Difference between revisions of "Character Creation"

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(Sub-Faction)
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== <span style="color:#ff6600">Character Guides</span> ==
 
== <span style="color:#ff6600">Character Guides</span> ==
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All new characters must be approved by a character guide (CG) before being played at an event or on the forums. Character guides help provide new characters with proper guidance to fit into the world of Shadow Accord. They often ask a number of questions intended to help players gain a clearer picture of who their character is and what they believe. Character concepts should be discussed with the CGs before game if possible.
 
All new characters must be approved by a character guide (CG) before being played at an event or on the forums. Character guides help provide new characters with proper guidance to fit into the world of Shadow Accord. They often ask a number of questions intended to help players gain a clearer picture of who their character is and what they believe. Character concepts should be discussed with the CGs before game if possible.
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== <span style="color:#ff6600">Faction</span> ==
 
== <span style="color:#ff6600">Faction</span> ==
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Shadow Accord consists of four basic types of creatures from which players can create a character. Each group has a significant effect on the basic attributes that your character possesses and how they will interact with the world. Information about the individual factions is found in their respective sections. You must choose a faction from the following: Human, Vampire, Shifter, or Wraith.
 
Shadow Accord consists of four basic types of creatures from which players can create a character. Each group has a significant effect on the basic attributes that your character possesses and how they will interact with the world. Information about the individual factions is found in their respective sections. You must choose a faction from the following: Human, Vampire, Shifter, or Wraith.
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== <span style="color:#ff6600">Sub-Faction</span> ==
 
== <span style="color:#ff6600">Sub-Faction</span> ==
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Within each faction you must choose one or more sub-factions. These indicate what, if any, supernatural powers you have and
 
Within each faction you must choose one or more sub-factions. These indicate what, if any, supernatural powers you have and
  
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Humans may choose a single merit at no cost. To become a Fomori, Ghoul, Kinfolk, Gifted Kinfolk, or Sorcerer you must purchase the appropriate merit.
 
Humans may choose a single merit at no cost. To become a Fomori, Ghoul, Kinfolk, Gifted Kinfolk, or Sorcerer you must purchase the appropriate merit.
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=== <span style="color:#ff6600">Restrictions</span> ===
 
=== <span style="color:#ff6600">Restrictions</span> ===
 
Some sub-factions have restrictions that must be followed. Check the relevant faction section to see the restrictions on a particular sub-faction.
 
Some sub-factions have restrictions that must be followed. Check the relevant faction section to see the restrictions on a particular sub-faction.
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| style="background: #FFFCF7; padding: 5px;" | Tier 3
 
| style="background: #FFFCF7; padding: 5px;" | Tier 3
 
| style="background: #FFFCF7; padding: 5px;" | 18 XP
 
| style="background: #FFFCF7; padding: 5px;" | 18 XP
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== <span style="color:#ff6600">Passions (Wraith Only)</span> ==
 
== <span style="color:#ff6600">Passions (Wraith Only)</span> ==
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A wraith must select two passions that represent the forms of emotion he is capable of feeding from. A wraith may only regain pathos from haunts that match one of his passions. Choose from the following:
 
A wraith must select two passions that represent the forms of emotion he is capable of feeding from. A wraith may only regain pathos from haunts that match one of his passions. Choose from the following:
  
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'''Fear''' - terror, panic, cowardice, anxiety, etc.
 
'''Fear''' - terror, panic, cowardice, anxiety, etc.
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== <span style="color:#ff6600">Patron</span> ==
 
== <span style="color:#ff6600">Patron</span> ==
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Patron indicates a powerful connection that your character has to a specific deity. The patron is aware of your character and may come to give advice, strike deals, or make demands, depending on the quality of your relationship. Shifters all have the option of beginning with a Gaian or Wyrm totem as a patron. Other characters may gain access through merit or lore choices. You may start with one of the following (CGs may approve others):
 
Patron indicates a powerful connection that your character has to a specific deity. The patron is aware of your character and may come to give advice, strike deals, or make demands, depending on the quality of your relationship. Shifters all have the option of beginning with a Gaian or Wyrm totem as a patron. Other characters may gain access through merit or lore choices. You may start with one of the following (CGs may approve others):
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=== <span style="color:#ff6600">Gaian Totems</span> ===
 
