Difference between revisions of "Frenzy (Power)"
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| Description = The target enters an attack frenzy without losing virtue (see [[Core_Rules#Frenzy|Attack Frenzy]]). | | Description = The target enters an attack frenzy without losing virtue (see [[Core_Rules#Frenzy|Attack Frenzy]]). | ||
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− | == Tainted == | + | == Tainted Frenzy (Power) == |
− | + | This alternative version of Frenzy functions the same as the description above, except with the addition of the <Taint> meta-call (Thus: "Tainted Frenzy") which additionally [[Core_Rules#Taint|Taints]] the target. | |
{{Template:RulesDEF_Touch}} | {{Template:RulesDEF_Touch}} | ||
[[Category:Touch]] | [[Category:Touch]] |
Revision as of 23:38, 3 July 2015
FRENZY (TOUCH) | |
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Cost: | 1 Energy |
Call: | “Frenzy” |
The target enters an attack frenzy without losing virtue (see Attack Frenzy). |
Tainted Frenzy (Power)
This alternative version of Frenzy functions the same as the description above, except with the addition of the <Taint> meta-call (Thus: "Tainted Frenzy") which additionally Taints the target.
Effect Type
As per the Core Rules..
TOUCH | |
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Touch powers are delivered by a single sig call (no counting) and a touch of the hand. The effect length is determined by the power, though many happen instantaneously. Touch powers can be resisted by spending a willpower and saying “resist”. |