Difference between revisions of "Realm Grasp (Power)"

From Shadow Accord
Jump to: navigation, search
(Created page with "{{Template:Powers | Power Name = REALM GRASP (SELF) | Cost = 1 Energy | Call = “Breach” | Description = The caster may use this power to pick up...")
 
(FAQ)
 
(8 intermediate revisions by the same user not shown)
Line 5: Line 5:
 
  | Description  = The caster may use this power to pick up an object in the Realm or open an unlocked door while he is in the Umbra.
 
  | Description  = The caster may use this power to pick up an object in the Realm or open an unlocked door while he is in the Umbra.
 
}}
 
}}
 +
{| class="wikitable" style="text-align:center; width:400px; border: 2px solid #ff6600; margin: 1em auto 1em auto;"
 +
! colspan="2" style="text-align: center; font-weight: bold; background: #FFD699; font-size: 110%; padding: 5px;" | Addendum (12/11/13)
 +
|-
 +
| colspan="2" style="text-align: left; background: #FFFCF7; padding: 5px;" | May be used to open doors, but this still requires energy.
 +
|}
 +
{{Template:RulesDEF_Self}}
 +
==FAQ==
 +
{{Template:FAQbox
 +
| Question = If there are several small items in a container, and the container is a Relic, can all of them items be picked up by someone in the umbra, or does each small item need its own relic tag?
 +
| Answer  = Small items that are part of a set, like dice, cards, etc. can be assumed to be part of the same relic as their container - but they should be kept close to their container when removed.
 +
 +
This is not to mean you can tag a belt pouch to make various odds and ends within relics. Your pet rock will need its own tag.
 +
 +
'''Further Clarification:'''
 +
 +
Items in a character's direct possession remain with them in the umbra so long as they remain on their person or in their hand. That is how it currently works, relic or no.
 +
 +
Relic containers can be freely picked up while containing miscellaneous items, but those items aren't considered to be umbral unless the container is in the possession of a character in the umbra.
 +
 +
Items can not be taken from a freestanding relic container by a character in the umbra, unless they have Realm Grasp.
 +
 +
Relic containers do not convey relic status to its contents, unless they are small items that are part of a set.
 +
 +
If you have a relic pouch full of non-relic stuff, you can pick up the pouch and take the stuff out. The "stuff" is not considered relic, however, unless it conforms to the things mentioned above.
 +
 +
If you use [[Move Object]] to put stuff into a relic pouch, you can then pick the stuff up in the pouch.
 +
 +
The same goes for using Realm Grasp on non-relic pouches.
 +
 +
But try not to abuse this. Using Move Object 6 times to move six coins into a relic pouch is fine. Using Move Object 1 time to move a stick that you then use to move coins into a pouch is also fine, just keep in mind the rules of Move Object.
 +
 +
Using Move Object one time to try and move coins in a way that they fall into your outstretched palm to get around needing Realm Grasp is not ok.
 +
}}
 +
{{Template:FAQbox
 +
| Question = If I am in the Umbra and use Realm Grasp to pick up a pile of coins in one swipe, how much energy have I spent? One for each coin or one per grab?
 +
| Answer  = Each loose coin requires its own Realm Grasp.
 +
 +
Mortal money favors the realm, and is not easily pulled across the gauntlet.
 +
}}
 +
[[Category:Self]]

Latest revision as of 00:09, 11 July 2015

REALM GRASP (SELF)
Cost: 1 Energy
Call: “Breach”
The caster may use this power to pick up an object in the Realm or open an unlocked door while he is in the Umbra.
Addendum (12/11/13)
May be used to open doors, but this still requires energy.

Effect Type[edit]

As per the Core Rules..

SELF
Powers that only affect the user, or the user and other voluntary targets. You may have as many self powers active at a time as you wish.

FAQ[edit]

If there are several small items in a container, and the container is a Relic, can all of them items be picked up by someone in the umbra, or does each small item need its own relic tag?

Small items that are part of a set, like dice, cards, etc. can be assumed to be part of the same relic as their container - but they should be kept close to their container when removed.

This is not to mean you can tag a belt pouch to make various odds and ends within relics. Your pet rock will need its own tag.

Further Clarification:

Items in a character's direct possession remain with them in the umbra so long as they remain on their person or in their hand. That is how it currently works, relic or no.

Relic containers can be freely picked up while containing miscellaneous items, but those items aren't considered to be umbral unless the container is in the possession of a character in the umbra.

Items can not be taken from a freestanding relic container by a character in the umbra, unless they have Realm Grasp.

Relic containers do not convey relic status to its contents, unless they are small items that are part of a set.

If you have a relic pouch full of non-relic stuff, you can pick up the pouch and take the stuff out. The "stuff" is not considered relic, however, unless it conforms to the things mentioned above.

If you use Move Object to put stuff into a relic pouch, you can then pick the stuff up in the pouch.

The same goes for using Realm Grasp on non-relic pouches.

But try not to abuse this. Using Move Object 6 times to move six coins into a relic pouch is fine. Using Move Object 1 time to move a stick that you then use to move coins into a pouch is also fine, just keep in mind the rules of Move Object.

Using Move Object one time to try and move coins in a way that they fall into your outstretched palm to get around needing Realm Grasp is not ok.


If I am in the Umbra and use Realm Grasp to pick up a pile of coins in one swipe, how much energy have I spent? One for each coin or one per grab?

Each loose coin requires its own Realm Grasp.

Mortal money favors the realm, and is not easily pulled across the gauntlet.