Difference between revisions of "Sense Generation (Power)"
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| Description = This power may be used immediately after draining a vampire. The target must state his generation. Targets that are not vampires are immune to this power and state “no effect”. | | Description = This power may be used immediately after draining a vampire. The target must state his generation. Targets that are not vampires are immune to this power and state “no effect”. | ||
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+ | {{Template:RulesDEF_Sensory}} | ||
+ | [[Category:Sensory]] |
Latest revision as of 19:28, 3 July 2015
SENSE GENERATION (SENSORY) | |
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Cost: | 1 Energy |
Call: | “Sense Generation” |
This power may be used immediately after draining a vampire. The target must state his generation. Targets that are not vampires are immune to this power and state “no effect”. |
Effect Type[edit]
As per the Core Rules..
SENSORY | |
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These are not attacks. They are used to gain character state information (with some exceptions). They may be used under the same conditions as mental effects. Sensory powers may target a character that is dying but not characters that are dead.
Addendum: Sensory powers may be used across the gauntlet on a target the caster can perceive without calling breach. |