of your handle, except in much shorter lengths. This may prevent any injury if someone is accidentally hit with the back end of your weapon.<br />
*A “courtesy padding” is allowed at Shadow Accord, but by no means is necessary. These paddings are open-cell foam on the tips. These will be counted as total length of the weapon.</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Boffer_Specifications_and_Creation&diff=680Boffer Specifications and Creation2014-07-31T04:06:58Z<p>Jamesa: </p>
<hr />
<div><br />
== Cloth, Latex, or Duct Tape? ==<br />
Most weapons at Shadow Accord are latex weapons. These look nice and good looking weapons help with immersion just like good costumes and props.<br />
<br />
Cloth covered boffers are primarily used for natural weapons like claws, tentacles, or fists. A basic description of how to build cloth covered boffers is available below.<br />
<br />
Duct Tape weapons are generally discouraged. The Duct tape adds weight and stiffness to a weapon that may cause a stinging to anyone hit with one. Also they generally do not look all that good and can detract from immersion.<br />
<br />
== Weapon Specifications ==<br />
<br />
=== Boffer Attacks ===<br />
Boffer specifications are currently under review. This will be updated when the specifications are settled.<br />
<br />
=== Ranged Weapons ===<br />
<br />
Max limit 35 lbs with store bought LARP-<br />
safe arrows. <br />
<br />
No homemade arrows will be considered. Bows/crossbows must be checked out by Deco and Safety at each event prior to use in game. <br />
<br />
Deco and Safety has the final say as to if the bow/crossbow is suited for game.<br />
<br />
Additional information on weapons can be found in the [[rules]].<br />
<br />
== Making a Boffer ==<br />
<br />
<br />
The following is basic walkthrough on creating a boffer:<br />
<br />
<ol><br />
<li> Get a core. Acceptable cores will be updated when the review is complete.<br />
<br />
<li> Using clear tape (packing tape) attach some small foam strips to the core of the weapon. This is to prevent the<br />
core from rattling inside the fun noodle. <br />
<li> Cut the appropriate length of fun noodle for the weapons length (about two inches longer then the core of the weapon). <br />
<li> Taper one end of the fun noodle. This will help in attaching the noodle to the core.<br />
<li> Slide core into fun noodle. The strips of foam attached to the core should make it a snug fit. For the “best” fit, have<br />
the end, or tip, of the core no closer than approximately 2 inches below the end of the fun noodle.<br />
<li> Using clear or duct tape affix the fun noodle, at the bottom of the noodle, to the core (where you had tapered it<br />
earlier. Be sure to make this a solid attachment by tugging on the noodle away from the core. If done properly the<br />
noodle will not budge very much (keep in mind, it is foam, and if you pull too much it will come apart).<br />
<li> At the top of the weapon, stuff remaining foam in the 2 inch deep hole. This is to prevent the tip of the weapons<br />
core from poking through and potentially stabbing someone. Another good method, along with stuffing the tip, is<br />
to cover the top of the weapon with some flat foam. The tip of the weapon should be reasonably flat, bigger than<br />
an eye socket. Use clear tape to affix the flat foam cover to the end of the fun noodle.<br />
<li> Cover the weapon with a strip of clear packing tape. This will extend the life of the weapon.<br />
<li> Cover the weapon in a cloth tube. Make sure this will not fly off the weapon easily. These can be made very simply<br />
by any seamstress of tailors. Also, using layers of panty hose works fine as well.<br />
</ol><br />
<br />
Addendum:<br />
<br />
*Feel free to add a pommel to your boffer weapon. Use the same techniques for the “blade” of your weapon on<br />
the end of your handle, except in much shorter lengths. This may prevent any injury if someone is accidentally hit<br />
with the back end of your weapon.<br />
*A “courtesy padding” is allowed at Shadow Accord, but by no means is necessary. These paddings are open cell<br />
foam on the tips. These will be counted as total length of the weapon.</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Boffer_Specifications_and_Creation&diff=679Boffer Specifications and Creation2014-07-31T00:26:28Z<p>Jamesa: pulled weapon specs pending review.</p>
<hr />
<div><br />
== Cloth, Latex, or Duct Tape? ==<br />
Most weapons at Shadow Accord are latex weapons. These look nice and good looking weapons help with immersion just like good costumes and props.<br />
<br />
Cloth covered boffers are primarily used for natural weapons like claws, tentacles, or fists. A basic description of how to build cloth covered boffers is available below.<br />
<br />
Duct Tape weapons are generally discouraged. The Duct tape adds weight and stiffness to a weapon that may cause a stinging to anyone hit with one. Also they generally do not look all that good and can detract from immersion.<br />
<br />
== Weapon Specifications ==<br />
<br />
=== Boffer Attacks ===<br />
Boffer specifications are currently under review. This will be updated when the updated specifications are settled.<br />
<br />
=== Ranged Weapons ===<br />
<br />
Max limit 35 lbs with store bought LARP-<br />
safe arrows. <br />
<br />
No homemade arrows will be considered. Bows/crossbows must be checked out by Deco and Safety at each event prior to use in game. <br />
<br />
Deco and Safety has the final say as to if the bow/crossbow is suited for game.<br />
<br />
Additional information on weapons can be found in the [[rules]].<br />
<br />
== Making a Boffer ==<br />
<br />
<br />
The following is basic walkthrough on creating a boffer:<br />
<br />
<ol><br />
<li> Get a core. Acceptable cores will be updated when the review is complete.<br />
<br />
<li> Using clear tape (packing tape) attach some small foam strips to the core of the weapon. This is to prevent the<br />
core from rattling inside the fun noodle. <br />
<li> Cut the appropriate length of fun noodle for the weapons length (about two inches longer then the core of the weapon). <br />
<li> Taper one end of the fun noodle. This will help in attaching the noodle to the core.<br />
<li> Slide core into fun noodle. The strips of foam attached to the core should make it a snug fit. For the “best” fit, have<br />
the end, or tip, of the core no closer than approximately 2 inches below the end of the fun noodle.<br />
<li> Using clear or duct tape affix the fun noodle, at the bottom of the noodle, to the core (where you had tapered it<br />
earlier. Be sure to make this a solid attachment by tugging on the noodle away from the core. If done properly the<br />
noodle will not budge very much (keep in mind, it is foam, and if you pull too much it will come apart).<br />
<li> At the top of the weapon, stuff remaining foam in the 2 inch deep hole. This is to prevent the tip of the weapons<br />
core from poking through and potentially stabbing someone. Another good method, along with stuffing the tip, is<br />
to cover the top of the weapon with some flat foam. The tip of the weapon should be reasonably flat, bigger than<br />
an eye socket. Use clear tape to affix the flat foam cover to the end of the fun noodle.<br />
<li> Cover the weapon with a strip of clear packing tape. This will extend the life of the weapon.<br />
<li> Cover the weapon in a cloth tube. Make sure this will not fly off the weapon easily. These can be made very simply<br />
by any seamstress of tailors. Also, using layers of panty hose works fine as well.<br />
</ol><br />
<br />
Addendum:<br />
<br />
*Feel free to add a pommel to your boffer weapon. Use the same techniques for the “blade” of your weapon on<br />
the end of your handle, except in much shorter lengths. This may prevent any injury if someone is accidentally hit<br />
with the back end of your weapon.<br />
*A “courtesy padding” is allowed at Shadow Accord, but by no means is necessary. These paddings are open cell<br />
foam on the tips. These will be counted as total length of the weapon.</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Boffer_Specifications_and_Creation&diff=678Boffer Specifications and Creation2014-06-05T19:52:59Z<p>Jamesa: </p>
<hr />
<div><br />
== Cloth, Latex, or Duct Tape? ==<br />
Most weapons at Shadow Accord are latex weapons. These look nice and good looking weapons help with immersion just like good costumes and props.<br />
<br />
Cloth covered boffers are primarily used for natural weapons like claws, tentacles, or fists. A basic description of how to build cloth covered boffers is available below.<br />
<br />
Duct Tape weapons are generally discouraged. The Duct tape adds weight and stiffness to a weapon that may cause a stinging to anyone hit with one. Also they generally do not look all that good and can detract from immersion.<br />
<br />
== Weapon Specifications ==<br />
<br />
=== Boffer Attacks ===<br />
'''Daggers:''' up to 12 inches of striking surface, 6 inch handle.<br />
<br />
'''All other one-handed melee weapons:''' up to 24 inches of striking surface, 32 with handle.<br />
<br />
'''Two-handed melee weapons:''' up to 36 inches of striking surface, 48 with handle.<br />
<br />
'''Polearms:''' up to 72 inches, handles may vary.<br />
<br />
'''Fist Boffers:''' up to 12 inches of striking surface, 18 with handle. Must be black.<br />
<br />
'''Claws:''' up to 24 inches of striking surface, 32 with handle. Must be black with a white/silver claw mark.<br />
<br />
'''Tentacles:''' up to 36 inches of striking surface, 48 with handle. Must be black with a white/silver tentacle mark.<br />
<br />
=== Ranged Weapons ===<br />
<br />
Max limit 35 lbs with store bought LARP-<br />
safe arrows. <br />
<br />
No homemade arrows will be considered. Bows/crossbows must be checked out by Deco and Safety at each event prior to use in game. <br />
<br />
Deco and Safety has the final say as to if the bow/crossbow is suited for game.<br />
<br />
Additional information on weapons can be found in the [[rules]].<br />
<br />
== Making a Boffer ==<br />
<br />
The following is basic walkthrough on creating a boffer:<br />
<br />
<ol><br />
<li> Get a core. Acceptable cores include graphite cores found in golf clubs, kite spar, and PVC tubes (not the thin wall<br />
ones).<br />
<li> Using clear tape (packing tape) attach some small foam strips to the core of the weapon. This is to prevent the<br />
core from rattling inside the fun noodle. <br />
<li> Cut the appropriate length of fun noodle for the weapons length (about two inches longer then the core of the weapon). <br />
<li> Taper one end of the fun noodle. This will help in attaching the noodle to the core.<br />
<li> Slide core into fun noodle. The strips of foam attached to the core should make it a snug fit. For the “best” fit, have<br />
the end, or tip, of the core no closer than approximately 2 inches below the end of the fun noodle.<br />
<li> Using clear or duct tape affix the fun noodle, at the bottom of the noodle, to the core (where you had tapered it<br />
earlier. Be sure to make this a solid attachment by tugging on the noodle away from the core. If done properly the<br />
noodle will not budge very much (keep in mind, it is foam, and if you pull too much it will come apart).<br />
<li> At the top of the weapon, stuff remaining foam in the 2 inch deep hole. This is to prevent the tip of the weapons<br />
core from poking through and potentially stabbing someone. Another good method, along with stuffing the tip, is<br />
to cover the top of the weapon with some flat foam. The tip of the weapon should be reasonably flat, bigger than<br />
an eye socket. Use clear tape to affix the flat foam cover to the end of the fun noodle.<br />
<li> Cover the weapon with a strip of clear packing tape. This will extend the life of the weapon.<br />
<li> Cover the weapon in a cloth tube. Make sure this will not fly off the weapon easily. These can be made very simply<br />
by any seamstress of tailors. Also, using layers of panty hose works fine as well.<br />
</ol><br />
<br />
Addendum:<br />
<br />
*Feel free to add a pommel to your boffer weapon. Use the same techniques for the “blade” of your weapon on<br />
the end of your handle, except in much shorter lengths. This may prevent any injury if someone is accidentally hit<br />
with the back end of your weapon.<br />
*A “courtesy padding” is allowed at Shadow Accord, but by no means is necessary. These paddings are open cell<br />
foam on the tips. These will be counted as total length of the weapon.</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Boffer_Specifications_and_Creation&diff=677Boffer Specifications and Creation2014-06-05T19:49:27Z<p>Jamesa: Updated to match 2.0 rules</p>
<hr />
<div><br />
== Cloth, Latex, or Duct Tape? ==<br />
Most weapons at Shadow Accord are latex weapons. These look nice and good looking weapons help with immersion just like good costumes and props.<br />
<br />
Cloth covered boffers are primarily used for natural weapons like claws, tentacles, or fists. A basic description of how to build cloth covered boffers is available below.<br />
<br />
Duct Tape weapons are generally discouraged. The Duct tape adds weight and stiffness to a weapon that may cause a stinging to anyone hit with one. Also they generally do not look all that good and can detract from immersion.<br />
<br />
== Weapon Specifications ==<br />
<br />
=== Boffer Attacks ===<br />
'''Daggers:''' up to 12 inches of striking surface, 6 inch handle<br />
All other one-handed melee weapons: up to 24 inches of striking surface, 32 with handle<br />
'''Two-handed melee weapons:''' up to 36 inches of striking surface, 48 with handle<br />
'''Polearms:''' up to 72 inches, handles may vary.<br />
<br />
'''Fist Boffers:''' up to 12 inches of striking surface, 18 with handle. Must be black.<br />
