Difference between revisions of "Hypnotism (Power)"

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  | Cost          = None
 
  | Cost          = None
 
  | Call          = “Hypnotism”
 
  | Call          = “Hypnotism”
  | Description  = After spending at least 60 uninterrupted seconds conversing with a target, you may activate this power. The target will enter a trance in which she will do nothing other than truthfully answer all questions asked by the caster per character knowledge. This power ends if the caster looks away from the target, moves out of mental range, activates any other power, or if the caster or target is attacked. All events that take place while under the effects of this power are removed from character knowledge.
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  | Description  = After spending at least 60 uninterrupted seconds conversing with a target, you may activate this power. The target will enter a trance in which she will do nothing other than truthfully answer all questions asked by the caster per character knowledge.  
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This power ends if the caster looks away from the target, moves out of mental range, activates any other power, or if the caster or target is attacked. All events that take place while under the effects of this power are removed from [[Core_Rules#In-Game_Information|character knowledge]].
 
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{{Template:RulesDEF_Mental}}
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[[Category:Mental]]

Latest revision as of 01:38, 4 July 2015

HYPNOTISM (MENTAL)
Cost: None
Call: “Hypnotism”
After spending at least 60 uninterrupted seconds conversing with a target, you may activate this power. The target will enter a trance in which she will do nothing other than truthfully answer all questions asked by the caster per character knowledge.

This power ends if the caster looks away from the target, moves out of mental range, activates any other power, or if the caster or target is attacked. All events that take place while under the effects of this power are removed from character knowledge.

Effect Type[edit]

As per the Core Rules..

MENTAL ATTACK
The effect of a mental attack lasts for 10 minutes. These mind-altering attacks are issued with a sig call given within 10 feet of the target. The caster of a mental power must clearly indicate her target in such a way that the target understands the attack is directed at him. A touch may be used to indicate a target, but this touch is considered IG. A target may not willfully ignore an attacker as a way of avoiding her attack.

The sig call for a mental attack is OOG, but may include some words that are spoken IG in the character’s own voice. The target or any witnesses are not aware that a power has been used. Some mental attacks target a 10-foot circle around the caster, signified by the caster spreading her hands to either side as she says the sig call with a “mass” <Meta> call. The caster may end an active mental she caused by touching the target and saying “release <power>” spoken OOG. The target may break a mental power at any time by spending a willpower and saying “resist”. The resist call is OOG.

A mental attack with the Conditioning modifier cannot be resisted or broken with willpower.

If a second mental attack is landed while another is still active, the second attack takes effect, and the first is broken.

Addendum: Mass powers only affect the realm that the caster is in unless the Breach meta call is used. Mass powers will hit targets that are cloaked.