Difference between revisions of "Frenzy (Power)"
(→Tainted Frenzy (Power)) |
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| Cost = 1 Energy | | Cost = 1 Energy | ||
| Call = “Frenzy” | | Call = “Frenzy” | ||
− | | Description = The target enters an attack frenzy without losing virtue (see [[Core_Rules#Frenzy|Frenzy]]). | + | | Description = The target enters an attack frenzy without losing virtue (see [[Core_Rules#Frenzy|Attack Frenzy]]). |
}} | }} | ||
+ | == Tainted Frenzy (Power) == | ||
+ | This power functions the same as the description above, except with the addition of the <Taint> meta-call (Thus: "Tainted Frenzy") which additionally [[Core_Rules#Taint|Taints]] the target. | ||
+ | {{Template:RulesDEF_Touch}} | ||
+ | [[Category:Touch]] |
Latest revision as of 23:40, 3 July 2015
FRENZY (TOUCH) | |
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Cost: | 1 Energy |
Call: | “Frenzy” |
The target enters an attack frenzy without losing virtue (see Attack Frenzy). |
Tainted Frenzy (Power)[edit]
This power functions the same as the description above, except with the addition of the <Taint> meta-call (Thus: "Tainted Frenzy") which additionally Taints the target.
Effect Type[edit]
As per the Core Rules..
TOUCH | |
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Touch powers are delivered by a single sig call (no counting) and a touch of the hand. The effect length is determined by the power, though many happen instantaneously. Touch powers can be resisted by spending a willpower and saying “resist”. |