Difference between revisions of "Template:RulesDEF Mental"
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+ | [[Category:Out of Game]] | ||
+ | [[Category:Rules Team]] | ||
+ | [[Category:Shadow Accord Player Rules v2.0.1]] | ||
+ | [[Category:Powers]] | ||
[[Category:Mental]] | [[Category:Mental]] | ||
[[Category:Pages_which_contain_Rules]] | [[Category:Pages_which_contain_Rules]] | ||
</includeonly> | </includeonly> |
Revision as of 21:43, 2 July 2015
MENTAL ATTACK | |
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The effect of a mental attack lasts for 10 minutes. These mind-altering attacks are issued with a sig call given within 10 feet of the target. The caster of a mental power must clearly indicate her target in such a way that the target understands the attack is directed at him. A touch may be used to indicate a target, but this touch is considered IG. A target may not willfully ignore an attacker as a way of avoiding her attack.
The sig call for a mental attack is OOG, but may include some words that are spoken IG in the character’s own voice. The target or any witnesses are not aware that a power has been used. Some mental attacks target a 10-foot circle around the caster, signified by the caster spreading her hands to either side as she says the sig call with a “mass” <Meta> call. The caster may end an active mental she caused by touching the target and saying “release <power>” spoken OOG. The target may break a mental power at any time by spending a willpower and saying “resist”. The resist call is OOG. A mental attack with the Conditioning modifier cannot be resisted or broken with willpower. If a second mental attack is landed while another is still active, the second attack takes effect, and the first is broken. Addendum: Mass powers only affect the realm that the caster is in unless the Breach meta call is used. Mass powers will hit targets that are cloaked. |