'''Claws:''' up to 24 inches of striking surface, 32 with handle. Must be black with a white/silver claw mark.<br />
'''Tentacles:''' up to 36 inches of striking surface, 48 with handle. Must be black with a white/silver tentacle mark.<br />
<br />
=== Ranged Weapons ===<br />
<br />
Max limit 35 lbs with store bought LARP-<br />
safe arrows. <br />
<br />
No homemade arrows will be considered. Bows/crossbows must be checked out by Deco and Safety at each event prior to use in game. <br />
<br />
Deco and Safety has the final say as to if the bow/crossbow is suited for game.<br />
<br />
Additional information on weapons can be found in the [[rules]].<br />
<br />
== Making a Boffer ==<br />
<br />
The following is basic walkthrough on creating a boffer:<br />
<br />
<ol><br />
<li> Get a core. Acceptable cores include graphite cores found in golf clubs, kite spar, and PVC tubes (not the thin wall<br />
ones).<br />
<li> Using clear tape (packing tape) attach some small foam strips to the core of the weapon. This is to prevent the<br />
core from rattling inside the fun noodle. <br />
<li> Cut the appropriate length of fun noodle for the weapons length (about two inches longer then the core of the weapon). <br />
<li> Taper one end of the fun noodle. This will help in attaching the noodle to the core.<br />
<li> Slide core into fun noodle. The strips of foam attached to the core should make it a snug fit. For the “best” fit, have<br />
the end, or tip, of the core no closer than approximately 2 inches below the end of the fun noodle.<br />
<li> Using clear or duct tape affix the fun noodle, at the bottom of the noodle, to the core (where you had tapered it<br />
earlier. Be sure to make this a solid attachment by tugging on the noodle away from the core. If done properly the<br />
noodle will not budge very much (keep in mind, it is foam, and if you pull too much it will come apart).<br />
<li> At the top of the weapon, stuff remaining foam in the 2 inch deep hole. This is to prevent the tip of the weapons<br />
core from poking through and potentially stabbing someone. Another good method, along with stuffing the tip, is<br />
to cover the top of the weapon with some flat foam. The tip of the weapon should be reasonably flat, bigger than<br />
an eye socket. Use clear tape to affix the flat foam cover to the end of the fun noodle.<br />
<li> Cover the weapon with a strip of clear packing tape. This will extend the life of the weapon.<br />
<li> Cover the weapon in a cloth tube. Make sure this will not fly off the weapon easily. These can be made very simply<br />
by any seamstress of tailors. Also, using layers of panty hose works fine as well.<br />
</ol><br />
<br />
Addendum:<br />
<br />
*Feel free to add a pommel to your boffer weapon. Use the same techniques for the “blade” of your weapon on<br />
the end of your handle, except in much shorter lengths. This may prevent any injury if someone is accidentally hit<br />
with the back end of your weapon.<br />
*A “courtesy padding” is allowed at Shadow Accord, but by no means is necessary. These paddings are open cell<br />
foam on the tips. These will be counted as total length of the weapon.</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=MediaWiki:Sidebar&diff=676MediaWiki:Sidebar2014-04-24T20:57:10Z<p>Jamesa: Add gallery link.</p>
<hr />
<div><br />
* navigation<br />
** mainpage|Home<br />
** Event Dates|Event Dates<br />
** Location|Location<br />
** http://www.nwlarpers.org/forum|Forum<br />
** http://www.nwlarpers.org/sa_gallery|Gallery<br />
* SEARCH<br />
* TOOLBOX<br />
* LANGUAGES<br />
** recentchanges-url|recentchanges<br />
** randompage-url|randompage</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Forum_Role-Play_Tips&diff=675Forum Role-Play Tips2014-04-07T19:34:48Z<p>Jamesa: </p>
<hr />
<div>== Introduction ==<br />
<br />
The following are tips and guidelines for engaging with role-play on the Shadow Accord [http://www.nwlarpers.org/forum/viewforum.php?f=12 forums]. The official rules for the roleplay forums are the correct reference if you find something that you feel is contradictory between these guidelines and the [[Forum Roleplay | Role-Play Forum Rules]].<br />
<br />
== A Note about Reality in Forum Land ==<br />
<br />
The roleplay forums are an extension of the environment of our live-action events. As such, treat the forums as you would a live-action event, with exceptions such as using animal forms, or more elaborate descriptions of powers. Text is a fantastic medium that can describe ANYTHING. Our story, however, is structured around the [[rules]] of the game, as well as pesky constants like physics. Keep these things in mind when crafting a post. In general, if it cannot be done at event, it should not be included in play on the forums.<br />
<br />
You are entirely and solely responsible for the amount of information contained in your own forum posts. Every action, thought, and spoken word that you describe while in a thread should be considered public knowledge for those present in the thread. By posting where someone else may read (even one person), you are deliberately inviting your readers to have this knowledge. This knowledge may later be used by other characters/players that were in the thread, either intentionally or unintentionally. Take care in selecting what you would and would not like known about what your character is doing, why they are doing it, and how they feel about it.<br />
<br />
Players, on the whole, are going to be good sports and try to limit their character's knowledge to what was visibly or audibly expressed in their forum scenes. However, much like accidental mixing of out-of-game conversation (such as event stories) with in-game knowledge, mistakes can and do happen. '''If you do not wish something to be known about why your character is doing something, or how they feel about a situation or another character, do not write it in your post.'''<br />
<br />
== Scene Presence ==<br />
<br />
Your character '''MUST''' be present in a thread in order to witness or participate in the action of that scene. Even if your character is hiding, by normal or supernatural means, you must post so that others are aware out-of-game that your character has entered the scene. Per forum rules (and due to those pesky physics), your character may only participate in ONE thread at a time.<br />
<br />
What does this mean, practically? Just as with event, we may only be present in one place at a time. When we decide to go elsewhere, we are no longer participating in or aware of the scene we have left. Be courteous to your fellow players and be clear about when your character enters and exits a thread. Entrances are self-evident, and a simple [exit] at the end of your final post is sufficient to note when your character departs. Ensure that you have posted your exit from one scene before you enter another.<br />
<br />
Also, it takes time to get from place to place around town. Though Seaton Carew is not vast, there is no such thing as teleportation, and therefore no such thing as instantaneous travel across the village. If you take the time to post to a scene, stay a while, as is appropriate for your character. Give the scene a chance to unfold or to attract participants. If your character constantly bounces from thread to thread, you deny yourself and others the opportunity for more in-depth interaction. Not everyone will have the same response time (owing to typing speed, internet availability, and so forth), so you will at times need to be patient while waiting for a reply.<br />
<br />
Bear in mind, even though each thread is its own distinct environment, many of them are near to one another or set outdoors. For instance, if you are passing from one thread to another located across town, your character would likely be seen traveling.<br />
<br />
{| style="color: black; background-color: #ccccff;" width="85%"<br />
|+ style="caption-side:top;" |''Example One''<br />
|-<br />
| style="width: 25%;|<br />
'''King's Trust'''<br />
| style="width: 75%;"|<br />
John picks up his pack from the couch and heads out the door, his eyes intent on the path to the lake. [exit]<br />
|-<br />
| style="width: 25%;|<br />
'''Outside the Tavern'''<br />
| style="width: 75%;"|<br />
John shrugs his pack onto his shoulders as he walks past the tavern in the direction of the lake. [exit]<br />
|-<br />
| style="width: 25%;|<br />
'''At the Lake'''<br />
| style="width: 75%;"|<br />
John walks down the gravel path and stops beside the fence, setting his pack on the ground.<br />
|}<br />
<br />
A loud shout or noise from one scene might be heard in another part of town. It is not uncommon to place corresponding informational posts in adjacent threads. Because you are providing perceivable environmental information to other players in other scenes, but your character is not actually coming and going, you do not need to post an [exit].<br />
<br />
{| style="color: black; background-color: #ccccff;" width="85%"<br />
|+ style="caption-side:top;" |''Example Two''<br />
|-<br />
| style="width: 25%;|<br />
'''At the Lake'''<br />
| style="width: 75%;"|<br />
A lone gray wolf trots to the far edge of the lake and lifts its head in a long, loud howl.<br />
|-<br />
| style="width: 25%;|<br />
'''Outside the Tavern'''<br />
| style="width: 75%;"|<br />
A long howl echoes up from the lake.<br />
|}<br />
<br />
Both of these approaches afford your character a greater chance to interact with others, as well as more believably represent their physical presence in text format.<br />
<br />
== Clarity ==<br />
<br />
A post does not have to be letter-perfect, with beautiful composition and punctuation, to be understood. What matters is clarity and consistency. These two qualities will carry your writing far, and make your narrative easily comprehensible, thus easy to interact with.<br />
<br />
Distinguish between when your character is speaking and when your character is acting. If it is unclear which is which, other players will not know how to react to your character. The most best way to differentiate between speech and action is to post as if you are writing a book. Characters speak in quotation marks, and all words outside the quotation marks are description or action.<br />
<br />
{| style="color: black; background-color: #ccccff;" width="85%"<br />
|+ style="caption-side:top;" |''Example Three''<br />
|-<br />
| style="width: 25%;|<br />
'''Mary'''<br />
| style="width: 75%;"|<br />
"How now, brown cow?" Mary asks the animal standing beside the road. Mary laughs and makes shooing motions at the cow. "You need to go back home to the barn!"<br />
|}<br />
<br />
Another option is to enclose actions within some kind of bracket or set of symbols, and all words outside of those symbols are viewed as spoken by the character.<br />
<br />
Other options, such as to using text elements like italics or bold font to distinguish between speech and action or offsetting actions with symbols or brackets can be difficult to read or interpret, particularly in unusual or small fonts. Bold and italics are better used as emphasis rather than distinction.<br />
<br />
It is common to note power usage or realm designation by offsetting it with symbols similar to the exit note. For example:<br />
* ~Cloak~<br />
* -Umbra-<br />
* <Sense Taint><br />
* [Telepathy]<br />
<br />
The symbols used are not particularly important as long as you remember to be consistent. You are just making it clear that something is going and that people should act accordingly.<br />
<br />
== Show, Don't Tell ==<br />
<br />
Stories are most interesting when there is mystery involved. What is the point of reading a story where you have been given all the answers? A story loses value and interest when the plot is revealed in the first few sentences. Characters become less engaging when their motivations are laid bare by simple autobiographical description. LARP is a game of interactions, and characters develop more meaningfully when action, rather than description, reveals (or conceals) motivations, personalities, biases, and many other elements. This holds true at event as well as on the forums.<br />
<br />
A good rule of thumb for writing is: '''Show, Don't Tell.''' Show what your character is doing and saying. Don't tell your readers why they are doing it, unless your character would make such known by speaking it aloud. Though our game play may sometimes involve the Telepathy power, we are not mind-readers, and cannot "hear" a character's motivations. If something cannot be perceived, it is usually better left unwritten.<br />
<br />
{| style="color: black; background-color: #ccccff;" width="85%"<br />
|+ style="caption-side:top;" |''Example Four''<br />
|-<br />
| style="width: 25%;|<br />
'''Show'''<br />
| style="width: 75%;"|<br />
Mary sits on a bench outside the tavern, her hand clasped over her mouth and tears leaking from her eyes.<br />
|}<br />
<br />
In this example, Mary's player is providing an opportunity for other characters to interact with Mary and find out why she is crying. Not only might they learn interesting things about Mary by interacting with her to try to discover her motivations and feelings, they may reveal things about their own character by how they connect with, or even avoid, a weeping woman. One character's reactions to another can illuminate just as much, if not more, than action alone.<br />
<br />
{| style="color: black; background-color: #ccccff;" width="85%"<br />
|+ style="caption-side:top;" |''Example Five''<br />
|-<br />
| style="width: 25%;|<br />
'''Tell'''<br />
| style="width: 75%;"|<br />
Mary sits on a bench outside the tavern and cries bitterly at the unfairness of the world, after finding out her true love is really a vampire.<br />
|}<br />
<br />
