Difference between revisions of "Fabricate Armor (Power)"
m (Ian moved page Fabricate Armor to Fabricate Armor (Power)) |
|||
Line 5: | Line 5: | ||
| Description = The caster spends one minute roleplaying building invisible armor on the target. The target then receives 4 additional armor points that do not require a phys-rep. These armor points are the first to be used when the target is struck for damage. A character may only have one fabricated suit of armor at any time. If the power is used again when the armor has taken damage but has not been destroyed it will only refill to a maximum of 4 armor. The caster may target himself with this power. | | Description = The caster spends one minute roleplaying building invisible armor on the target. The target then receives 4 additional armor points that do not require a phys-rep. These armor points are the first to be used when the target is struck for damage. A character may only have one fabricated suit of armor at any time. If the power is used again when the armor has taken damage but has not been destroyed it will only refill to a maximum of 4 armor. The caster may target himself with this power. | ||
}} | }} | ||
+ | {{Template:RulesDEF_Other}} | ||
+ | [[Category:Other]] |
Latest revision as of 15:26, 3 July 2015
FABRICATE ARMOR (OTHER) | |
---|---|
Cost: | 1 Energy |
Call: | “Fabricate Armor” |
The caster spends one minute roleplaying building invisible armor on the target. The target then receives 4 additional armor points that do not require a phys-rep. These armor points are the first to be used when the target is struck for damage. A character may only have one fabricated suit of armor at any time. If the power is used again when the armor has taken damage but has not been destroyed it will only refill to a maximum of 4 armor. The caster may target himself with this power. |
Effect Type[edit]
OTHER | |
---|---|
This category is reserved for Powers who do not fit within the other defined Effect Types.
Their description will define how they are used and their effects. |