Disquiet (Power)

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DISQUIET (MENTAL)
Cost: 1 energy
Call: “Disquiet”
This power will immediately end Frenzy in the target, regardless of the immunity to mentals that is normally granted by Frenzy. Additionally, a target will not be able to Frenzy for the duration of this power.

Effect Type[edit]

As per the Core Rules..

MENTAL ATTACK
The effect of a mental attack lasts for 10 minutes. These mind-altering attacks are issued with a sig call given within 10 feet of the target. The caster of a mental power must clearly indicate her target in such a way that the target understands the attack is directed at him. A touch may be used to indicate a target, but this touch is considered IG. A target may not willfully ignore an attacker as a way of avoiding her attack.

The sig call for a mental attack is OOG, but may include some words that are spoken IG in the character’s own voice. The target or any witnesses are not aware that a power has been used. Some mental attacks target a 10-foot circle around the caster, signified by the caster spreading her hands to either side as she says the sig call with a “mass” <Meta> call. The caster may end an active mental she caused by touching the target and saying “release <power>” spoken OOG. The target may break a mental power at any time by spending a willpower and saying “resist”. The resist call is OOG.

A mental attack with the Conditioning modifier cannot be resisted or broken with willpower.

If a second mental attack is landed while another is still active, the second attack takes effect, and the first is broken.

Addendum: Mass powers only affect the realm that the caster is in unless the Breach meta call is used. Mass powers will hit targets that are cloaked.