The way this example is written defeats much of the purpose of describing Mary's action. Mary is not standing on the bench, saying for all to hear, "My love is a vampire! The world is unfair!", though she is perfectly welcome to do just that. By putting additional information into the description of Mary crying, we have already been told why she is sitting at the tavern and crying, and have been denied the opportunity to discover this, or whatever version of the truth Mary's character would choose to share. Mary's player has also written herself into a corner where she cannot conceal her character's motivations. Writing from an omniscient (all-knowing) point of view means that all information given in the description is fact, and because it was posted in a thread that fact is offered as public knowledge.<br />
<br />
Another instance of "Show, Don't Tell" is the inner monologue. An inner monologue is the conversational thought process within a character’s own mind, one they do not share aloud. It may be a character reasoning through a puzzle, recalling a wrong done to them, remembering a grocery list, or expressing how they really feel about another character with whom they interact. Think of such a monologue as an “inside, private voice†rather than an “outside, out-loud voiceâ€.<br />
<br />
Inner monologues are interesting to read when we are enjoying a book, or even an event story. Despite the fact that the forums are cooperatively written fiction, threads are not books. Inner monologues should be kept to a minimum in this type of descriptive writing, because unless the thoughts in a character's inner monologue are spoken aloud, they would not otherwise be perceived. Remember that the forums are just like an actual live-action game. Were the same thoughts to take place during an event, only the character's player would be aware of them.<br />
<br />
To provide an inner monologue for others to read again defeats much of the purpose of describing a character's action, and removes any mystery about the character's feelings and motivations.<br />
<br />
{| style="color: black; background-color: #ccccff;" width="85%"<br />
|+ style="caption-side:top;" |''Example Six''<br />
|-<br />
| style="width: 25%;|<br />
'''Show'''<br />
| style="width: 75%;"|<br />
John shakes hands politely with Mary. His eyes narrow and his mouth flattens into a tight line. "How lovely to see you," he says quietly.<br />
|}<br />
<br />
In this example, we are only told what John is doing and what he is saying, precisely as if this interaction were taking place at an event. The character Mary (as well as the reader) is left to wonder; why is John’s body language in conflict with his polite gesture and words? What are John’s feelings toward Mary, or toward the situation? Why would John show a face contrary to his actions and/or feelings? In other words, by only describing John’s actions, his player has left open many different opportunities to advance the scene and his interaction with all other participating characters.<br />
<br />
{| style="color: black; background-color: #ccccff;" width="85%"<br />
|+ style="caption-side:top;" |''Example Seven''<br />
|-<br />
| style="width: 25%;|<br />
'''Tell'''<br />
| style="width: 75%;"|<br />
John shakes hands politely with Mary. He can't believe he's actually touching her hand, as the contact is so repulsive to him. He forces his face into a more neutral expression to hide his disgust. "How lovely to see you," he lies.<br />
|}<br />
<br />
Here John's feelings and motivations have been described explicitly, rather than being alluded to. Now Mary's player and anyone in the scene who reads the post are aware that John thinks touching Mary is disgusting, and that John is lying when he speaks to Mary. If John's inner monologue had been left out of the scene, more possibilities would exist for roleplay-building in-game misconception, deception, dramatic tension, curiosity, etc. Also, the possibility of metagaming is vastly reduced; no one that participated in the scene may accuse John of lying to Mary based on an out-of-game description if that description is never written as such.<br />
<br />
Ultimately what you describe in your posts is your own choice, and most players find a balance between degrees of Show versus Tell. Flavor text and the occasional internal mental machination can be an effective mood-setting tool as long as it does not overwhelm the description of action and dialogue. Use your best judgment on whether or not a particular piece of information would be discernable by other characters in a scene, and err on the side of Show if you are uncertain.<br />
<br />
== Cooperative Play ==<br />
<br />
The only character(s) whose actions you may directly control are your own. When you are writing a post, you should never dictate any thought, speech, or action for another character. A character's player is the only person capable of knowing precisely what that character will or will not do (and sometimes even that is a surprise to the player!). A best practice is to limit your post's descriptions to your own character and the environment he/she is immediately affecting.<br />
<br />
An additional consideration is to make sure your posts come in small enough installments that all others within the scene have a chance to react or speak. If you wish to write a novel, do so, but do it elsewhere. Forum roleplay is a collaborative effort. You can't collaborate if you can't get a word or deed in edgewise.<br />
<br />
Collaboration means interaction, and not all interaction is passive. Characters may become aggressive or belligerent, react in a panic, take poorly to a piece of news and try something rash, and so forth. Other participants in the scene may attempt to take action to prevent or alter the actions of others. This is where open-ended phrasing and cooperation and compromise become essential to the flow of a scene.<br />
<br />
When characters in a thread take potentially contested actions (trying to reach an object first, striking another character, throwing themselves off the dock while others are nearby, etc), all players involved should carefully word their posts so as to leave the opportunity for others to alter the outcome of those actions. Rather than the instigator of the action being solely responsible for its resolution, the other characters in the scene are then given the chance to choose the outcome as they move the action forward. They key to successfully using this technique is expressing your character's intent, rather than describing an outcome before any other participant in the scene can give their input.<br />
<br />
For instance, let us say that John just insulted Mary rather harshly, and Mary is not the kind to turn the other cheek. She's livid, and wants to stab John with her dagger. At event, this would simply be acted out with the boffer strike either connecting or missing, but on the forums we cannot know whether or not Mary's assault would succeed. This is because two different people are purposefully constructing every aspect of the scene while not in the same room at the same time.<br />
<br />
As a rule of thumb, the character committing the aggressive action should be the one whose actions are phrased most openly.<br />
<br />
{| style="color: black; background-color: #ccccff;" width="85%"<br />
|+ style="caption-side:top;" |''Example Eight''<br />
|-<br />
| style="width: 25%;|<br />
'''John'''<br />
| style="width: 75%;"|<br />
John points and laughs at Mary, rocking in his seat with mirth. His eyes close tightly around amused tears.<br />
|-<br />
| style="width: 25%;|<br />
'''Mary'''<br />
| style="width: 75%;"|<br />
Mary growls furiously and stands, shoving her bench back and leaning across the table. With a malicious glint in her eye, she pulls her dagger from her belt and jabs it toward John's chest.<br />
|}<br />
<br />
Notice that Mary's post does not say she ''does'' stab John, only that she is ''going to''. John's player still has the opportunity to have his character realize he is about to be hit and to dodge, but he also has the option for his character to remain ignorant and be hit, or to allow Mary to strike him, or many other possible actions. Ultimately, whether or not (and in what manner) the hit lands is up to John's player, not Mary's.<br />
<br />
{| style="color: black; background-color: #ccccff;" width="85%"<br />
|+ style="caption-side:top;" |''Example Nine''<br />
|-<br />
| style="width: 25%;|<br />
'''John'''<br />
| style="width: 75%;"|<br />
Catching the glint of metal out of the corner of his eye, John jerks upright just in time to avoid being skewered. His tunic is not so lucky, however, as the dagger rips a large hole in it.<br />
|}<br />
<br />
This reaction represents a compromise. Mary does succeed to a degree, and John is able to defend to a degree. Be flexible and willing to meet in the middle when dealing with contested actions; rarely do things go precisely as we intend! Also, no one appreciates it when a player determines on their own that they win all the time.<br />
<br />
Utilize forum PMs or email if you want to clarify an action with another player in a contested scene before you post. For instance, it is polite to ask permission before your character takes an aggressive action toward another character that could result in significant conflict (such as Mary trying to stab John). Establishing that John's player is amenable to a fight scene, or plotting out how the two characters would likely react to one another ahead of time, will help keep the thread's progress smooth and everyone happy with the interaction.<br />
<br />
{| style="color: black; background-color: #ccccff;" width="85%"<br />
|+ style="caption-side:top;" |''Example Ten'' <br />
|-<br />
| style="width: 25%;|<br />
'''Coordination'''<br />
| style="width: 75%;"|<br />
In PMs, the players of John and Mary discuss the scene following the attempted stabbing. Mary's player relates that Mary is likely to run, and believes she is the swifter of them. John's player agrees, and informs Mary's player that John is likely to give chase, but will be winded long before he can catch Mary. With this knowledge, they continue the scene.<br />
|-<br />
| style="width: 25%;|<br />
'''Mary'''<br />
| style="width: 75%;"|<br />
Horrified at her fit of temper, Mary drops her dagger to the table and bolts for the door. She runs without looking back, hoping to get outside before John recovers from his shock.<br />
|-<br />
| style="width: 25%;|<br />
'''John'''<br />
| style="width: 75%;"|<br />
It only takes the blink of an eye for John's anger to seize him. He leaps up and runs after Mary. "Come back here, wench!" he yells.<br />
|-<br />
| style="width: 25%;|<br />
'''Mary'''<br />
| style="width: 75%;"|<br />
Not bothering to answer, Mary reaches the tavern door and slams it open, dashing out into the lawn. [exit]<br />
|-<br />
| style="width: 25%;|<br />
'''John'''<br />
| style="width: 75%;"|<br />
Winded even from that small exertion, John stops at the door as it swings shut in his face. He curses and slaps the window in frustration, then leans on the door frame to catch his breath. He watches Mary's retreat through the glass, wearing a scowl.<br />
|}<br />
<br />
Through PMs it was already established that Mary would likely get away, and the players used this as an outline to craft their respective posts to resolve the scene. Because the outcome was discussed between both participants, the resolution is agreeable and believable to all players involved. Though this deliberate crafting of outcomes is somewhat contrary to the live-action game concept, it is a necessary compromise when participating in a text adaption of that environment.<br />
<br />
== Suggestions ==<br />
<br />
Some uncategorized general advice for roleplay posting:<br />
<br />
* Write in present tense. The roleplay forums are emulating a live-action game, where actions and speech happen in the moment rather than being described afterward.<br />
* Use special font effects sparingly (italics, bold) in your posts, unless they represent a specific action or power (and if they do, be consistent with how you represent this). They are meant to emphasize, and when used too frequently, lose their significance.<br />
* Writing in all capital letters should also be done with extreme moderation. THIS REPRESENTS SHOUTING AT THE TOP OF YOUR LUNGS; caps should only be used when you want the greatest emphasis possible. Think of caps as a '''last resort'''.<br />
* In most cases, less really is more. If your descriptions become too wordy and your adjectives and adverbs too excessive, you are likely to lose the interest of your readers. Huge blocks of text and long, novel-like posts should be reserved for event stories. In the forums they are generally a turn-off for role-play interaction.<br />
* The less effort your readers must go through to understand your post, the better, and the more likely you are to attract interaction. Re-read your posts before you send them. Use a spelling checker if you can. Also, don't sweat the little stuff!<br />
* Post only when it furthers a scene's action, or you need to clarify your character's position within a scene. Posts that lack story substance only serve to unnecessarily lengthen a thread and make it harder for everyone to read. Remember that, in general, only those things that can be perceived by and affect other characters are relevant.<br />
* Read books by authors you admire, and examine their writing style. If you are unsure how you might improve your prose, begin by emulating a published writer. The more you read, the more examples of good writing you have available to you, and the better your writing will become.</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Forum_Role-Play_Tips&diff=674Forum Role-Play Tips2014-04-07T19:26:08Z<p>Jamesa: </p>
<hr />
<div>== Introduction ==<br />
<br />
The following are tips and guidelines for engaging with role-play on the Shadow Accord [http://www.nwlarpers.org/forum/viewforum.php?f=12 forums]. The official rules for the roleplay forums are the correct reference if you find something that you feel is contradictory between these guidelines and the [[Forum Roleplay | Role-Play Forum Rules]].<br />
