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CAGUA, Venezuela, Sept 1(Reuters) - Gamer Gabriel Parra was ecstatic to see himself hailed as the "Venezuelan star" after scoring the fastest time in an international Formula 1 eSports racing competition in May.
"The truth is that when I saw the result... it was something magical, surprising, a dream I always had as a child that came true," said 23-year-old Parra, who lives in central-Venezuela's Aragua state, and started playing video games at the age of four.
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"It's kind of a trinity between what you feel, what you hear, from the controller especially and what you see on the screen. And your brain is really fooled into believing these. And the way you weight all these three elements is very important," says Doucet.
Sony has leaned on its own creative team to showcase the possibilities. Japan Studios' Team Asobi has made games showcasing the PlayStation 4's camera and PlayStation VR headset, and Astro's Playroom does the same for the PS5. It's as much a tutorial for new owners as it is an inspirational attempt to spark what other game developers could do next.
Last week memory chip maker Micron Technology warned of tougher times and said it was cutting its capex investments in fiscal 2023 by over 30% to a total of $8 billion. Nvidia Corp and Intel Corp both delivered much worse than expected earnings in their latest reports.
There aren't that many PlayStation 5 games that make the most of the DualSense feedback and triggers at the moment: Sony's Spider-Man: Miles Morales uses the subtle haptics a lot as a type of Spidey-sense, but not necessarily to transform gameplay. But those moments could come. It might take developers like Team Asobi to show the way, especially when a possible PSVR 2 arrives.
The dream of earning a living as a professional gamer is particularly resonant for many young people in Venezuela given the sparse opportunities otherwise available in a country with a minimum monthly salary equivalent to about $22 a month.
Having secured an astonishing deal, reportedly worth £150 million over ten years, to act as a global ambassador for the wealthiest state on earth, he was there as the ‘face' of the World Cup, which opens here — amid huge controversy — on November 20.
Team Asobi was sent its first DualSense prototypes back around early 2018, says Doucet, when the group was still busy making the PlayStation VR game Astro Bot Rescue Mission (which is one of my favorite PSVR pkv Games of all time). A dedicated DualSense team split off and started brainstorming clever things the controller could do.
"There are a lot of interested people, there is a lot of talent here in Venezuela, a lot of players," said Abreu.
(Reporting by Deisy Buitrago in Cagua; Writing by Steven Grattan; Editing by Christian Plumb, Alexandra Hudson)
Those crazy triggers: Rock climbing, squishy fish I was particularly surprised by how the PS5's triggers can stop midway, vibrating with feedback but also seemingly transforming based on what you're contacting. The closest thing the PS5 does to simulating touch happens when rock climbing in Astro's Playroom, where the triggers give feedback and even lock in to create the feel of a ledge.
Runaway inflation and the reopening of offices and schools have led people to spend less on PCs than they did during lockdowns when many bought computers for work and school as they stayed home during the pandemic.
Bruce, 61, told the fan to act like a 'grown man' after he was 'shouting and bawling', while the fan claimed Bruce's son, Alex, who is first team assistant coach, raised his middle finger at him from the team bus.
The first time I picked up the PlayStation 5 DualSense controller, I thought: it's like a little living thing in my hands. I was playing Astro's Playroom, a free PS5 game designed to highlight the new controller's features. But, I also wondered: How many other PS5 games are going to take advantage of its wild, subtle features?
But how many games will showcase these new features and will developers take the time? New interfaces are risky. Sometimes, as was the case with the Nintendo Wii, Wii U and even the Joy-Cons on the Switch, it's not easy to get other games to come aboard.
Professional gamers who aspire to become international superstars train an average of 40 hours a week. It's a dream job for many teenagers, offering such advantages of recurring income, the ability to work from home and combining hobby with career.
"We started going out to third-party publishers, developers who also work on PlayStation or plan to make PlayStation games, which is why [we made] some of the choices we made about the tech demos," says Doucet. "We had one where you could bounce a ball and the ball could be a basketball, football, volleyball, ping pong ball. And they were all different expressions by the way they were bouncing back and the way the trigger would behave. And we did that because, we thought, well, we're not making a sports game. But you know, there are people where the ball physics and ball behavior is quintessential to the experience. So let's have this kind of demo and see how far we can push out and that goes up to them. And they can sort of get inspired."