Difference between revisions of "Healing Hearth (Ritual)"

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  | Effects              = Your maximum energy is reduced by 3 for the remainder of the weekend.  While in your dwelling, you may do the secondary part of this ritual.
 
  | Effects              = Your maximum energy is reduced by 3 for the remainder of the weekend.  While in your dwelling, you may do the secondary part of this ritual.
 
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! colspan="2" style="text-align: center; font-weight: bold; background: #FFD699; font-size: 110%; padding: 5px;" | Secondary Instructions
 
! colspan="2" style="text-align: center; font-weight: bold; background: #FFD699; font-size: 110%; padding: 5px;" | Secondary Instructions

Revision as of 15:54, 20 March 2016

Healing Hearth
Type: Glyph Rite
Casting Requirements: Rituals 1 and Homid 1
Rarity: Common
Summary: Creates a dwelling space that bolsters healing
Cost: 1 Energy
Components: Dwelling tag attached to an appropriate banner, with caster's sigil and the upper glyph from this ritual drawn on it, target injured character (secondary part only)
Special: Show this at check-in to receive a dwelling tag. You may only have one dwelling tag in use at any time, and a room may only contain one dwelling banner.
Instructions: 1. Stand or sit in the center of an appropriate dwelling space and perform ritualistic roleplay for 60 seconds.

2. Incant: “Gaia, make this a home of safety and hospice.”

3. Attach the dwelling banner to a wall in the room. The location you choose must be visible from the center of the room. If your dwelling banner is already attached from a different ritual, you may skip this step.

Effects: Your maximum energy is reduced by 3 for the remainder of the weekend. While in your dwelling, you may do the secondary part of this ritual.
Return to the Rituals page.
Secondary Instructions
Instructions: 1. Kneel or sit next to an injured target character that is in your dwelling.

2. Incant: "In Gaia's name, rest and recover your strength."

3. Pay the casting cost.

Effect: The target's regeneration rate is increased by 2 for as long as they remain within your dwelling. This effect ends when they leave it.