<br />
== A Note about Reality in Forum Land ==<br />
<br />
The roleplay forums are an extension of the environment of our live-action events. As such, treat the forums as you would a live-action event, with exceptions such as using animal forms, or more elaborate descriptions of powers. Text is a fantastic medium that can describe ANYTHING. Our story, however, is structured around the [[rules]] of the game, as well as pesky constants like physics. Keep these things in mind when crafting a post. In general, if it cannot be done at event, it should not be included in play on the forums.<br />
<br />
You are entirely and solely responsible for the amount of information contained in your own forum posts. Every action, thought, and spoken word that you describe while in a thread should be considered public knowledge for those present in the thread. By posting where someone else may read (even one person), you are deliberately inviting your readers to have this knowledge. This knowledge may later be used by other characters/players that were in the thread, either intentionally or unintentionally. Take care in selecting what you would and would not like known about what your character is doing, why they are doing it, and how they feel about it.<br />
<br />
Players, on the whole, are going to be good sports and try to limit their character's knowledge to what was visibly or audibly expressed in their forum scenes. However, much like accidental mixing of out-of-game conversation (such as event stories) with in-game knowledge, mistakes can and do happen. '''If you do not wish something to be known about why your character is doing something, or how they feel about a situation or another character, do not write it in your post.'''<br />
<br />
== Scene Presence ==<br />
<br />
Your character '''MUST''' be present in a thread in order to witness or participate in the action of that scene. Even if your character is hiding, by normal or supernatural means, you must post so that others are aware out-of-game that your character has entered the scene. Per forum rules (and due to those pesky physics), your character may only participate in ONE thread at a time.<br />
<br />
What does this mean, practically? Just as with event, we may only be present in one place at a time. When we decide to go elsewhere, we are no longer participating in or aware of the scene we have left. Be courteous to your fellow players and be clear about when your character enters and exits a thread. Entrances are self-evident, and a simple [exit] at the end of your final post is sufficient to note when your character departs. Ensure that you have posted your exit from one scene before you enter another.<br />
<br />
Also, it takes time to get from place to place around town. Though Seaton Carew is not vast, there is no such thing as teleportation, and therefore no such thing as instantaneous travel across the village. If you take the time to post to a scene, stay a while, as is appropriate for your character. Give the scene a chance to unfold or to attract participants. If your character constantly bounces from thread to thread, you deny yourself and others the opportunity for more in-depth interaction. Not everyone will have the same response time (owing to typing speed, internet availability, and so forth), so you will at times need to be patient while waiting for a reply.<br />
<br />
Bear in mind, even though each thread is its own distinct environment, many of them are near to one another or set outdoors. For instance, if you are passing from one thread to another located across town, your character would likely be seen traveling.<br />
<br />
{| style="color: black; background-color: #ccccff;" width="85%"<br />
| colspan="2" | '''Example One''' <br />
|-<br />
| style="width: 25%;|<br />
'''King's Trust'''<br />
| style="width: 75%;"|<br />
John picks up his pack from the couch and heads out the door, his eyes intent on the path to the lake. [exit]<br />
|-<br />
| style="width: 25%;|<br />
'''Outside the Tavern'''<br />
| style="width: 75%;"|<br />
John shrugs his pack onto his shoulders as he walks past the tavern in the direction of the lake. [exit]<br />
|-<br />
| style="width: 25%;|<br />
'''At the Lake'''<br />
| style="width: 75%;"|<br />
John walks down the gravel path and stops beside the fence, setting his pack on the ground.<br />
|}<br />
<br />
A loud shout or noise from one scene might be heard in another part of town. It is not uncommon to place corresponding informational posts in adjacent threads. Because you are providing perceivable environmental information to other players in other scenes, but your character is not actually coming and going, you do not need to post an [exit].<br />
<br />
{| style="color: black; background-color: #ccccff;" width="85%"<br />
| colspan="2" | '''Example Two''' <br />
|-<br />
| style="width: 25%;|<br />
'''At the Lake'''<br />
| style="width: 75%;"|<br />
A lone gray wolf trots to the far edge of the lake and lifts its head in a long, loud howl.<br />
|-<br />
| style="width: 25%;|<br />
'''Outside the Tavern'''<br />
| style="width: 75%;"|<br />
A long howl echoes up from the lake.<br />
|}<br />
<br />
Both of these approaches afford your character a greater chance to interact with others, as well as more believably represent their physical presence in text format.<br />
<br />
== Clarity ==<br />
<br />
A post does not have to be letter-perfect, with beautiful composition and punctuation, to be understood. What matters is clarity and consistency. These two qualities will carry your writing far, and make your narrative easily comprehensible, thus easy to interact with.<br />
<br />
Distinguish between when your character is speaking and when your character is acting. If it is unclear which is which, other players will not know how to react to your character. The most best way to differentiate between speech and action is to post as if you are writing a book. Characters speak in quotation marks, and all words outside the quotation marks are description or action.<br />
<br />
{| style="color: black; background-color: #ccccff;" width="85%"<br />
| colspan="2" | '''Example Three''' <br />
|-<br />
| style="width: 25%;|<br />
'''Mary'''<br />
| style="width: 75%;"|<br />
"How now, brown cow?" Mary asks the animal standing beside the road. Mary laughs and makes shooing motions at the cow. "You need to go back home to the barn!"<br />
|}<br />
<br />
Another option is to enclose actions within some kind of bracket or set of symbols, and all words outside of those symbols are viewed as spoken by the character.<br />
<br />
Other options, such as to using text elements like italics or bold font to distinguish between speech and action or offsetting actions with symbols or brackets can be difficult to read or interpret, particularly in unusual or small fonts. Bold and italics are better used as emphasis rather than distinction.<br />
<br />
It is common to note power usage or realm designation by offsetting it with symbols similar to the exit note. For example:<br />
* ~Cloak~<br />
* -Umbra-<br />
* <Sense Taint><br />
* [Telepathy]<br />
<br />
The symbols used are not particularly important as long as you remember to be consistent. You are just making it clear that something is going and that people should act accordingly.<br />
<br />
== Show, Don't Tell ==<br />
<br />
Stories are most interesting when there is mystery involved. What is the point of reading a story where you have been given all the answers? A story loses value and interest when the plot is revealed in the first few sentences. Characters become less engaging when their motivations are laid bare by simple autobiographical description. LARP is a game of interactions, and characters develop more meaningfully when action, rather than description, reveals (or conceals) motivations, personalities, biases, and many other elements. This holds true at event as well as on the forums.<br />
<br />
A good rule of thumb for writing is: '''Show, Don't Tell.''' Show what your character is doing and saying. Don't tell your readers why they are doing it, unless your character would make such known by speaking it aloud. Though our game play may sometimes involve the Telepathy power, we are not mind-readers, and cannot "hear" a character's motivations. If something cannot be perceived, it is usually better left unwritten.<br />
<br />
{| style="color: black; background-color: #ccccff;" width="85%"<br />
| colspan="2" | '''Example Four''' <br />
|-<br />
| style="width: 25%;|<br />
'''Show'''<br />
| style="width: 75%;"|<br />
Mary sits on a bench outside the tavern, her hand clasped over her mouth and tears leaking from her eyes.<br />
|}<br />
<br />
In this example, Mary's player is providing an opportunity for other characters to interact with Mary and find out why she is crying. Not only might they learn interesting things about Mary by interacting with her to try to discover her motivations and feelings, they may reveal things about their own character by how they connect with, or even avoid, a weeping woman. One character's reactions to another can illuminate just as much, if not more, than action alone.<br />
<br />
| colspan="2" | '''Example Five''' <br />
|-<br />
| style="width: 25%;|<br />
'''Tell'''<br />
| style="width: 75%;"|<br />
Mary sits on a bench outside the tavern and cries bitterly at the unfairness of the world, after finding out her true love is really a vampire.<br />
|}<br />
<br />
The way this example is written defeats much of the purpose of describing Mary's action. Mary is not standing on the bench, saying for all to hear, "My love is a vampire! The world is unfair!", though she is perfectly welcome to do just that. By putting additional information into the description of Mary crying, we have already been told why she is sitting at the tavern and crying, and have been denied the opportunity to discover this, or whatever version of the truth Mary's character would choose to share. Mary's player has also written herself into a corner where she cannot conceal her character's motivations. Writing from an omniscient (all-knowing) point of view means that all information given in the description is fact, and because it was posted in a thread that fact is offered as public knowledge.<br />
<br />
Another instance of "Show, Don't Tell" is the inner monologue. An inner monologue is the conversational thought process within a character’s own mind, one they do not share aloud. It may be a character reasoning through a puzzle, recalling a wrong done to them, remembering a grocery list, or expressing how they really feel about another character with whom they interact. Think of such a monologue as an “inside, private voice†rather than an “outside, out-loud voiceâ€.<br />
<br />
Inner monologues are interesting to read when we are enjoying a book, or even an event story. Despite the fact that the forums are cooperatively written fiction, threads are not books. Inner monologues should be kept to a minimum in this type of descriptive writing, because unless the thoughts in a character's inner monologue are spoken aloud, they would not otherwise be perceived. Remember that the forums are just like an actual live-action game. Were the same thoughts to take place during an event, only the character's player would be aware of them.<br />
<br />
To provide an inner monologue for others to read again defeats much of the purpose of describing a character's action, and removes any mystery about the character's feelings and motivations.<br />
<br />
{| style="color: black; background-color: #ccccff;" width="85%"<br />
| colspan="2" | '''Example Six''' <br />
|-<br />
| style="width: 25%;|<br />
'''Show'''<br />
| style="width: 75%;"|<br />
John shakes hands politely with Mary. His eyes narrow and his mouth flattens into a tight line. "How lovely to see you," he says quietly.<br />
|}<br />
<br />
In this example, we are only told what John is doing and what he is saying, precisely as if this interaction were taking place at an event. The character Mary (as well as the reader) is left to wonder; why is John’s body language in conflict with his polite gesture and words? What are John’s feelings toward Mary, or toward the situation? Why would John show a face contrary to his actions and/or feelings? In other words, by only describing John’s actions, his player has left open many different opportunities to advance the scene and his interaction with all other participating characters.<br />
<br />
{| style="color: black; background-color: #ccccff;" width="85%"<br />
| colspan="2" | '''Example Seven''' <br />
|-<br />
| style="width: 25%;|<br />
'''Tell'''<br />
| style="width: 75%;"|<br />
John shakes hands politely with Mary. He can't believe he's actually touching her hand, as the contact is so repulsive to him. He forces his face into a more neutral expression to hide his disgust. "How lovely to see you," he lies.<br />
|}<br />
<br />
Here John's feelings and motivations have been described explicitly, rather than being alluded to. Now Mary's player and anyone in the scene who reads the post are aware that John thinks touching Mary is disgusting, and that John is lying when he speaks to Mary. If John's inner monologue had been left out of the scene, more possibilities would exist for roleplay-building in-game misconception, deception, dramatic tension, curiosity, etc. Also, the possibility of metagaming is vastly reduced; no one that participated in the scene may accuse John of lying to Mary based on an out-of-game description if that description is never written as such.<br />
<br />
Ultimately what you describe in your posts is your own choice, and most players find a balance between degrees of Show versus Tell. Flavor text and the occasional internal mental machination can be an effective mood-setting tool as long as it does not overwhelm the description of action and dialogue. Use your best judgment on whether or not a particular piece of information would be discernable by other characters in a scene, and err on the side of Show if you are uncertain.<br />