=== <span style="color:#ff6600">Gaian Totems</span> ===
 
* Rat
 
* Rat
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* Ananasi Only:
 
* Ananasi Only:
 
** Queen Ananasa
 
** Queen Ananasa
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=== <span style="color:#ff6600">Wyrm Totems</span> ===
 
=== <span style="color:#ff6600">Wyrm Totems</span> ===
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* Black Fungus
 
* Black Fungus
 
* Green Dragon
 
* Green Dragon
 
* Hakaken  
 
* Hakaken  
 
* Whippoorwill
 
* Whippoorwill
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=== <span style="color:#ff6600">Demon Totems</span> ===
 
=== <span style="color:#ff6600">Demon Totems</span> ===
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Requires Demon Lore (Speak to your CG).
 
Requires Demon Lore (Speak to your CG).
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== <span style="color:#ff6600">Advantages</span> ==
 
== <span style="color:#ff6600">Advantages</span> ==
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List any advantages as per your faction.
 
List any advantages as per your faction.
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== <span style="color:#ff6600">Weakness</span> ==
 
== <span style="color:#ff6600">Weakness</span> ==
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List any weaknesses as per your sub-faction.
 
List any weaknesses as per your sub-faction.
 
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== <span style="color:#ff6600">Energy Type</span> ==
 
== <span style="color:#ff6600">Energy Type</span> ==
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All characters begin with an energy pool of 10. Type is determined by faction and possibly sub-faction according to the following table:
 
All characters begin with an energy pool of 10. Type is determined by faction and possibly sub-faction according to the following table:
  
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| style="background: #FFFCF7; padding: 5px;" | Blood
 
| style="background: #FFFCF7; padding: 5px;" | Blood
 
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=== <span style="color:#ff6600">Willpower</span> ===
 
=== <span style="color:#ff6600">Willpower</span> ===
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All characters begin with one willpower. Willpower is your character’s mental resolve. No character may ever have more than 10 willpower. A character’s current willpower will refresh back to full at sunrise.
 
All characters begin with one willpower. Willpower is your character’s mental resolve. No character may ever have more than 10 willpower. A character’s current willpower will refresh back to full at sunrise.
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=== <span style="color:#ff6600">Virtue</span> ===
 
=== <span style="color:#ff6600">Virtue</span> ===
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Virtue type is determined by your faction. Virtue represents your moral character.
 
Virtue type is determined by your faction. Virtue represents your moral character.
  
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A character with 0 virtue has run wild and may not be checked in again.
 
A character with 0 virtue has run wild and may not be checked in again.
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== <span style="color:#ff6600">Skills</span> ==
 
== <span style="color:#ff6600">Skills</span> ==
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Skills represent mundane or crafting skills that your character may possess. You begin with three points to spend on skills. Each level of a skill costs one point.
 
Skills represent mundane or crafting skills that your character may possess. You begin with three points to spend on skills. Each level of a skill costs one point.
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== <span style="color:#ff6600">Power Trees</span> ==
 
== <span style="color:#ff6600">Power Trees</span> ==
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Powers are magical abilities that your character possesses due to his faction and subfaction. Powers are organized into trees with three levels. Your Innate Trees are determined by your faction and subfaction choices.
 
Powers are magical abilities that your character possesses due to his faction and subfaction. Powers are organized into trees with three levels. Your Innate Trees are determined by your faction and subfaction choices.
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=== <span style="color:#ff6600">Sorcery Trees</span> ===
 
=== <span style="color:#ff6600">Sorcery Trees</span> ===
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Sorcerers possess powers in the form of Sorcery. You only need to learn a Sorcery tree one time but each level of the tree must be purchased in order. You must purchase level one before you may purchase level two, and you must purchase level two before you can purchase level three.
 
Sorcerers possess powers in the form of Sorcery. You only need to learn a Sorcery tree one time but each level of the tree must be purchased in order. You must purchase level one before you may purchase level two, and you must purchase level two before you can purchase level three.
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=== <span style="color:#ff6600">Fomori Trees</span> ===
 
=== <span style="color:#ff6600">Fomori Trees</span> ===
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Fomori possess powers in the form of Fomori trees. You only need to learn a Fomori tree one time but each level of the tree must be purchased in order. You must purchase level one before you may purchase level two, and you must purchase level two before you can purchase level three. Purchasing the first level of a power from a learned fomori tree automatically gives you a mutation.
 
