Character Creation
..Continued from Core Rules (Page 4). |
Character Guides
CHARACTER GUIDES All new characters must be approved by a character guide (CG) before being played at an event or on the forums. Character guides help provide new characters with proper guidance to fit into the world of Shadow Accord. They often ask a number of questions intended to help players gain a clearer picture of who their character is and what they believe. Character concepts should be discussed with the CGs before game if possible. |
Faction
Shadow Accord consists of four basic types of creatures from which players can create a character. Each group has a significant effect on the basic attributes that your character possesses and how they will interact with the world. Information about the individual factions is found in their respective sections. You must choose a faction from the following: Human, Vampire, Shifter, or Wraith. |
Sub-Faction
Within each faction you must choose one or more sub-factions. These indicate what, if any, supernatural powers you have and what their source is. This choice will have a significant effect on your role within your faction. Sub-factions are available according to the following chart:
Humans may choose a single merit at no cost. To become a Fomori, Ghoul, Kinfolk, Gifted Kinfolk, or Sorcerer you must purchase the appropriate merit. |
Restrictions
Some sub-factions have restrictions that must be followed. Check the relevant faction section to see the restrictions on a particular sub-faction. Some sub-factions may also have an experience cost that must be paid in order to create a character in that sub-faction. The experience cost is determined by the tier of the restricted sub-faction. You may not pay this cost with freebies.
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Passions (Wraith Only)
A wraith must select two passions that represent the forms of emotion he is capable of feeding from. A wraith may only regain pathos from haunts that match one of his passions. Choose from the following: Love - friendship, romance, affection, etc. Hate - spite, jealousy, loathing, disgust, etc. Pleasure - joy, excitement, comfort, etc. Pain - suffering, depression, sorrow, guilt, etc. Anger - fury, revenge, animosity, etc. Fear - terror, panic, cowardice, anxiety, etc. |
Patron
Patron indicates a powerful connection that your character has to a specific deity. The patron is aware of your character and may come to give advice, strike deals, or make demands, depending on the quality of your relationship. Shifters all have the option of beginning with a Gaian or Wyrm totem as a patron. Other characters may gain access through merit or lore choices. You may start with one of the following (CGs may approve others): Gaian Totems
Wyrm Totems
Demon TotemsRequires Demon Lore (Speak to your CG). |
Advantages
List any advantages as per your faction. |
Weakness
List any weaknesses as per your sub-faction. |
Energy Type
All characters begin with an energy pool of 10. Type is determined by faction and possibly sub-faction according to the following table:
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