<br />
== Cooperative Play ==<br />
<br />
The only character(s) whose actions you may directly control are your own. When you are writing a post, you should never dictate any thought, speech, or action for another character. A character's player is the only person capable of knowing precisely what that character will or will not do (and sometimes even that is a surprise to the player!). A best practice is to limit your post's descriptions to your own character and the environment he/she is immediately affecting.<br />
<br />
An additional consideration is to make sure your posts come in small enough installments that all others within the scene have a chance to react or speak. If you wish to write a novel, do so, but do it elsewhere. Forum roleplay is a collaborative effort. You can't collaborate if you can't get a word or deed in edgewise.<br />
<br />
Collaboration means interaction, and not all interaction is passive. Characters may become aggressive or belligerent, react in a panic, take poorly to a piece of news and try something rash, and so forth. Other participants in the scene may attempt to take action to prevent or alter the actions of others. This is where open-ended phrasing and cooperation and compromise become essential to the flow of a scene.<br />
<br />
When characters in a thread take potentially contested actions (trying to reach an object first, striking another character, throwing themselves off the dock while others are nearby, etc), all players involved should carefully word their posts so as to leave the opportunity for others to alter the outcome of those actions. Rather than the instigator of the action being solely responsible for its resolution, the other characters in the scene are then given the chance to choose the outcome as they move the action forward. They key to successfully using this technique is expressing your character's intent, rather than describing an outcome before any other participant in the scene can give their input.<br />
<br />
For instance, let us say that John just insulted Mary rather harshly, and Mary is not the kind to turn the other cheek. She's livid, and wants to stab John with her dagger. At event, this would simply be acted out with the boffer strike either connecting or missing, but on the forums we cannot know whether or not Mary's assault would succeed. This is because two different people are purposefully constructing every aspect of the scene while not in the same room at the same time.<br />
<br />
As a rule of thumb, the character committing the aggressive action should be the one whose actions are phrased most openly.<br />
<br />
{| style="color: black; background-color: #ccccff;" width="85%"<br />
| colspan="2" | '''Example Eight''' <br />
|-<br />
| style="width: 25%;|<br />
'''John'''<br />
| style="width: 75%;"|<br />
John points and laughs at Mary, rocking in his seat with mirth. His eyes close tightly around amused tears.<br />
|-<br />
| style="width: 25%;|<br />
'''Mary'''<br />
| style="width: 75%;"|<br />
Mary growls furiously and stands, shoving her bench back and leaning across the table. With a malicious glint in her eye, she pulls her dagger from her belt and jabs it toward John's chest.<br />
|}<br />
<br />
Notice that Mary's post does not say she ''does'' stab John, only that she is ''going to''. John's player still has the opportunity to have his character realize he is about to be hit and to dodge, but he also has the option for his character to remain ignorant and be hit, or to allow Mary to strike him, or many other possible actions. Ultimately, whether or not (and in what manner) the hit lands is up to John's player, not Mary's.<br />
<br />
{| style="color: black; background-color: #ccccff;" width="85%"<br />
| colspan="2" | '''Example Nine''' <br />
|-<br />
| style="width: 25%;|<br />
'''John'''<br />
| style="width: 75%;"|<br />
Catching the glint of metal out of the corner of his eye, John jerks upright just in time to avoid being skewered. His tunic is not so lucky, however, as the dagger rips a large hole in it.<br />
|}<br />
<br />
This reaction represents a compromise. Mary does succeed to a degree, and John is able to defend to a degree. Be flexible and willing to meet in the middle when dealing with contested actions; rarely do things go precisely as we intend! Also, no one appreciates it when a player determines on their own that they win all the time.<br />
<br />
Utilize forum PMs or email if you want to clarify an action with another player in a contested scene before you post. For instance, it is polite to ask permission before your character takes an aggressive action toward another character that could result in significant conflict (such as Mary trying to stab John). Establishing that John's player is amenable to a fight scene, or plotting out how the two characters would likely react to one another ahead of time, will help keep the thread's progress smooth and everyone happy with the interaction.<br />
<br />
{| style="color: black; background-color: #ccccff;" width="85%"<br />
| colspan="2" | '''Example Ten''' <br />
|-<br />
| style="width: 25%;|<br />
'''Coordination'''<br />
| style="width: 75%;"|<br />
In PMs, the players of John and Mary discuss the scene following the attempted stabbing. Mary's player relates that Mary is likely to run, and believes she is the swifter of them. John's player agrees, and informs Mary's player that John is likely to give chase, but will be winded long before he can catch Mary. With this knowledge, they continue the scene.<br />
|-<br />
| style="width: 25%;|<br />
'''Mary'''<br />
| style="width: 75%;"|<br />
Horrified at her fit of temper, Mary drops her dagger to the table and bolts for the door. She runs without looking back, hoping to get outside before John recovers from his shock.<br />
|-<br />
| style="width: 25%;|<br />
'''John'''<br />
| style="width: 75%;"|<br />
It only takes the blink of an eye for John's anger to seize him. He leaps up and runs after Mary. "Come back here, wench!" he yells.<br />
|-<br />
| style="width: 25%;|<br />
'''Mary'''<br />
| style="width: 75%;"|<br />
Not bothering to answer, Mary reaches the tavern door and slams it open, dashing out into the lawn. [exit]<br />
|-<br />
| style="width: 25%;|<br />
'''John'''<br />
| style="width: 75%;"|<br />
Winded even from that small exertion, John stops at the door as it swings shut in his face. He curses and slaps the window in frustration, then leans on the door frame to catch his breath. He watches Mary's retreat through the glass, wearing a scowl.<br />
|}<br />
<br />
Through PMs it was already established that Mary would likely get away, and the players used this as an outline to craft their respective posts to resolve the scene. Because the outcome was discussed between both participants, the resolution is agreeable and believable to all players involved. Though this deliberate crafting of outcomes is somewhat contrary to the live-action game concept, it is a necessary compromise when participating in a text adaption of that environment.<br />
<br />
== Suggestions ==<br />
<br />
Some uncategorized general advice for roleplay posting:<br />
<br />
* Write in present tense. The roleplay forums are emulating a live-action game, where actions and speech happen in the moment rather than being described afterward.<br />
* Use special font effects sparingly (italics, bold) in your posts, unless they represent a specific action or power (and if they do, be consistent with how you represent this). They are meant to emphasize, and when used too frequently, lose their significance.<br />
* Writing in all capital letters should also be done with extreme moderation. THIS REPRESENTS SHOUTING AT THE TOP OF YOUR LUNGS; caps should only be used when you want the greatest emphasis possible. Think of caps as a '''last resort'''.<br />
* In most cases, less really is more. If your descriptions become too wordy and your adjectives and adverbs too excessive, you are likely to lose the interest of your readers. Huge blocks of text and long, novel-like posts should be reserved for event stories. In the forums they are generally a turn-off for role-play interaction.<br />
* The less effort your readers must go through to understand your post, the better, and the more likely you are to attract interaction. Re-read your posts before you send them. Use a spelling checker if you can. Also, don't sweat the little stuff!<br />
* Post only when it furthers a scene's action, or you need to clarify your character's position within a scene. Posts that lack story substance only serve to unnecessarily lengthen a thread and make it harder for everyone to read. Remember that, in general, only those things that can be perceived by and affect other characters are relevant.<br />
* Read books by authors you admire, and examine their writing style. If you are unsure how you might improve your prose, begin by emulating a published writer. The more you read, the more examples of good writing you have available to you, and the better your writing will become.</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Forum_Role-Play_Tips&diff=673Forum Role-Play Tips2014-04-07T19:21:55Z<p>Jamesa: Created page with "== Introduction == The following are tips and guidelines for engaging with role-play on the Shadow Accord [http://www.nwlarpers.org/forum/viewforum.php?f=12 forums]. The offi..."</p>
<hr />
<div>== Introduction ==<br />
<br />
The following are tips and guidelines for engaging with role-play on the Shadow Accord [http://www.nwlarpers.org/forum/viewforum.php?f=12 forums]. The official rules for the roleplay forums are the correct reference if you find something that you feel is contradictory between these guidelines and the [[Forum Roleplay | Role-Play Forum Rules]].<br />
<br />
== A Note about Reality in Forum Land ==<br />
<br />
The roleplay forums are an extension of the environment of our live-action events. As such, treat the forums as you would a live-action event, with exceptions such as using animal forms, or more elaborate descriptions of powers. Text is a fantastic medium that can describe ANYTHING. Our story, however, is structured around the [[rules]] of the game, as well as pesky constants like physics. Keep these things in mind when crafting a post. In general, if it cannot be done at event, it should not be included in play on the forums.<br />
<br />
You are entirely and solely responsible for the amount of information contained in your own forum posts. Every action, thought, and spoken word that you describe while in a thread should be considered public knowledge for those present in the thread. By posting where someone else may read (even one person), you are deliberately inviting your readers to have this knowledge. This knowledge may later be used by other characters/players that were in the thread, either intentionally or unintentionally. Take care in selecting what you would and would not like known about what your character is doing, why they are doing it, and how they feel about it.<br />
<br />
Players, on the whole, are going to be good sports and try to limit their character's knowledge to what was visibly or audibly expressed in their forum scenes. However, much like accidental mixing of out-of-game conversation (such as event stories) with in-game knowledge, mistakes can and do happen. '''If you do not wish something to be known about why your character is doing something, or how they feel about a situation or another character, do not write it in your post.'''<br />
<br />
== Scene Presence ==<br />
<br />
Your character '''MUST''' be present in a thread in order to witness or participate in the action of that scene. Even if your character is hiding, by normal or supernatural means, you must post so that others are aware out-of-game that your character has entered the scene. Per forum rules (and due to those pesky physics), your character may only participate in ONE thread at a time.<br />
<br />
What does this mean, practically? Just as with event, we may only be present in one place at a time. When we decide to go elsewhere, we are no longer participating in or aware of the scene we have left. Be courteous to your fellow players and be clear about when your character enters and exits a thread. Entrances are self-evident, and a simple [exit] at the end of your final post is sufficient to note when your character departs. Ensure that you have posted your exit from one scene before you enter another.<br />
<br />
Also, it takes time to get from place to place around town. Though Seaton Carew is not vast, there is no such thing as teleportation, and therefore no such thing as instantaneous travel across the village. If you take the time to post to a scene, stay a while, as is appropriate for your character. Give the scene a chance to unfold or to attract participants. If your character constantly bounces from thread to thread, you deny yourself and others the opportunity for more in-depth interaction. Not everyone will have the same response time (owing to typing speed, internet availability, and so forth), so you will at times need to be patient while waiting for a reply.<br />
<br />
Bear in mind, even though each thread is its own distinct environment, many of them are near to one another or set outdoors. For instance, if you are passing from one thread to another located across town, your character would likely be seen traveling.<br />
<br />
{| style="color: black; background-color: #ccccff;" width="85%"<br />
| colspan="2" | '''Example One''' <br />
|-<br />
| style="width: 25%;|<br />
'''King's Trust'''<br />
| style="width: 75%;"|<br />
John picks up his pack from the couch and heads out the door, his eyes intent on the path to the lake. [exit]<br />
|-<br />
| style="width: 25%;|<br />
'''Outside the Tavern'''<br />
| style="width: 75%;"|<br />
