Difference between revisions of "Star Acting Chief Executive Hogg Resigns"

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<br>Doucet sees possibilities for more game-centric ways of using that, to detect ghosts in a game, for instance. "It's always important that these things are not just gimmicks or one-shot things, but can be built upon," he says.<br><br>Some of Doucet's early experiments with the adaptive triggers showcased surprising levels of realism. "We had a demo we didn't put in the game, but it was a hand. You could kind of open and close it," Doucet says. The hand would be able to grab different objects and crush things like glass balls. You could also pick up a fish.<br><br>A lab to showcase magical possibilities While Astro's Playroom is clearly made to entertain PS5 owners, Doucet's team has used its experiments to showcase ideas for developers, too, as part of their role exploring how to make the most of Sony's new hardware. <br><br>Sadly in February it was revealed Pager had died and the Physicians Committee for Responsible Medicine (PCRM) lodged a complaint with the US Department of Agriculture, alleging several counts of animal abuse between 2017 and 2020, involving test monkeys owned by Neuralink.<br>Tottenham fitness coach Gian Piero Ventrone dies suddenly... Harry Kane leads tributes to Tottenham fitness coach Gian... Antonio Conte's pre-match press conference is cancelled... MATT BARLOW: Nicknamed 'The Marine', Gian Piero Ventrone was...<br><br>Musk shared news of the Halloween event on Twitter, no other details were included, but it follows rumors that Neuralink has offered to buy its rival Synchron, which recently completed the first brain-chip in a human.<br>They claimed the macaque monkeys, housed at a University of California Davis research facility, were subject to experiments that amounted to torture, with evidence of rashes, self-mutilation and brain hemorrhages seen in documentation.<br><br>Neuralink is reportedly looking to explore a deal with Synchron that successfully implanted a chip into a severely paralyzed ALS patient in July, four people who work or have worked at Neuralink told Reuters Monday.<br><br>Elon Musk announced his Neuralink is hosting a ‘show and tell' progress event on October 31, which will be the first progress update since the world watched a brain-chipped monkey play a video game with its mind in April 2021 - this animal later died during testing.<br><br>'I cannot put in enough words my gratitude to you, and how much I owe to you. We will miss you so, so much. Thank you for everything my friend. I am sending all of my love to you and all of your family.'<br><br>A playground of demos "A lot of games usually come from a narrative or a desire to tell a particular story. And in our case, the story is all about the mechanical device and its possibilities," Nicolas Doucet, Creative Director at Sony's Japan Studio, says about Team Asobi and how it made Astro's Playroom.<br><br>Team Asobi was sent its first DualSense prototypes back around early 2018, says Doucet, when the group was still busy making the PlayStation VR game Astro Bot Rescue Mission (which is one of my favorite PSVR games of all time). A dedicated DualSense team split off and started brainstorming clever things the controller could do.<br><br>There aren't that many PlayStation 5 games that make the most of the DualSense feedback and triggers at the moment: Sony's Spider-Man: Miles Morales uses the subtle haptics a lot as a type of Spidey-sense, but not necessarily to transform gameplay. But those moments could come. It might take developers like Team Asobi to show the way, especially when a possible PSVR 2 arrives.<br><br>Gaming hardware that reaches out and surprises is pretty rare. Usually, it's Nintendo's domain: the detaching, docking, transforming Switch, or the Wii's free-wheeling controllers. The Oculus Quest and PlayStation VR are pretty astonishing. Add to that list the PlayStation 5's magical new version of its controller, now called DualSense instead of the older DualShock designation. <br><br>"We started going out to third-party publishers, developers who also work on PlayStation or plan to make PlayStation games, which is why [we made] some of the choices we made about the tech demos," says Doucet. "We had one where you could bounce a ball and the ball could be a basketball, football, volleyball, ping pong ball. And they were all different expressions by the way they were bouncing back and the way the trigger would behave. And we did that because, we thought, well, we're not making a sports game. But you know, there are people where the ball physics and ball behavior is quintessential to the experience. So let's have this kind of demo and see how far we can push out and that goes up to them. And they can sort of get inspired."<br><br>PS5 Review:  [https://rover-it.me/bitrix/redirect.php?goto=http://22Fs.de/wiki/index.php?title=Samantha_Mumba_And_Tara_Reid_Pose_At_The_House_Of_Barrie_Opening_In_LA pkvgames] Exclusive Games Power Sony's Sky-High Console <br> Xbox Series X Review: Game Pass Is the Secret Weapon <br> Xbox Series S Review: Making Next-Gen Gaming More Affordable <br> Meta Quest 2: Facebook's VR Headset Feels Too Good to Be True <br> Nintendo Switch OLED Review: Not Quite Different Enough <br><br> <br> The PlayStation 5 is a graphically overloaded console with lots of potential, but its standout feature is clearly the upgraded DualSense. Launching Astro's Playroom, the game preinstalled on the PS5, you get a showcase of what it can do. Its triggers stop and start to make it seem like you're gripping ledges or pulling back bowstrings. Walking across ice, the controller tinkles and taps just perfectly to make it seem like I can feel the crunchy surface. The DualSense's vibrational haptics really do create moments where I can almost touch the game.<br>
