Difference between revisions of "Frenzy (Power)"

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(Tainted)
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  | Description  = The target enters an attack frenzy without losing virtue (see [[Core_Rules#Frenzy|Attack Frenzy]]).
 
  | Description  = The target enters an attack frenzy without losing virtue (see [[Core_Rules#Frenzy|Attack Frenzy]]).
 
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== Tainted ==
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== Tainted Frenzy (Power) ==
The tainted version of this power,'''Tainted Frenzy''', functions the same as the description above, except with the addition of the <Taint> meta-call which additionally [[Core_Rules#Taint|Taints]] the target.
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This alternative version of Frenzy functions the same as the description above, except with the addition of the <Taint> meta-call (Thus: "Tainted Frenzy") which additionally [[Core_Rules#Taint|Taints]] the target.
 
{{Template:RulesDEF_Touch}}
 
{{Template:RulesDEF_Touch}}
 
[[Category:Touch]]
 
[[Category:Touch]]

Revision as of 23:38, 3 July 2015

FRENZY (TOUCH)
Cost: 1 Energy
Call: “Frenzy”
The target enters an attack frenzy without losing virtue (see Attack Frenzy).

Tainted Frenzy (Power)

This alternative version of Frenzy functions the same as the description above, except with the addition of the <Taint> meta-call (Thus: "Tainted Frenzy") which additionally Taints the target.

Effect Type

As per the Core Rules..

TOUCH
Touch powers are delivered by a single sig call (no counting) and a touch of the hand. The effect length is determined by the power, though many happen instantaneously. Touch powers can be resisted by spending a willpower and saying “resist”.