Difference between revisions of "Possession (Power)"
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| Cost = 2 Energy | | Cost = 2 Energy | ||
| Call = “Breach Possession” | | Call = “Breach Possession” | ||
− | | Description = While in the umbra, after roleplaying as if he is puppeting the target for 10 seconds, the caster places his hand on the target’s shoulder and may activate this power. The target may thenceforth only perform actions that the caster commands of her. The target may not activate any powers but retains the use of any | + | | Description = While in the umbra, after roleplaying as if he is puppeting the target for 10 seconds, the caster places his hand on the target’s shoulder and may activate this power. The target may thenceforth only perform actions that the caster commands of her. The target may not activate any powers but retains the use of any passive powers. The caster may direct the target to use the caster’s powers by the caster expending the appropriate cost. |
While possessing a target the caster is visible to those who can see in the Umbra, but the two players are considered to be one character. Both players should attempt to maintain hand-to-shoulder contact. Damage and status attacks must strike the target not the caster, and mental effects are taken by the caster. | While possessing a target the caster is visible to those who can see in the Umbra, but the two players are considered to be one character. Both players should attempt to maintain hand-to-shoulder contact. Damage and status attacks must strike the target not the caster, and mental effects are taken by the caster. |
Revision as of 16:42, 4 July 2015
POSSESSION (MENTAL) | |
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Cost: | 2 Energy |
Call: | “Breach Possession” |
While in the umbra, after roleplaying as if he is puppeting the target for 10 seconds, the caster places his hand on the target’s shoulder and may activate this power. The target may thenceforth only perform actions that the caster commands of her. The target may not activate any powers but retains the use of any passive powers. The caster may direct the target to use the caster’s powers by the caster expending the appropriate cost.
While possessing a target the caster is visible to those who can see in the Umbra, but the two players are considered to be one character. Both players should attempt to maintain hand-to-shoulder contact. Damage and status attacks must strike the target not the caster, and mental effects are taken by the caster. This power ends if the caster or target becomes incapacitated or if the caster moves out of mental range of the target. |
Effect Type
As per the Core Rules..
MENTAL ATTACK | |
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The effect of a mental attack lasts for 10 minutes. These mind-altering attacks are issued with a sig call given within 10 feet of the target. The caster of a mental power must clearly indicate her target in such a way that the target understands the attack is directed at him. A touch may be used to indicate a target, but this touch is considered IG. A target may not willfully ignore an attacker as a way of avoiding her attack.
The sig call for a mental attack is OOG, but may include some words that are spoken IG in the character’s own voice. The target or any witnesses are not aware that a power has been used. Some mental attacks target a 10-foot circle around the caster, signified by the caster spreading her hands to either side as she says the sig call with a “mass” <Meta> call. The caster may end an active mental she caused by touching the target and saying “release <power>” spoken OOG. The target may break a mental power at any time by spending a willpower and saying “resist”. The resist call is OOG. A mental attack with the Conditioning modifier cannot be resisted or broken with willpower. If a second mental attack is landed while another is still active, the second attack takes effect, and the first is broken. Addendum: Mass powers only affect the realm that the caster is in unless the Breach meta call is used. Mass powers will hit targets that are cloaked. |