Difference between revisions of "Light Sword (Power)"
m (Ian moved page Light Sword to Light Sword (Power)) |
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| Description = You may add the Light <type> onto a single damage call. This may only be used with melee weapons. | | Description = You may add the Light <type> onto a single damage call. This may only be used with melee weapons. | ||
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+ | {{Template:RulesDEF_Damage}} | ||
+ | [[Category:Damage]] |
Revision as of 01:46, 3 July 2015
LIGHT SWORD (DAMAGE [TYPE]) | |
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Cost: | 1 energy |
Call: | “Light <damage number>” |
You may add the Light <type> onto a single damage call. This may only be used with melee weapons. |
Effect Type
As per the Core Rules..
DAMAGE ATTACK | |
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Typically issued by boffers and thrown packets (seen IG as a ball of the <type> of attack) with a number in the signature call. Damage attacks instantly lower health levels at the rate spoken in the signature call, such as “Fire 3”. If a number is not included with the sig call it is assumed to be no damage. You can always call a number less than your maximum, including zero. If a source of damage is considered aggravated, it will also reduce maximum health by 1 per hit if the target loses health levels to the attack.
To defend against this kind of attack, dodge out of the way, block with a shield, block the blow with your boffer, or allow your opponent to strike you and use a power/appropriate magical item to resist the blow. You are considered hit if you feel the boffer weapon hit you, it did not contact your boffer or shield during the swing, and you do not use a power to resist. |