Difference between revisions of "Disarm (Power)"

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m (Ian moved page Disarm to Disarm (Power))
 
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  | Description  = The caster may activate this power to add the “Disarm” Meta call onto a boffer attack. If not resisted, the target must drop any weapon used to block the attack.
 
  | Description  = The caster may activate this power to add the “Disarm” Meta call onto a boffer attack. If not resisted, the target must drop any weapon used to block the attack.
 
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[[Category:Damage]]

Latest revision as of 01:45, 3 July 2015

DISARM (DAMAGE <META>)
Cost: 1 energy
Call: “Disarm <damage call>”
The caster may activate this power to add the “Disarm” Meta call onto a boffer attack. If not resisted, the target must drop any weapon used to block the attack.

Effect Type[edit]

As per the Core Rules..

DAMAGE ATTACK
Typically issued by boffers and thrown packets (seen IG as a ball of the <type> of attack) with a number in the signature call. Damage attacks instantly lower health levels at the rate spoken in the signature call, such as “Fire 3”. If a number is not included with the sig call it is assumed to be no damage. You can always call a number less than your maximum, including zero. If a source of damage is considered aggravated, it will also reduce maximum health by 1 per hit if the target loses health levels to the attack.

To defend against this kind of attack, dodge out of the way, block with a shield, block the blow with your boffer, or allow your opponent to strike you and use a power/appropriate magical item to resist the blow. You are considered hit if you feel the boffer weapon hit you, it did not contact your boffer or shield during the swing, and you do not use a power to resist.