Difference between revisions of "Avert (Power)"

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  | Call          = “Avert”
 
  | Call          = “Avert”
 
  | Description  = Caster holds out his hand with his palm facing the target and says “Avert”. While the caster has her hand raised and palm facing the target, the target may not advance towards the caster unless the caster is more than 10 feet away from the target. Only one target may be averted at any time. This power ends immediately if the caster lowers his hand.
 
  | Description  = Caster holds out his hand with his palm facing the target and says “Avert”. While the caster has her hand raised and palm facing the target, the target may not advance towards the caster unless the caster is more than 10 feet away from the target. Only one target may be averted at any time. This power ends immediately if the caster lowers his hand.
| Addendum      = Test
 
 
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! colspan="2" style="text-align: center; font-weight: bold; background: #FFD699; font-size: 110%; padding: 5px;" | Addendum (12/11/13)
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| colspan="2" style="text-align: left; background: #FFFCF7; padding: 5px;" | While in the realm you may add the “Breach” meta call to target a character in the umbra if you have the [[Umbra Sight]] power. The target may not attack the caster of this power.
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{{RulesDEF_Mental}}
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[[Category:Mental]]

Latest revision as of 22:26, 2 July 2015

AVERT (MENTAL)
Cost: 1 Energy
Call: “Avert”
Caster holds out his hand with his palm facing the target and says “Avert”. While the caster has her hand raised and palm facing the target, the target may not advance towards the caster unless the caster is more than 10 feet away from the target. Only one target may be averted at any time. This power ends immediately if the caster lowers his hand.
Addendum (12/11/13)
While in the realm you may add the “Breach” meta call to target a character in the umbra if you have the Umbra Sight power. The target may not attack the caster of this power.

Effect Type[edit]

As per the Core Rules..

MENTAL ATTACK
The effect of a mental attack lasts for 10 minutes. These mind-altering attacks are issued with a sig call given within 10 feet of the target. The caster of a mental power must clearly indicate her target in such a way that the target understands the attack is directed at him. A touch may be used to indicate a target, but this touch is considered IG. A target may not willfully ignore an attacker as a way of avoiding her attack.

The sig call for a mental attack is OOG, but may include some words that are spoken IG in the character’s own voice. The target or any witnesses are not aware that a power has been used. Some mental attacks target a 10-foot circle around the caster, signified by the caster spreading her hands to either side as she says the sig call with a “mass” <Meta> call. The caster may end an active mental she caused by touching the target and saying “release <power>” spoken OOG. The target may break a mental power at any time by spending a willpower and saying “resist”. The resist call is OOG.

A mental attack with the Conditioning modifier cannot be resisted or broken with willpower.

If a second mental attack is landed while another is still active, the second attack takes effect, and the first is broken.

Addendum: Mass powers only affect the realm that the caster is in unless the Breach meta call is used. Mass powers will hit targets that are cloaked.