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<br>CAGUA, Venezuela, Sept 1(Reuters) - Gamer Gabriel Parra was ecstatic to see himself hailed as the "Venezuelan star" after scoring the fastest time in an international Formula 1 eSports racing competition in May.<br><br>"The truth is that when I saw the result... it was something magical, surprising, a dream I always had as a child that came true," said 23-year-old Parra, who lives in central-Venezuela's Aragua state, and started playing video games at the age of four.<br><br>Pressure builds on West Brom boss Steve Bruce after their... Preston 1-0 West Brom: Steve Bruce on the brink after Emil... With eight managers sacked inside the first 11 games - this... EXCLUSIVE: 'It was hard and I did wonder if I had made a...<br><br>"It's kind of a trinity between what you feel, what you hear, from the controller especially and what you see on the screen. And your brain is really fooled into believing these. And the way you weight all these three elements is very important," says Doucet.<br><br>Sony has leaned on its own creative team to showcase the possibilities. Japan Studios' Team Asobi has made games showcasing the PlayStation 4's camera and PlayStation VR headset, and Astro's Playroom does the same for the PS5. It's as much a tutorial for new owners as it is an inspirational attempt to spark what other game developers could do next.<br><br>Last week memory chip maker Micron Technology warned of tougher times and said it was cutting its capex investments in fiscal 2023 by over 30% to a total of $8 billion. Nvidia Corp and Intel Corp both delivered much worse than expected earnings in their latest reports.<br><br>There aren't that many PlayStation 5 games that make the most of the DualSense feedback and triggers at the moment: Sony's Spider-Man: Miles Morales uses the subtle haptics a lot as a type of Spidey-sense, but not necessarily to transform gameplay. But those moments could come. It might take developers like Team Asobi to show the way, especially when a possible PSVR 2 arrives.<br><br>The dream of earning a living as a professional gamer is particularly resonant for many young people in Venezuela given the sparse opportunities otherwise available in a country with a minimum monthly salary equivalent to about $22 a month.<br><br>Having secured an astonishing deal, reportedly worth £150 million over ten years, to act as a global ambassador for the wealthiest state on earth, he was there as the ‘face' of the World Cup, which opens here — amid huge controversy — on November 20.<br><br>Team Asobi was sent its first DualSense prototypes back around early 2018, says Doucet, when the group was still busy making the PlayStation VR game Astro Bot Rescue Mission (which is one of my favorite PSVR [http://shadowaccord.nwlarpers.org/index.php?title=Julia_Fox_Puts_On_An_Extremely_Racy_Display_During_Milan_Fashion_Week pkv Games] of all time). A dedicated DualSense team split off and started brainstorming clever things the controller could do.<br><br>"There are a lot of interested people, there is a lot of talent here in Venezuela, a lot of players," said Abreu.<br>(Reporting by Deisy Buitrago in Cagua; Writing by Steven Grattan; Editing by Christian Plumb, Alexandra Hudson)<br><br>Those crazy triggers: Rock climbing, squishy fish I was particularly surprised by how the PS5's triggers can stop midway, vibrating with feedback but also seemingly transforming based on what you're contacting. The closest thing the PS5 does to simulating touch happens when rock climbing in Astro's Playroom, where the triggers give feedback and even lock in to create the feel of a ledge. <br><br>Runaway inflation and the reopening of offices and schools have led people to spend less on PCs than they did during lockdowns when many bought computers for work and school as they stayed home during the pandemic.<br><br>Bruce, 61, told the fan to act like a 'grown man' after he was 'shouting and bawling', while the fan claimed Bruce's son, Alex, who is first team assistant coach, raised his middle finger at him from the team bus.<br><br>The first time I picked up the PlayStation 5 DualSense controller, I thought: it's like a little living thing in my hands. I was playing Astro's Playroom, a free PS5 game designed to highlight the new controller's features. But, I also wondered: How many other PS5 games are going to take advantage of its wild, subtle features?<br><br>But how many games will showcase these new features and will developers take the time? New interfaces are risky. Sometimes, as was the case with the Nintendo Wii, Wii U and even the Joy-Cons on the Switch, it's not easy to get other games to come aboard.<br><br>Professional gamers who aspire to become international superstars train an average of 40 hours a week. It's a dream job for many teenagers, offering such advantages of recurring income, the ability to work from home and combining hobby with career.<br><br>"We started going out to third-party publishers, developers who also work on PlayStation or plan to make PlayStation games, which is why [we made] some of the choices we made about the tech demos," says Doucet. "We had one where you could bounce a ball and the ball could be a basketball, football, volleyball, ping pong ball. And they were all different expressions by the way they were bouncing back and the way the trigger would behave. And we did that because, we thought, well, we're not making a sports game. But you know, there are people where the ball physics and ball behavior is quintessential to the experience. So let's have this kind of demo and see how far we can push out and that goes up to them. And they can sort of get inspired."<br>

Latest revision as of 10:34, 15 November 2022


CAGUA, Venezuela, Sept 1(Reuters) - Gamer Gabriel Parra was ecstatic to see himself hailed as the "Venezuelan star" after scoring the fastest time in an international Formula 1 eSports racing competition in May.

