Mariners Blank Blue Jays In First Playoff Game Since 2001

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TORONTO -- Right-hander Luis Castillo pitched 7 1/3 innings, Cal Raleigh homered and the visiting Seattle Mariners defeated the Toronto Blue Jays 4-0 Friday in the opener of an American League wild-card series.

The record was previously held by another violent show, 'Squid Game.' The fictional South Korean series depicts hundreds of contestants bid for a massive sum of money through horrifying versions of playground games. 

One day after ending an eight-game postseason losing streak, the Cleveland Guardians will look to record another milestone when they face the visiting Tampa Bay Rays in Game 2 of the best-of-three American League wild-card series on Saturday.

Oct 8 (Reuters) - Arsenal manager Mikel Arteta said his side could get a psychological boost for their Premier League campaign by beating Liverpool and extending their lead over the Merseyside club to 14 points when the two clash on Sunday.

The teams entered the postseason heading in opposite directions, and that trend continued in Game 1. Tampa Bay has lost six straight games while the American League Central champion Guardians have won 25 of their last 31 games.

"Fear is the worst enemy, especially against the top teams, because this is what they use a lot of the time just to win football matches. You cannot go with any of that into Sunday's game, the same as we didn't when we played Spurs." (Reporting by Aadi Nair in Bengaluru; Editing by Clarence Fernandez)

Created by Ryan Murphy, the show which centers on one of America's most famous serial killers - who notoriously ate his victims - has become the platform's ninth most popular English-language TV series of all time.

Tampa Bay will look to bounce back behind right-hander Tyler Glasnow (0-0, 1.35 ERA in the regular season), who rejoined click the next website team's rotation last week after missing nearly 14 months because of Tommy John surgery.

It retells the story of Dahmer from the perspective of his victims and explores major mistakes Wisconsin police made in handling the probe of the notorious mass murderer, who made national headlines for acts of cannibalism and necrophilia.

Some of Doucet's early experiments with the adaptive triggers showcased surprising levels of realism. "We had a demo we didn't put in the game, but it was a hand. You could kind of open and close it," Doucet says. The hand would be able to grab different objects and crush things like glass balls. You could also pick up a fish.

'I think that, in tumultuous times where people feel uneasy and a lot of anxiety about their world, watching true crime helps them sort of acclimate themselves to the worst things on earth and they become accustomed to it. 

Sony has leaned on its own creative team to showcase the possibilities. Japan Studios' Team Asobi has made games showcasing the PlayStation 4's camera and PlayStation VR headset, and Astro's Playroom does the same for the PS5. It's as much a tutorial for new owners as it is an inspirational attempt to spark what other game developers could do next.

A lab to showcase magical possibilities While Astro's Playroom is clearly made to entertain PS5 owners, Doucet's team has used its experiments to showcase ideas for developers, too, as part of their role exploring how to make the most of Sony's new hardware. 
Immersive magic, but without a headset I'm used to wearing VR headsets, but the PS5's first accessories are immersive without anything to wear. Team Asobi's previous PlayStation games were mostly VR-focused, but the goals with the controller's haptics are similarly immersive. "You know, we've been playing games for so many, many, years and it's sometimes difficult to get surprised again, right?" Doucet says of the challenge. But he saw a lot of potential in the adaptive triggers and haptics right away. "There could be lots of features that sound cool on paper, but you can never quite get them to deliver anything. But these ones were really, really quick to deliver." 

Gaming hardware that reaches out and surprises is pretty rare. Usually, it's Nintendo's domain: the detaching, docking, transforming Switch, or the Wii's free-wheeling controllers. The Oculus Quest and PlayStation VR are pretty astonishing. Add to that list the PlayStation 5's magical new version of its controller, now called DualSense instead of the older DualShock designation. 

Doucet sees possibilities for more game-centric ways of using that, to detect ghosts in a game, for instance. "It's always important that these things are not just gimmicks or one-shot things, but can be built upon," he says.
"Following discussions with game developers, we realized that 'sense of touch' within gameplay hasn't been a focal point for many games in the PS4 generation," says Takeshi Igarashi, VP of the Peripheral Design Department at Sony Japan, over email. 

A playground of demos "A lot of games usually come from a narrative or a desire to tell a particular story. And in our case, the story is all about the mechanical device and its possibilities," Nicolas Doucet, Creative Director at Sony's Japan Studio, says about Team Asobi and how it made Astro's Playroom.