John shrugs his pack onto his shoulders as he walks past the tavern in the direction of the lake. [exit]<br />
|-<br />
| style="width: 25%;|<br />
'''At the Lake'''<br />
| style="width: 75%;"|<br />
John walks down the gravel path and stops beside the fence, setting his pack on the ground.<br />
|}<br />
<br />
A loud shout or noise from one scene might be heard in another part of town. It is not uncommon to place corresponding informational posts in adjacent threads. Because you are providing perceivable environmental information to other players in other scenes, but your character is not actually coming and going, you do not need to post an [exit].<br />
<br />
{| style="color: black; background-color: #ccccff;" width="85%"<br />
| colspan="2" | '''Example Two''' <br />
|-<br />
| style="width: 25%;|<br />
'''At the Lake'''<br />
| style="width: 75%;"|<br />
A lone gray wolf trots to the far edge of the lake and lifts its head in a long, loud howl.<br />
|-<br />
| style="width: 25%;|<br />
'''Outside the Tavern'''<br />
| style="width: 75%;"|<br />
A long howl echoes up from the lake.<br />
|}<br />
<br />
Both of these approaches afford your character a greater chance to interact with others, as well as more believably represent their physical presence in text format.<br />
<br />
== Clarity ==<br />
<br />
A post does not have to be letter-perfect, with beautiful composition and punctuation, to be understood. What matters is clarity and consistency. These two qualities will carry your writing far, and make your narrative easily comprehensible, thus easy to interact with.<br />
<br />
Distinguish between when your character is speaking and when your character is acting. If it is unclear which is which, other players will not know how to react to your character. The most best way to differentiate between speech and action is to post as if you are writing a book. Characters speak in quotation marks, and all words outside the quotation marks are description or action.<br />
<br />
{| style="color: black; background-color: #ccccff;" width="85%"<br />
| colspan="2" | '''Example Three''' <br />
|-<br />
| style="width: 25%;|<br />
'''Mary'''<br />
| style="width: 75%;"|<br />
"How now, brown cow?" Mary asks the animal standing beside the road. Mary laughs and makes shooing motions at the cow. "You need to go back home to the barn!"<br />
|}<br />
<br />
Another option is to enclose actions within some kind of bracket or set of symbols, and all words outside of those symbols are viewed as spoken by the character.<br />
<br />
Other options, such as to using text elements like italics or bold font to distinguish between speech and action or offsetting actions with symbols or brackets can be difficult to read or interpret, particularly in unusual or small fonts. Bold and italics are better used as emphasis rather than distinction.<br />
<br />
It is common to note power usage or realm designation by offsetting it with symbols similar to the exit note. For example:<br />
* ~Cloak~<br />
* -Umbra-<br />
* <Sense Taint><br />
* [Telepathy]<br />
<br />
The symbols used are not particularly important as long as you remember to be consistent. You are just making it clear that something is going and that people should act accordingly.<br />
<br />
== Show, Don't Tell ==<br />
<br />
Stories are most interesting when there is mystery involved. What is the point of reading a story where you have been given all the answers? A story loses value and interest when the plot is revealed in the first few sentences. Characters become less engaging when their motivations are laid bare by simple autobiographical description. LARP is a game of interactions, and characters develop more meaningfully when action, rather than description, reveals (or conceals) motivations, personalities, biases, and many other elements. This holds true at event as well as on the forums.<br />
<br />
A good rule of thumb for writing is: '''Show, Don't Tell.''' Show what your character is doing and saying. Don't tell your readers why they are doing it, unless your character would make such known by speaking it aloud. Though our game play may sometimes involve the Telepathy power, we are not mind-readers, and cannot "hear" a character's motivations. If something cannot be perceived, it is usually better left unwritten.<br />
<br />
{| style="color: black; background-color: #ccccff;" width="85%"<br />
| colspan="2" | '''Example Four''' <br />
|-<br />
| style="width: 25%;|<br />
'''Show'''<br />
| style="width: 75%;"|<br />
Mary sits on a bench outside the tavern, her hand clasped over her mouth and tears leaking from her eyes.<br />
|}<br />
<br />
In this example, Mary's player is providing an opportunity for other characters to interact with Mary and find out why she is crying. Not only might they learn interesting things about Mary by interacting with her to try to discover her motivations and feelings, they may reveal things about their own character by how they connect with, or even avoid, a weeping woman. One character's reactions to another can illuminate just as much, if not more, than action alone.<br />
<br />
| colspan="2" | '''Example Five''' <br />
|-<br />
| style="width: 25%;|<br />
'''Tell'''<br />
| style="width: 75%;"|<br />
Mary sits on a bench outside the tavern and cries bitterly at the unfairness of the world, after finding out her true love is really a vampire.<br />
|}<br />
<br />
The way this example is written defeats much of the purpose of describing Mary's action. Mary is not standing on the bench, saying for all to hear, "My love is a vampire! The world is unfair!", though she is perfectly welcome to do just that. By putting additional information into the description of Mary crying, we have already been told why she is sitting at the tavern and crying, and have been denied the opportunity to discover this, or whatever version of the truth Mary's character would choose to share. Mary's player has also written herself into a corner where she cannot conceal her character's motivations. Writing from an omniscient (all-knowing) point of view means that all information given in the description is fact, and because it was posted in a thread that fact is offered as public knowledge.<br />
<br />
Another instance of "Show, Don't Tell" is the inner monologue. An inner monologue is the conversational thought process within a character’s own mind, one they do not share aloud. It may be a character reasoning through a puzzle, recalling a wrong done to them, remembering a grocery list, or expressing how they really feel about another character with whom they interact. Think of such a monologue as an “inside, private voice†rather than an “outside, out-loud voiceâ€.<br />
<br />
Inner monologues are interesting to read when we are enjoying a book, or even an event story. Despite the fact that the forums are cooperatively written fiction, threads are not books. Inner monologues should be kept to a minimum in this type of descriptive writing, because unless the thoughts in a character's inner monologue are spoken aloud, they would not otherwise be perceived. Remember that the forums are just like an actual live-action game. Were the same thoughts to take place during an event, only the character's player would be aware of them.<br />
<br />
To provide an inner monologue for others to read again defeats much of the purpose of describing a character's action, and removes any mystery about the character's feelings and motivations.<br />
<br />
{| style="color: black; background-color: #ccccff;" width="85%"<br />
| colspan="2" | '''Example Six''' <br />
|-<br />
| style="width: 25%;|<br />
'''Show'''<br />
| style="width: 75%;"|<br />
John shakes hands politely with Mary. His eyes narrow and his mouth flattens into a tight line. "How lovely to see you," he says quietly.<br />
|}<br />
<br />
In this example, we are only told what John is doing and what he is saying, precisely as if this interaction were taking place at an event. The character Mary (as well as the reader) is left to wonder; why is John’s body language in conflict with his polite gesture and words? What are John’s feelings toward Mary, or toward the situation? Why would John show a face contrary to his actions and/or feelings? In other words, by only describing John’s actions, his player has left open many different opportunities to advance the scene and his interaction with all other participating characters.<br />
<br />
{| style="color: black; background-color: #ccccff;" width="85%"<br />
| colspan="2" | '''Example Seven''' <br />
|-<br />
| style="width: 25%;|<br />
'''Tell'''<br />
| style="width: 75%;"|<br />
John shakes hands politely with Mary. He can't believe he's actually touching her hand, as the contact is so repulsive to him. He forces his face into a more neutral expression to hide his disgust. "How lovely to see you," he lies.<br />
|}<br />
<br />
Here John's feelings and motivations have been described explicitly, rather than being alluded to. Now Mary's player and anyone in the scene who reads the post are aware that John thinks touching Mary is disgusting, and that John is lying when he speaks to Mary. If John's inner monologue had been left out of the scene, more possibilities would exist for roleplay-building in-game misconception, deception, dramatic tension, curiosity, etc. Also, the possibility of metagaming is vastly reduced; no one that participated in the scene may accuse John of lying to Mary based on an out-of-game description if that description is never written as such.<br />
<br />
Ultimately what you describe in your posts is your own choice, and most players find a balance between degrees of Show versus Tell. Flavor text and the occasional internal mental machination can be an effective mood-setting tool as long as it does not overwhelm the description of action and dialogue. Use your best judgment on whether or not a particular piece of information would be discernable by other characters in a scene, and err on the side of Show if you are uncertain.<br />
<br />
== Cooperative Play ==<br />
<br />
The only character(s) whose actions you may directly control are your own. When you are writing a post, you should never dictate any thought, speech, or action for another character. A character's player is the only person capable of knowing precisely what that character will or will not do (and sometimes even that is a surprise to the player!). A best practice is to limit your post's descriptions to your own character and the environment he/she is immediately affecting.<br />
<br />
An additional consideration is to make sure your posts come in small enough installments that all others within the scene have a chance to react or speak. If you wish to write a novel, do so, but do it elsewhere. Forum roleplay is a collaborative effort. You can't collaborate if you can't get a word or deed in edgewise.<br />
<br />
Collaboration means interaction, and not all interaction is passive. Characters may become aggressive or belligerent, react in a panic, take poorly to a piece of news and try something rash, and so forth. Other participants in the scene may attempt to take action to prevent or alter the actions of others. This is where open-ended phrasing and cooperation and compromise become essential to the flow of a scene.<br />
<br />
When characters in a thread take potentially contested actions (trying to reach an object first, striking another character, throwing themselves off the dock while others are nearby, etc), all players involved should carefully word their posts so as to leave the opportunity for others to alter the outcome of those actions. Rather than the instigator of the action being solely responsible for its resolution, the other characters in the scene are then given the chance to choose the outcome as they move the action forward. They key to successfully using this technique is expressing your character's intent, rather than describing an outcome before any other participant in the scene can give their input.<br />
<br />
For instance, let us say that John just insulted Mary rather harshly, and Mary is not the kind to turn the other cheek. She's livid, and wants to stab John with her dagger. At event, this would simply be acted out with the boffer strike either connecting or missing, but on the forums we cannot know whether or not Mary's assault would succeed. This is because two different people are purposefully constructing every aspect of the scene while not in the same room at the same time.<br />
<br />
As a rule of thumb, the character committing the aggressive action should be the one whose actions are phrased most openly.<br />
<br />
{| style="color: black; background-color: #ccccff;" width="85%"<br />
| colspan="2" | '''Example Eight''' <br />
|-<br />
| style="width: 25%;|<br />
'''John'''<br />
| style="width: 75%;"|<br />
John points and laughs at Mary, rocking in his seat with mirth. His eyes close tightly around amused tears.<br />
|-<br />
| style="width: 25%;|<br />
'''Mary'''<br />
| style="width: 75%;"|<br />
Mary growls furiously and stands, shoving her bench back and leaning across the table. With a malicious glint in her eye, she pulls her dagger from her belt and jabs it toward John's chest.<br />
|}<br />
<br />
Notice that Mary's post does not say she ''does'' stab John, only that she is ''going to''. John's player still has the opportunity to have his character realize he is about to be hit and to dodge, but he also has the option for his character to remain ignorant and be hit, or to allow Mary to strike him, or many other possible actions. Ultimately, whether or not (and in what manner) the hit lands is up to John's player, not Mary's.<br />
<br />
{| style="color: black; background-color: #ccccff;" width="85%"<br />
| colspan="2" | '''Example Nine''' <br />
|-<br />
| style="width: 25%;|<br />
'''John'''<br />
| style="width: 75%;"|<br />