Fomori possess powers in the form of Fomori trees. You only need to learn a Fomori tree one time but each level of the tree must be purchased in order. You must purchase level one before you may purchase level two, and you must purchase level two before you can purchase level three. Purchasing the first level of a power from a learned fomori tree automatically gives you a mutation.
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=== <span style="color:#ff6600">Discipline Trees</span> ===
 
=== <span style="color:#ff6600">Discipline Trees</span> ===
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Vampires and ghouls possess powers in the form of disciplines. You only need to learn a discipline one time but each level of the tree must be purchased in order. You must purchase level one before you may purchase level two, and you must purchase level two before you can purchase level three.
 
Vampires and ghouls possess powers in the form of disciplines. You only need to learn a discipline one time but each level of the tree must be purchased in order. You must purchase level one before you may purchase level two, and you must purchase level two before you can purchase level three.
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=== <span style="color:#ff6600">Gift Trees</span> ===
 
=== <span style="color:#ff6600">Gift Trees</span> ===
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Shifters and gifted kinfolk possess powers in the form of gifts. You are not required to learn the first gift in a tree before you learn the second, or third. However, you must have no more level two gifts than you have level one, and no more level three gifts than you have level two.
 
Shifters and gifted kinfolk possess powers in the form of gifts. You are not required to learn the first gift in a tree before you learn the second, or third. However, you must have no more level two gifts than you have level one, and no more level three gifts than you have level two.
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=== <span style="color:#ff6600">Arcanoi Trees</span> ===
 
=== <span style="color:#ff6600">Arcanoi Trees</span> ===
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Wraiths possess powers in the form of arcanoi. You only need to learn an arcanoi one time but each level of the tree must be purchased in order. You must purchase level one before you may purchase level two, and you must purchase level two before you can purchase level three.
 
Wraiths possess powers in the form of arcanoi. You only need to learn an arcanoi one time but each level of the tree must be purchased in order. You must purchase level one before you may purchase level two, and you must purchase level two before you can purchase level three.
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== <span style="color:#ff6600">Innate Trees and Starting Powers</span> ==
 
== <span style="color:#ff6600">Innate Trees and Starting Powers</span> ==
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=== <span style="color:#ff6600">Fomori</span> ===
 
=== <span style="color:#ff6600">Fomori</span> ===
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Fomori pick one fomori tree as their innate tree. They begin with the first power in this tree.
 
Fomori pick one fomori tree as their innate tree. They begin with the first power in this tree.
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=== <span style="color:#ff6600">Ghouls</span> ===
 
=== <span style="color:#ff6600">Ghouls</span> ===
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Ghouls have the following disciplines as innate trees: Celerity, Fortitude, and Potence. They begin with level one Potence.
 
Ghouls have the following disciplines as innate trees: Celerity, Fortitude, and Potence. They begin with level one Potence.
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=== <span style="color:#ff6600">Gifted Kinfolk</span> ===
 
=== <span style="color:#ff6600">Gifted Kinfolk</span> ===
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Gifted Kinfolk have the Homid breed and their chosen tribe tree as innate powers. They start with one level-one gift from either of these two trees.
 
Gifted Kinfolk have the Homid breed and their chosen tribe tree as innate powers. They start with one level-one gift from either of these two trees.
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=== <span style="color:#ff6600">Sorcerers</span> ===
 
=== <span style="color:#ff6600">Sorcerers</span> ===
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Sorcerers pick two sorcery trees as their innate powers. They receive one free level-one power from one of their innate trees. Fellowship trees always count as learned, and a sorcerer cannot have more than one fellowship tree.
 
Sorcerers pick two sorcery trees as their innate powers. They receive one free level-one power from one of their innate trees. Fellowship trees always count as learned, and a sorcerer cannot have more than one fellowship tree.
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=== <span style="color:#ff6600">Vampire</span> ===
 
=== <span style="color:#ff6600">Vampire</span> ===
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Vampire’s innate trees are determined by their clan. They receive three innate powers at character creation.
 
