Difference between revisions of "Sense Health (Power)"

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  | Description  = This power may be activated after staring intently at a target for 10 seconds. The target must state OOG her current health levels.
 
  | Description  = This power may be activated after staring intently at a target for 10 seconds. The target must state OOG her current health levels.
 
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{{Template:RulesDEF_Sensory}}
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==FAQ==
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{{Template:FAQbox
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| Question = Since a spirit’s health is the same as their energy, what happens if you Sense Health a Spirit?
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| Answer  = The spirit should call “No Effect.” They make the same call to [[Sense_Maximum_Health_(Power)|Sense Maximum Health]].
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Spirits are best appraised by [[Sense Spirit]], which will award, in order from weakest to strongest "lesser gaffling," "greater gaffling," "lesser jaggling," or "greater jaggling." These are from canon, so players can read up if they want to learn more.
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[[Category:Sensory]]

Latest revision as of 20:33, 11 July 2015

SENSE HEALTH (SENSORY)
Cost: None
Call: “Sense Health”
This power may be activated after staring intently at a target for 10 seconds. The target must state OOG her current health levels.

Effect Type[edit]

As per the Core Rules..

SENSORY
These are not attacks. They are used to gain character state information (with some exceptions). They may be used under the same conditions as mental effects. Sensory powers may target a character that is dying but not characters that are dead.

Addendum: Sensory powers may be used across the gauntlet on a target the caster can perceive without calling breach.

FAQ[edit]

Since a spirit’s health is the same as their energy, what happens if you Sense Health a Spirit?

The spirit should call “No Effect.” They make the same call to Sense Maximum Health. Spirits are best appraised by Sense Spirit, which will award, in order from weakest to strongest "lesser gaffling," "greater gaffling," "lesser jaggling," or "greater jaggling." These are from canon, so players can read up if they want to learn more.