Difference between revisions of "Health Exchange (Power)"

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You may not take health in excess of your maximum health, nor may you give health to a target in excess of the target’s maximum health. Users of this power do not gain any beneficial conversion ratios when draining from targets such as Shifters or Fae.
 
You may not take health in excess of your maximum health, nor may you give health to a target in excess of the target’s maximum health. Users of this power do not gain any beneficial conversion ratios when draining from targets such as Shifters or Fae.
 
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{{Template:RulesDEF_RulesDEF_Counted_Touch}}
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{{Template:RulesDEF_Counted_Touch}}
 
[[Category:Counted Touch]]
 
[[Category:Counted Touch]]

Latest revision as of 00:18, 3 July 2015

HEALTH EXCHANGE (COUNTED TOUCH)
Cost: None
Call: “Tapping 1, Tapping 2, Tapping 3”
Touch a target in the same realm as you and attempt an initiation count. If successful, you may give health from your health pool, “Giving health 1, giving health 2, etc.”, or you may take health from the target into your health pool, “Health drain 1, health drain 2, etc.”

You may not take health in excess of your maximum health, nor may you give health to a target in excess of the target’s maximum health. Users of this power do not gain any beneficial conversion ratios when draining from targets such as Shifters or Fae.

Effect Type[edit]

As per the Core Rules..

COUNTED TOUCH
A counted-touch power, such as Health Exchange or vampire biting, is initiated by a three-second count that can be resisted by moving away or attacking the caster to interrupt his count. If a draining count begins after the initiation count, then the target will be immobilized and unable to speak until the draining is complete. The completion of a counted touch is considered an attack for the purposes of interrupting other powers. A “bleeding” count is considered an attack each time it does damage.

WIKI NOTE: For an in-depth step by step instruction on Draining, Bleeding, or Tapping, visit the Draining section in the Core Rules.