"The truth is that when I saw the result... it was something magical, surprising, a dream I always had as a child that came true," said 23-year-old Parra, who lives in central-Venezuela's Aragua state, and started playing video games at the age of four.

Pressure builds on West Brom boss Steve Bruce after their... Preston 1-0 West Brom: Steve Bruce on the brink after Emil... With eight managers sacked inside the first 11 games - this... EXCLUSIVE: 'It was hard and I did wonder if I had made a...

"It's kind of a trinity between what you feel, what you hear, from the controller especially and what you see on the screen. And your brain is really fooled into believing these. And the way you weight all these three elements is very important," says Doucet.

Sony has leaned on its own creative team to showcase the possibilities. Japan Studios' Team Asobi has made games showcasing the PlayStation 4's camera and PlayStation VR headset, and Astro's Playroom does the same for the PS5. It's as much a tutorial for new owners as it is an inspirational attempt to spark what other game developers could do next.

Last week memory chip maker Micron Technology warned of tougher times and said it was cutting its capex investments in fiscal 2023 by over 30% to a total of $8 billion. Nvidia Corp and Intel Corp both delivered much worse than expected earnings in their latest reports.

There aren't that many PlayStation 5 games that make the most of the DualSense feedback and triggers at the moment: Sony's Spider-Man: Miles Morales uses the subtle haptics a lot as a type of Spidey-sense, but not necessarily to transform gameplay. But those moments could come. It might take developers like Team Asobi to show the way, especially when a possible PSVR 2 arrives.

The dream of earning a living as a professional gamer is particularly resonant for many young people in Venezuela given the sparse opportunities otherwise available in a country with a minimum monthly salary equivalent to about $22 a month.

Having secured an astonishing deal, reportedly worth £150 million over ten years, to act as a global ambassador for the wealthiest state on earth, he was there as the ‘face' of the World Cup, which opens here — amid huge controversy — on November 20.

Team Asobi was sent its first DualSense prototypes back around early 2018, says Doucet, when the group was still busy making the PlayStation VR game Astro Bot Rescue Mission (which is one of my favorite PSVR pkv Games of all time). A dedicated DualSense team split off and started brainstorming clever things the controller could do.

"There are a lot of interested people, there is a lot of talent here in Venezuela, a lot of players," said Abreu.
(Reporting by Deisy Buitrago in Cagua; Writing by Steven Grattan; Editing by Christian Plumb, Alexandra Hudson)

Those crazy triggers: Rock climbing, squishy fish I was particularly surprised by how the PS5's triggers can stop midway, vibrating with feedback but also seemingly transforming based on what you're contacting. The closest thing the PS5 does to simulating touch happens when rock climbing in Astro's Playroom, where the triggers give feedback and even lock in to create the feel of a ledge. 

Runaway inflation and the reopening of offices and schools have led people to spend less on PCs than they did during lockdowns when many bought computers for work and school as they stayed home during the pandemic.

Bruce, 61, told the fan to act like a 'grown man' after he was 'shouting and bawling', while the fan claimed Bruce's son, Alex, who is first team assistant coach, raised his middle finger at him from the team bus.

The first time I picked up the PlayStation 5 DualSense controller, I thought: it's like a little living thing in my hands. I was playing Astro's Playroom, a free PS5 game designed to highlight the new controller's features. But, I also wondered: How many other PS5 games are going to take advantage of its wild, subtle features?

But how many games will showcase these new features and will developers take the time? New interfaces are risky. Sometimes, as was the case with the Nintendo Wii, Wii U and even the Joy-Cons on the Switch, it's not easy to get other games to come aboard.

Professional gamers who aspire to become international superstars train an average of 40 hours a week. It's a dream job for many teenagers, offering such advantages of recurring income, the ability to work from home and combining hobby with career.

"We started going out to third-party publishers, developers who also work on PlayStation or plan to make PlayStation games, which is why [we made] some of the choices we made about the tech demos," says Doucet. "We had one where you could bounce a ball and the ball could be a basketball, football, volleyball, ping pong ball. And they were all different expressions by the way they were bouncing back and the way the trigger would behave. And we did that because, we thought, well, we're not making a sports game. But you know, there are people where the ball physics and ball behavior is quintessential to the experience. So let's have this kind of demo and see how far we can push out and that goes up to them. And they can sort of get inspired."