Difference between revisions of "Resilience (Power)"
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− | ! colspan="2" style="text-align: center; font-weight: bold; background: #FFD699; font-size: 110%; padding: 5px;" | Addendum | + | ! colspan="2" style="text-align: center; font-weight: bold; background: #FFD699; font-size: 110%; padding: 5px;" | Addendum (12/11/13) |
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| colspan="2" style="text-align: left; background: #FFFCF7; padding: 5px;" | Must be used immediately upon being hit by a status attack. It can not be used to later break out of a status attack. | | colspan="2" style="text-align: left; background: #FFFCF7; padding: 5px;" | Must be used immediately upon being hit by a status attack. It can not be used to later break out of a status attack. | ||
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+ | {{Template:RulesDEF_Self}} | ||
+ | [[Category:Self]] |
Latest revision as of 19:11, 3 July 2015
RESILIENCE (SELF) | |
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Cost: | 2 energy |
Call: | “Resist” |
This power allows the caster to resist a single status attack. When this power is activated the caster takes the effect of Wither instead. |
Addendum (12/11/13) | |
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Must be used immediately upon being hit by a status attack. It can not be used to later break out of a status attack. |
Effect Type[edit]
As per the Core Rules..
SELF | |
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Powers that only affect the user, or the user and other voluntary targets. You may have as many self powers active at a time as you wish. |