Difference between revisions of "Storytellers at Shadow Accord"

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Revision as of 23:06, 12 January 2014

SkullCrusher Mountain and You! Or: Storyteller Camp

Every LARP on Earth (and some not on Earth) have a different way of handling their Storytellers (also knows as Game Master, Dungeon Master, or Dark Overlord). At Shadow Accord, the goal of the game is it to be player driven. This will never be a game where players hang out somewhere waiting for plot to descend from on high. It just won't happen. You'll be bored and sad.


Storyteller camp WILL be there to represent a reactive world. Ushaw Moor is a tiny speck on a big island in an even bigger sea, but the actions of the players can send ripples unimaginably far. There's a war going on between good and evil, and you are empowered to help turn the tide of that war. Is it for good, or for ill? We'll all find out, in time.


ST camp will provide a variety of allies and enemies. Some can be dealt with by applying a blade directly to their soft parts. Some prefer conversation and long walks on the beach. There are dark, powerful and dangerous things out in the world, and Ushaw Moor gets a lot of attention. Sometimes, the answer is to run, hope you have friends, and come back with a plan. This is the World of Darkness, not World of Ponies. For every loss, the wins become that much sweeter.


There are a variety of play styles at Shadow Accord, and ST camp will try to give opportunities for each kind of player. If a game doesn't seem to have the thing that you want in it, enjoy the ride and ask yourself why you aren't making that for yourself. What you do matters. An open mind and a malleable character will get you far.