Difference between revisions of "Obedience (Power)"
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| Power Name = OBEDIENCE (MENTAL) | | Power Name = OBEDIENCE (MENTAL) | ||
| Cost = 1 Energy | | Cost = 1 Energy | ||
− | | Call = “Obedience <action>” or “Obedience <action> <person, place, or thing>” (action or target spoken IG). | + | | Call = “Obedience <action>” or |
+ | |||
+ | “Obedience <action> <person, place, or thing>” | ||
+ | |||
+ | (action or target spoken IG). | ||
| Description = The target immediately carries out the action to the best of her ability as directed in the call. The power ends immediately once the action has been performed one time. The target may attack and defend herself as normal, unless prohibited by the command. This power may not be used to cause a target to harm herself. | | Description = The target immediately carries out the action to the best of her ability as directed in the call. The power ends immediately once the action has been performed one time. The target may attack and defend herself as normal, unless prohibited by the command. This power may not be used to cause a target to harm herself. | ||
}} | }} | ||
+ | |||
+ | ==Examples== | ||
+ | |||
+ | '''“Obedience: Jump.”''' Will end after the target jumps once. | ||
+ | |||
+ | '''“Obedience: Go to Durham.”''' Will end after 10 minutes or when the target reaches Durham, whichever happens first. | ||
+ | |||
+ | '''“Obedience: Kill that guy over there with the blue headscarf”''' is also valid. | ||
+ | {{Template:RulesDEF_Mental}} | ||
+ | [[Category:Mental]] |
Latest revision as of 23:15, 2 July 2015
OBEDIENCE (MENTAL) | |
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Cost: | 1 Energy |
Call: | “Obedience <action>” or
“Obedience <action> <person, place, or thing>” (action or target spoken IG). |
The target immediately carries out the action to the best of her ability as directed in the call. The power ends immediately once the action has been performed one time. The target may attack and defend herself as normal, unless prohibited by the command. This power may not be used to cause a target to harm herself. |
Examples[edit]
“Obedience: Jump.” Will end after the target jumps once.
“Obedience: Go to Durham.” Will end after 10 minutes or when the target reaches Durham, whichever happens first.
“Obedience: Kill that guy over there with the blue headscarf” is also valid.
Effect Type[edit]
As per the Core Rules..
MENTAL ATTACK | |
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The effect of a mental attack lasts for 10 minutes. These mind-altering attacks are issued with a sig call given within 10 feet of the target. The caster of a mental power must clearly indicate her target in such a way that the target understands the attack is directed at him. A touch may be used to indicate a target, but this touch is considered IG. A target may not willfully ignore an attacker as a way of avoiding her attack.
The sig call for a mental attack is OOG, but may include some words that are spoken IG in the character’s own voice. The target or any witnesses are not aware that a power has been used. Some mental attacks target a 10-foot circle around the caster, signified by the caster spreading her hands to either side as she says the sig call with a “mass” <Meta> call. The caster may end an active mental she caused by touching the target and saying “release <power>” spoken OOG. The target may break a mental power at any time by spending a willpower and saying “resist”. The resist call is OOG. A mental attack with the Conditioning modifier cannot be resisted or broken with willpower. If a second mental attack is landed while another is still active, the second attack takes effect, and the first is broken. Addendum: Mass powers only affect the realm that the caster is in unless the Breach meta call is used. Mass powers will hit targets that are cloaked. |