Difference between revisions of "Disable (Power)"
Line 6: | Line 6: | ||
}} | }} | ||
{{Template:RulesDEF_Status}} | {{Template:RulesDEF_Status}} | ||
+ | |||
+ | ==FAQ== | ||
+ | {{Template:FAQbox | ||
+ | | Question = Does Disable affect powers that cost 0 Energy? | ||
+ | | Answer = No. Passive powers and Powers that expressly state 0 Energy cost ([[Wither]], [[Ranged_2_(Power)|<Ranged> 2]], etc.) may still be used. | ||
+ | |||
+ | Any power or ability with an energy cost equal to or greater than 1, including [[Core_Rules#Regeneration|Regeneration]], cannot be used. | ||
+ | |||
+ | }} | ||
[[Category:Status]] | [[Category:Status]] |
Latest revision as of 00:22, 11 July 2015
DISABLE (STATUS) | |
---|---|
Cost: | 2 energy |
Call: | “Disable” |
For the duration of this power, the target may not expend energy for any reason. |
Effect Type[edit]
As per the Core Rules..
STATUS ATTACK | |
---|---|
Status attacks are issued by throwing spell packets. The effect of a status attack lasts for 60 seconds. The type of attack is clear to anyone who sees the packet so long as they are familiar with the power. Status effects cause physical maladies (such as paralysis) and typically do not cause damage.
To defend against a status attack, dodge out of the way, or allow the contact and use a power/appropriate supernatural item to resist. You are considered hit if you feel the packet hit you and do not use a power to resist. Status packets cannot be blocked by shields or weapons. If a second status attack is landed while another is still active, the second attack takes effect, and the first is ended. |
FAQ[edit]
Does Disable affect powers that cost 0 Energy?
No. Passive powers and Powers that expressly state 0 Energy cost (Wither, <Ranged> 2, etc.) may still be used.
Any power or ability with an energy cost equal to or greater than 1, including Regeneration, cannot be used.