Catching the glint of metal out of the corner of his eye, John jerks upright just in time to avoid being skewered. His tunic is not so lucky, however, as the dagger rips a large hole in it.<br />
|}<br />
<br />
This reaction represents a compromise. Mary does succeed to a degree, and John is able to defend to a degree. Be flexible and willing to meet in the middle when dealing with contested actions; rarely do things go precisely as we intend! Also, no one appreciates it when a player determines on their own that they win all the time.<br />
<br />
Utilize forum PMs or email if you want to clarify an action with another player in a contested scene before you post. For instance, it is polite to ask permission before your character takes an aggressive action toward another character that could result in significant conflict (such as Mary trying to stab John). Establishing that John's player is amenable to a fight scene, or plotting out how the two characters would likely react to one another ahead of time, will help keep the thread's progress smooth and everyone happy with the interaction.<br />
<br />
{| style="color: black; background-color: #ccccff;" width="85%"<br />
| colspan="2" | '''Example ten''' <br />
|-<br />
| style="width: 25%;|<br />
'''Coordination'''<br />
| style="width: 75%;"|<br />
In PMs, the players of John and Mary discuss the scene following the attempted stabbing. Mary's player relates that Mary is likely to run, and believes she is the swifter of them. John's player agrees, and informs Mary's player that John is likely to give chase, but will be winded long before he can catch Mary. With this knowledge, they continue the scene.<br />
|-<br />
| style="width: 25%;|<br />
'''Mary'''<br />
| style="width: 75%;"|<br />
Horrified at her fit of temper, Mary drops her dagger to the table and bolts for the door. She runs without looking back, hoping to get outside before John recovers from his shock.<br />
|-<br />
| style="width: 25%;|<br />
'''John'''<br />
| style="width: 75%;"|<br />
It only takes the blink of an eye for John's anger to seize him. He leaps up and runs after Mary. "Come back here, wench!" he yells.<br />
|-<br />
| style="width: 25%;|<br />
'''Mary'''<br />
| style="width: 75%;"|<br />
Not bothering to answer, Mary reaches the tavern door and slams it open, dashing out into the lawn. [exit]<br />
|-<br />
| style="width: 25%;|<br />
'''John'''<br />
| style="width: 75%;"|<br />
Winded even from that small exertion, John stops at the door as it swings shut in his face. He curses and slaps the window in frustration, then leans on the door frame to catch his breath. He watches Mary's retreat through the glass, wearing a scowl.<br />
|}<br />
<br />
Through PMs it was already established that Mary would likely get away, and the players used this as an outline to craft their respective posts to resolve the scene. Because the outcome was discussed between both participants, the resolution is agreeable and believable to all players involved. Though this deliberate crafting of outcomes is somewhat contrary to the live-action game concept, it is a necessary compromise when participating in a text adaption of that environment.<br />
<br />
== Suggestions ==<br />
<br />
Some uncategorized general advice for roleplay posting:<br />
<br />
* Write in present tense. The roleplay forums are emulating a live-action game, where actions and speech happen in the moment rather than being described afterward.<br />
* Use special font effects sparingly (italics, bold) in your posts, unless they represent a specific action or power (and if they do, be consistent with how you represent this). They are meant to emphasize, and when used too frequently, lose their significance.<br />
* Writing in all capital letters should also be done with extreme moderation. THIS REPRESENTS SHOUTING AT THE TOP OF YOUR LUNGS; caps should only be used when you want the greatest emphasis possible. Think of caps as a '''last resort'''.<br />
* In most cases, less really is more. If your descriptions become too wordy and your adjectives and adverbs too excessive, you are likely to lose the interest of your readers. Huge blocks of text and long, novel-like posts should be reserved for event stories. In the forums they are generally a turn-off for role-play interaction.<br />
* The less effort your readers must go through to understand your post, the better, and the more likely you are to attract interaction. Re-read your posts before you send them. Use a spelling checker if you can. Also, don't sweat the little stuff!<br />
* Post only when it furthers a scene's action, or you need to clarify your character's position within a scene. Posts that lack story substance only serve to unnecessarily lengthen a thread and make it harder for everyone to read. Remember that, in general, only those things that can be perceived by and affect other characters are relevant.<br />
* Read books by authors you admire, and examine their writing style. If you are unsure how you might improve your prose, begin by emulating a published writer. The more you read, the more examples of good writing you have available to you, and the better your writing will become.</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Forum_Roleplay&diff=672Forum Roleplay2014-04-06T19:01:57Z<p>Jamesa: </p>
<hr />
<div>== Introduction ==<br />
One of the common role-play opportunities between official events is participation in the role-playing threads on the [http://www.nwlarpers.org/forum/viewforum.php?f=12 forums] Below are the official rules for participating in the role-play threads on the forums. There are also some great [[Forum Role-Play Tips]] available for everyone to have a quality role-play experience.<br />
<br />
== Active Character Rules ==<br />
<br />
In order to play a character on the forums, you must have either played them at the last game you attended or have approval from the Character Guides.<br />
<br />
==Forum Role-Play Rules==<br />
<br />
1: Characters that have been vetted by a character guide to post but have not checked in at an event do not have an official character sheet. Therefore, they cannot use any powers. <br />
<br />
2: Only "Self" powers (Gauntlet Walk, shapeshifting etc) may be used on the Ushaw Moor RP boards. Shifter faction shapeshifting, and the Form of Beasts and Form of War powers may be used to represent creatures other than normal and war forms. You may represent these forms on the boards and via online RP, but they cannot be played in person due to the inability to physically represent something not-humanoid.<br />
<br />
3: Any other form of powers can be used, but the outcome of those effects are fully at the discretion of the defender/target of the power (for example, defending players can resist mentals with their willpower without consideration for other potential willpower use that same day). There can still be no permanent character sheet changes from forum roleplay.<br />
<br />
4: No changes of any kind can occur to anyone's character sheet on any these forums. Special events will not supersede this rule.<br />
<br />
5: Don't dictate the actions of or post on behalf of any character that does not belong to you.<br />
<br />
6: You can't have two characters that you are playing in the same thread.<br />
<br />
== Forum Role-Play and Character Knowledge ==<br />
<br />
Unless you have indicated in some way that your character is present in a scene, your character can't know what's going on in the forum roleplay. Even the open forums. They are open so anyone can participate, but if you're not there, you're...not there. The forum rules allow for self-only powers in all forums. If your character has Cloak, you have to post your character into the scene using Cloak. You never know who can see through it.<br />
<br />
<br />
== Forum Archiving ==<br />
<br />
After every game, the roleplay threads in the Seaton Carew forum will be archived to the "Roleplay Archive" forum. We will keep one set of archived threads from before the previous game.</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Forum_Roleplay&diff=671Forum Roleplay2014-04-06T19:01:00Z<p>Jamesa: </p>
<hr />
<div>== Introduction ==<br />
One of the common role-play opportunities between official events is participation in the role-playing threads on the [http://www.nwlarpers.org/forum/viewforum.php?f=12 forums] Below are the official rules for participating in the role-play threads on the forums. There are also some great [[tips | Forum Role-Play Tips ]] available for everyone to have a quality role-play experience.<br />
<br />
== Active Character Rules ==<br />
<br />
In order to play a character on the forums, you must have either played them at the last game you attended or have approval from the Character Guides.<br />
<br />
==Forum Role-Play Rules==<br />
<br />
1: Characters that have been vetted by a character guide to post but have not checked in at an event do not have an official character sheet. Therefore, they cannot use any powers. <br />
<br />
2: Only "Self" powers (Gauntlet Walk, shapeshifting etc) may be used on the Ushaw Moor RP boards. Shifter faction shapeshifting, and the Form of Beasts and Form of War powers may be used to represent creatures other than normal and war forms. You may represent these forms on the boards and via online RP, but they cannot be played in person due to the inability to physically represent something not-humanoid.<br />
<br />
3: Any other form of powers can be used, but the outcome of those effects are fully at the discretion of the defender/target of the power (for example, defending players can resist mentals with their willpower without consideration for other potential willpower use that same day). There can still be no permanent character sheet changes from forum roleplay.<br />
<br />
4: No changes of any kind can occur to anyone's character sheet on any these forums. Special events will not supersede this rule.<br />
<br />
5: Don't dictate the actions of or post on behalf of any character that does not belong to you.<br />
<br />
6: You can't have two characters that you are playing in the same thread.<br />
<br />
== Forum Role-Play and Character Knowledge ==<br />
<br />
Unless you have indicated in some way that your character is present in a scene, your character can't know what's going on in the forum roleplay. Even the open forums. They are open so anyone can participate, but if you're not there, you're...not there. The forum rules allow for self-only powers in all forums. If your character has Cloak, you have to post your character into the scene using Cloak. You never know who can see through it.<br />
<br />
<br />
== Forum Archiving ==<br />
<br />
After every game, the roleplay threads in the Seaton Carew forum will be archived to the "Roleplay Archive" forum. We will keep one set of archived threads from before the previous game.</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Vampire&diff=670Vampire2014-03-21T23:26:40Z<p>Jamesa: </p>
<hr />
<div>Playing a Vampire is generally considered one of the more challenging factions to play, and with good reason. The sun can kill them, for one, and it's around half the time. Each clan also has a weakness or curse inherent in them to deal with. Their society is based around Machiavellian politics which can be unkind to the unwary.<br />
<br />
So given this, why would you want to play a Vampire? Lots of reasons. Vampires lurk in all corners of civilization, stipulating the world into their immortal image and some players revel in the opportunity for the challenge. Vampire is a more socially dynamic game; some wish to play based on social interactions rather than physical ones. In Vampire, you're more likely to succeed based on your wits and charisma than your skill with a boffer weapon (but it helps!). Some people want to try out being a bit villainous for a while (which is available to all factions but has a special place among the leeches). Some can experience the opposite of that - a heroic character who has fallen to Caine's curse. Fallen heroes, vile politicians, brutish hunters of man and rapacious socialites... these and more are the archetypes available in Vampire.<br />
<br />
[[Vampire Clans]]<br />
<br />
[[Traditions of Caine |The Traditions of Caine]]<br />
<br />
[[Vampire Society]]<br />
<br />
[[Roads|The Roads]]<br />
<br />
[[The Beast]]<br />
<br />
[[Vampire Guide|Vampire: Player Tips]]<br />
<br />
[[Category:Vampire]]</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Foreigners&diff=669Foreigners2014-03-21T22:24:54Z<p>Jamesa: </p>
<hr />
<div>With the vast number of wars, conquests, skirmishes, and the occasional flat out slaughter that punctuates the Dark Ages, people who are different/foreign are viewed with suspicion. But the English have a special place in their heart for a few peoples in particular:<br />
<br />
==The Saracens==<br />
The Crusades are all about reclaiming the Holy Land from the Saracens, who today are known as Muslims. The history is long and bloody, and people likely know someone who was killed by a Saracen.<br />
<br />
==The Scottish==<br />
Durham's angry northern neighbors who in the past have frequently brought bloodshed in their wake.<br />
See [[The Kingdom of Alba (Scotland)]] for more information on Scotland.<br />
<br />
==The French==<br />
Oddly, as often as English Kings are related to French Kings, they keep going to war with each other. The French were considered untrustworthy cowards at best by the common folk.<br />
<br />
==The Romani==<br />
Wandering travelers with roots in central Asia. The [https://en.wikipedia.org/wiki/Romani_people Romani] people have barely begun showing up in Europe at this time. The appearance of of one of these exotic foreigners in the North of England is always strange. In later years, these people become known as "gypsies" as they make their way to England in larger numbers. The term "gypsy," once it does come into use is generally considered a pejorative that would be applied to the Romani people by outsiders; it is not a term that a self-respecting Romani would use to refer to themselves or their friends.</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Foreigners&diff=668Foreigners2014-03-21T22:24:13Z<p>Jamesa: </p>
