Difference between revisions of "Wraith Guilds"

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(added links and summaries for each guild)
 
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== The Stygian Guilds ==
 
== The Stygian Guilds ==
  
*[[Wraith/Guilds/Artificers|Artificers: Soulforgers and Craftsmen of the Shadowlands]]
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* [[Wraith/Guilds/Artificers|Artificers: Soulforgers and Craftsmen of the Shadowlands]]
  
**[[Wraith/Guilds/Alchemists|Alchemists: Scientists and Tinkers, a subset of Artificers]]
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** [[Wraith/Guilds/Alchemists|Alchemists: Scientists and Tinkers, a subset of Artificers]]
  
*[[Wraith/Guilds/Chanteurs|Chanteurs: Musicians and Songsmiths of the Dead]]
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* [[Wraith/Guilds/Chanteurs|Chanteurs: Musicians and Songsmiths of the Dead]]
  
*[[Wraith/Guilds/Haringers|Harbingers: Messengers, Heralds, and Explorers of the Shadowlands]]
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* [[Wraith/Guilds/Haringers|Harbingers: Messengers, Heralds, and Explorers of the Shadowlands]]
  
*[[Wraith/Guilds/Pardoners|Pardoners: Bastion of Hope in the Battle Against Ones Shadow]]
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* [[Wraith/Guilds/Pardoners|Pardoners: Bastion of Hope in the Battle Against Ones Shadow]]
  
*[[Wraith/Guilds/Proctors|Proctors: Experience of Life Outside of the Shadowlands]]  
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* [[Wraith/Guilds/Proctors|Proctors: Experience of Life Outside of the Shadowlands]]  
  
*[[Wraith/Guilds/Monitors|Monitors: Study and Safeguard Wraiths' Connections to the Mortal World]]
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* [[Wraith/Guilds/Monitors|Monitors: Study and Safeguard Wraiths' Connections to the Mortal World]]
  
*[[Wraith/Guilds/Oracles|Oracles: Peer Into the Future and See Things for What They Truly Are, or Will Be]]
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* [[Wraith/Guilds/Oracles|Oracles: Peer Into the Future and See Things for What They Truly Are, or Will Be]]
  
*[[Wraith/Guilds/Masquers|Masquers: Masters of Reshaping Their Own Corpus and the Corpus of Others]]
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* [[Wraith/Guilds/Masquers|Masquers: Masters of Reshaping Their Own Corpus and the Corpus of Others]]
  
*[[Wraith/Guilds/Mnemoi|Mnemoi: Well Learned in the Arts of Psychology and Sociology]]
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* [[Wraith/Guilds/Mnemoi|Mnemoi: Well Learned in the Arts of Psychology and Sociology]]
  
*[[Wraith/Guilds/Sandmen|Sandmen: Preserve Stories and Tales in the Form of Performance]]
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* [[Wraith/Guilds/Sandmen|Sandmen: Preserve Stories and Tales in the Form of Performance]]
  
*[[Wraith/Guilds/Haunters|Haunters: Cause Chaos and Fear Amongst the Living]]
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* [[Wraith/Guilds/Haunters|Haunters: Cause Chaos and Fear Amongst the Living]]
  
**[[Wraith/Guilds/Spooks|Spooks: A Subset of Haunters, More Thugish and Violent]]
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** [[Wraith/Guilds/Spooks|Spooks: A Subset of Haunters, More Thugish and Violent]]
  
*[[Wraith/Guilds/Usurers|Usurers: "Moneychangers" of the Shadowlands]]
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* [[Wraith/Guilds/Usurers|Usurers: "Moneychangers" of the Shadowlands]]
  
*[[Wraith/Guilds/Puppeteers|Puppeteers: Control and Possess the Living]]
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* [[Wraith/Guilds/Puppeteers|Puppeteers: Control and Possess the Living]]
  
 
== The Guild Wars ==
 
== The Guild Wars ==
  
 
During the Dark Ages, the guilds have grown in strength and influence, and with all such competing organizations animosity between them has started to grow to levels where action speaks louder than words. The Guild Wars represents a period of unrest between the guilds wherein each organization seeks to strengthen its allied guilds, and undermine its enemies. It is not a period of open warfare, but rather a tense cold war. T guilds seek to undermine, oppress, or outright dissolve other guilds in competition for power. It started as a plot to overthrow the Artificers guild, whom had grown to dangerous levels of power and wealth in the practice of their art, and dissolved as guilds started taking sides. Actual skirmishes are known to break out, but are uncommon, and most are hastily covered up and dealt with discreetly. While Ushaw Moor is far from Stygia and the heart of the conflict, certain animosities and prejudices towards guild enemies are not uncommon, even amongst low ranking members of the guilds.
 
During the Dark Ages, the guilds have grown in strength and influence, and with all such competing organizations animosity between them has started to grow to levels where action speaks louder than words. The Guild Wars represents a period of unrest between the guilds wherein each organization seeks to strengthen its allied guilds, and undermine its enemies. It is not a period of open warfare, but rather a tense cold war. T guilds seek to undermine, oppress, or outright dissolve other guilds in competition for power. It started as a plot to overthrow the Artificers guild, whom had grown to dangerous levels of power and wealth in the practice of their art, and dissolved as guilds started taking sides. Actual skirmishes are known to break out, but are uncommon, and most are hastily covered up and dealt with discreetly. While Ushaw Moor is far from Stygia and the heart of the conflict, certain animosities and prejudices towards guild enemies are not uncommon, even amongst low ranking members of the guilds.

Revision as of 11:33, 20 May 2013

The Stygian Guilds

The Guild Wars

During the Dark Ages, the guilds have grown in strength and influence, and with all such competing organizations animosity between them has started to grow to levels where action speaks louder than words. The Guild Wars represents a period of unrest between the guilds wherein each organization seeks to strengthen its allied guilds, and undermine its enemies. It is not a period of open warfare, but rather a tense cold war. T guilds seek to undermine, oppress, or outright dissolve other guilds in competition for power. It started as a plot to overthrow the Artificers guild, whom had grown to dangerous levels of power and wealth in the practice of their art, and dissolved as guilds started taking sides. Actual skirmishes are known to break out, but are uncommon, and most are hastily covered up and dealt with discreetly. While Ushaw Moor is far from Stygia and the heart of the conflict, certain animosities and prejudices towards guild enemies are not uncommon, even amongst low ranking members of the guilds.