<hr />
<div>With the vast number of wars, conquests, skirmishes, and the occasional flat out slaughter that punctuates the Dark Ages, people who are different/foreign are viewed with suspicion. But the English have a special place in their heart for a few peoples in particular:<br />
<br />
==The Saracens==<br />
The Crusades are all about reclaiming the Holy Land from the Saracens, who today are known as Muslims. The history is long and bloody, and people likely know someone who was killed by a Saracen.<br />
<br />
==The Scottish==<br />
Durham's angry northern neighbors who in the past have frequently brought bloodshed in their wake.<br />
See [[The Kingdom of Alba (Scotland)]] for more information on Scotland.<br />
<br />
==The French==<br />
Oddly, as often as English Kings are related to French Kings, they keep going to war with each other. The French were considered untrustworthy cowards at best by the common folk.<br />
<br />
==The Romani==<br />
Wandering travelers with roots in central Asia. The [[https://en.wikipedia.org/wiki/Romani_people Romani]] people have barely begun showing up in Europe at this time. The appearance of of one of these exotic foreigners in the North of England is always strange. In later years, these people become known as "gypsies" as they make their way to England in larger numbers. The term "gypsy," once it does come into use is generally considered a pejorative that would be applied to the Romani people by outsiders; it is not a term that a self-respecting Romani would use to refer to themselves or their friends.</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Fellowships&diff=666Fellowships2014-03-15T05:02:09Z<p>Jamesa: </p>
<hr />
<div>== Mystic Fellowships==<br />
<br />
Fellowships of Mages are established groups of magic wielders that have joined together. These can vary considerably, with a Cabal of a handful loosely organized for mutual protection to the larger, more organized Major Fellowships. Those joined together by shared magical practices have found and trained promising men and women in their traditions for centuries. These fellowships generally agree on the source and underpinnings of the magic they wield. Now, only six Major Fellowships remain.<br />
<br />
While new powers emerge, such as Christian faith, military might, and money, these established groups find themselves in danger of irrelevancy or persecution. <br />
<br />
The time when mages could proudly display their puissance is in the past. The Mages of the Fellowships work hard to maintain themselves and the knowledge they have collected over generations. They work increasingly in secret or on the fringes of society. <br />
<br />
Some fellowships retain their organization, doing what they can to keep a cohesive whole and dictating the actions of their members. <br />
<br />
[[Ahl-i-Batin]]<br />
<br />
[[Messianic Voices]]<br />
<br />
[[Old Faith]]<br />
<br />
[[Order of Hermes]]<br />
<br />
[[Spirit-Talker]]<br />
<br />
[[Valdaermen]]<br />
<br />
There is a seventh Fellowship, called the [[Circle Of Red]]. Little is known about them. Rumor has it that they wield amazing power, but some say they have paid for this magic at an unspeakable cost.<br />
<br />
[[Category:Mage]]<br />
[[Category:Sorcerer]]<br />
[[Category:Restricted]]</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Spirit-Talker&diff=665Spirit-Talker2014-03-15T04:54:08Z<p>Jamesa: </p>
<hr />
<div>Sobriquet – Seers, Mediums<br />
<br />
The Dark Medieval age is a haunted one. Supernatural beings both malevolent and benign interact with the world on a regular basis. This is an accepted fact of life. Both the Church and natural philosophers acknowledge the existence and power of incorporeal beings. This is especially true with "primitive" pagans, whose beliefs survive throughout Europe despite the rise of Christianity. Little wonder then that a Mystic Fellowship has arisen that seeks to communicate with and learn from these spiritual entities. <br />
<br />
Coming from many lands and societies, the Spirit-Talkers attempt to bridge the gap between the mortal and spirit worlds. At once feared and respected, these mages are becoming more and more uncommon, as a combination of civilization and reason denigrates their craft and weakens their numbers.<br />
<br />
The Spirit-Talkers possess no overarching organization. In this respect, they are very similar to the Old Faith, with whom they share many similarities. Indeed, these similarities lead many outsiders to confuse the two Mystic Fellowships, even though their natures and approach to magic are quite different. This lack of a unified structure on the model of the Order of Hermes or Messianic Voices does not mean that the Spirit-Talkers lack unity on the smaller scale, however. In many areas, even within Christendom, these mages wield considerable influence and are an integral part of society. It would thus be a mistake to dismiss them as mere “barbarian rabble,” as more than one Hermetic mage has done over the centuries.<br />
<br />
[[Category:Mage]]<br />
[[Category:Sorcerer]]<br />
[[Category:Fellowships]]<br />
[[Category:Restricted]]</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Order_of_Hermes&diff=664Order of Hermes2014-03-15T04:53:32Z<p>Jamesa: </p>
<hr />
<div>Sobriquet – Hermetics<br />
<br />
The Order of Hermes is a powerful and ancient tradition of mages, Indeed, its members claim it to be the most ancient of all such traditions (or even the only such tradition — all others being mere illusionists and charlatans). Although such claims can be taken merely as prideful boasts, they do not change the fact that the Order has accumulated a larger and more systematic collection of magical knowledge than any competing group in Europe, Africa, and Asia Minor. <br />
<br />
The Order of Hermes is as rigidly organized as any Mystic Fellowship in the Dark Medieval age, maybe more so. Even the Messianic Voices do not possess the same degree of centuries-old tradition and etiquette regarding the proper ordering of their affairs. This level of organization — and devotion to a "right" way of doing things —- has served the Order well over the years and allowed it to survive changing circumstances and even to flourish in the midst (if adversity. It has also held the Order back, preventing it from becoming as influential as it might otherwise have.<br />
<br />
The Order has two levels of organization. There are the Houses, magical schools within the Order, each characterized by its own style of spellcraft. <br />
<br />
There are also the levels of initiation, which all Houses share. The levels, in order from lowest to highest, are Apprentice, Disciple, Adept and Master. The Order has established very specific entry qualifications for each level of initiation, both to prevent unworthy candidates from acquiring knowledge beyond their capabilities and to strengthen the Order as a whole. Although renowned as fractious — which they are — Hermetic mages nevertheless possess a high degree of loyalty to their fellows, even those of other Houses.<br />
<br />
Very few apprentices enter the Order of Hermes of their own accord. That is, they do not seek out membership, as the Order keeps a low profile, especially since the ascendancy of the Messianic Voices. Consequently, Hermetic mages seek out those whom they believe to possess the requisite intelligence and will to master the elements of the Art (as the Order calls magic). Because the Order has well-established contacts in universities and other places of learning, many new apprentices come from such backgrounds. Of course, that's far from a universal statement. Hermetic mages have occasionally drawn their apprentices from rural backgrounds, although the likelihood is much smaller.<br />
<br />
One Hermetic House, [[Tremere | House Tremere]], fell to blood magic. The Order of Hermes is aware of this abomination, but have found, so far, very little way of stopping it.<br />
<br />
[[Category:Mage]]<br />
[[Category:Sorcerer]]<br />
[[Category:Fellowships]]<br />
[[Category:Restricted]]</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Old_Faith&diff=663Old Faith2014-03-15T04:52:28Z<p>Jamesa: </p>
<hr />
<div>Sobriquet – Pagans<br />
<br />
The Dark Medieval age may be a time of Christian ascendancy, but the old habits die hard. Even in the 13th century, there are nations in Europe that have not yet succumbed to the power of the Church, such as Lithuania and its Baltic neighbors. Despite the determined efforts of priests and kings, paganism remains a vital part of human society, providing what Christianity cannot: comfort, tangible benefits and a connection to the past. <br />
<br />
Where there is paganism, there is the Old Faith, a loose collection of mages wheeling to their ancestral magical traditions in the face of growing Christian might. Part freedom fighters and part stewards tit the past, mages of the Old Faith fight a losing battle against those who can see nothing of value in the beliefs and rites that have sustained rural folk for thousands of years. For them, the end of the world is now.<br />
<br />
The Old Faith's constituent groups all share legends of how a god or gods granted them their unique vision and gifted them with the ability to shape the world according to their wishes. Although the details differ from group to group, a common thread among them is that the gift of magical ability is conditional on its practitioner using it to bring humanity closer to the rhythms and pulse of life itself, the highest achievement of the divine. This belief forms the basis on which later groups — and the Old Faith itself — were formed.<br />
<br />
[[Category:Mage]]<br />
[[Category:Sorcerer]]<br />
[[Category:Fellowships]]<br />
[[Category:Restricted]]</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Messianic_Voices&diff=662Messianic Voices2014-03-15T04:51:32Z<p>Jamesa: </p>
<hr />
<div>Sobriquet – The Blessed<br />
<br />
If God became human for the good of mankind, could the Blessed Man not become like God? <br />
<br />
Time stands still for no one. The oppressed of one age may become the mighty of another. So it was with the Messianic Voices. Once they were but one small note within a much larger chorus. Yet, their persistence and their faith in the Son of God proved capable of moving mountains. Whereas more respectable religious mages were consumed with their own private struggles, the Messianics grew stronger and their zeal spread like wildfire, winning an empire to the cause of Christ. Many are descendants of converted Jews and Romans during the time of the Apostles, but Blessed really came into power during the Crusades.<br />
<br />
Oppressed no longer, the Messianic Voices shaped an entire culture with their songs of praise to God Almighty. More so than any other group of mages, they hold the Dark Medieval age in their hands—for good or for ill. <br />
<br />
Initially, the faithful made few attempts to interact with other mages, believing them corrupted by evil and drawn to sin. In time they realized that they had to engage the world in order to win souls for Christ and his Church. As much as they feared the taint they might acquire as a result of entering the world that surrounded them, they also knew it was necessary to ensure the ultimate conclusion of God's plan for mankind. <br />
<br />
There are some who believe exclusively in the power and might of God Almighty, and the sacrifice and power of the Blessed Virgin and Jesus Christ. However, there are some of this sect who believe in a more generic "One God", a being of supreme sovereignty that is beyond understanding.<br />
<br />
[[Category:Mage]]<br />
[[Category:Sorcerer]]<br />
[[Category:Fellowships]]<br />
[[Category:Restricted]]</div>Jamesahttp://shadowaccord.nwlarpers.org/index.php?title=Messianic_Voices&diff=661Messianic Voices2014-03-15T04:51:10Z<p>Jamesa: </p>
<hr />
<div>==Messianic Voices==<br />
<br />
Sobriquet – The Blessed<br />
<br />
If God became human for the good of mankind, could the Blessed Man not become like God? <br />
<br />
Time stands still for no one. The oppressed of one age may become the mighty of another. So it was with the Messianic Voices. Once they were but one small note within a much larger chorus. Yet, their persistence and their faith in the Son of God proved capable of moving mountains. Whereas more respectable religious mages were consumed with their own private struggles, the Messianics grew stronger and their zeal spread like wildfire, winning an empire to the cause of Christ. Many are descendants of converted Jews and Romans during the time of the Apostles, but Blessed really came into power during the Crusades.<br />
<br />
Oppressed no longer, the Messianic Voices shaped an entire culture with their songs of praise to God Almighty. More so than any other group of mages, they hold the Dark Medieval age in their hands—for good or for ill. <br />
<br />
Initially, the faithful made few attempts to interact with other mages, believing them corrupted by evil and drawn to sin. In time they realized that they had to engage the world in order to win souls for Christ and his Church. As much as they feared the taint they might acquire as a result of entering the world that surrounded them, they also knew it was necessary to ensure the ultimate conclusion of God's plan for mankind. <br />
<br />
There are some who believe exclusively in the power and might of God Almighty, and the sacrifice and power of the Blessed Virgin and Jesus Christ. However, there are some of this sect who believe in a more generic "One God", a being of supreme sovereignty that is beyond understanding.<br />
<br />
[[Category:Mage]]<br />
[[Category:Sorcerer]]<br />
[[Category:Fellowships]]<br />
[[Category:Restricted]]</div>Jamesa