Vampire’s innate trees are determined by their clan. They receive three innate powers at character creation.
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=== <span style="color:#ff6600">Shifter</span> ===
 
=== <span style="color:#ff6600">Shifter</span> ===
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Shifter’s innate trees are determined by their breed, auspice, and tribe. They receive three innate powers at character creation.
 
Shifter’s innate trees are determined by their breed, auspice, and tribe. They receive three innate powers at character creation.
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=== <span style="color:#ff6600">Wraith</span> ===
 
=== <span style="color:#ff6600">Wraith</span> ===
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Wraiths choose three arcanoi as innate trees. They receive three innate powers at character creation.
 
Wraiths choose three arcanoi as innate trees. They receive three innate powers at character creation.
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Revision as of 02:11, 7 February 2015

..Continued from Core Rules (Page 4).

Character Guides

All new characters must be approved by a character guide (CG) before being played at an event or on the forums. Character guides help provide new characters with proper guidance to fit into the world of Shadow Accord. They often ask a number of questions intended to help players gain a clearer picture of who their character is and what they believe. Character concepts should be discussed with the CGs before game if possible.

Faction

Shadow Accord consists of four basic types of creatures from which players can create a character. Each group has a significant effect on the basic attributes that your character possesses and how they will interact with the world. Information about the individual factions is found in their respective sections. You must choose a faction from the following: Human, Vampire, Shifter, or Wraith.

Sub-Faction

Within each faction you must choose one or more sub-factions. These indicate what, if any, supernatural powers you have and

what their source is. This choice will have a significant effect on your role within your faction. Sub-factions are available according to the following chart:

Faction Sub-Faction
Human

Commoner
Formori
Ghoul
Gifted Kinfolk (choose a Tribe)
Sorcerer

Shifter Shifter Choose a Tribe, Breed, and Auspice (p. 33)
Vampire Vampire Choose a Clan (p. 27)
Wraith Wraith Choose a Legion (p. 39)

Humans may choose a single merit at no cost. To become a Fomori, Ghoul, Kinfolk, Gifted Kinfolk, or Sorcerer you must purchase the appropriate merit.

Restrictions

Some sub-factions have restrictions that must be followed. Check the relevant faction section to see the restrictions on a particular sub-faction.

Some sub-factions may also have an experience cost that must be paid in order to create a character in that sub-faction. The experience cost is determined by the tier of the restricted sub-faction. You may not pay this cost with freebies.

Level Cost
Tier 1 6 XP
Tier 2 12 XP
Tier 3 18 XP

Passions (Wraith Only)

A wraith must select two passions that represent the forms of emotion he is capable of feeding from. A wraith may only regain pathos from haunts that match one of his passions. Choose from the following:

Love - friendship, romance, affection, etc.

Hate - spite, jealousy, loathing, disgust, etc.

Pleasure - joy, excitement, comfort, etc.

Pain - suffering, depression, sorrow, guilt, etc.

Anger - fury, revenge, animosity, etc.

Fear - terror, panic, cowardice, anxiety, etc.

Patron

Patron indicates a powerful connection that your character has to a specific deity. The patron is aware of your character and may come to give advice, strike deals, or make demands, depending on the quality of your relationship. Shifters all have the option of beginning with a Gaian or Wyrm totem as a patron. Other characters may gain access through merit or lore choices. You may start with one of the following (CGs may approve others):

Gaian Totems

  • Rat
  • Unicorn
  • Stag
  • Fenris
  • Griffon
  • Grandfather Thunder
  • Owl
  • Falcon
  • Cockroach
  • Raven
  • Bastet Only:
    • King of Cats
    • Mistress of Cat Kind
  • Ananasi Only:
    • Queen Ananasa

Wyrm Totems

  • Black Fungus
  • Green Dragon
  • Hakaken
  • Whippoorwill

Demon Totems

Requires Demon Lore (Speak to your CG).

Advantages

List any advantages as per your faction.

Weakness

List any weaknesses as per your sub-faction. }}

Energy Type

All characters begin with an energy pool of 10. Type is determined by faction and possibly sub-faction according to the following table:

Faction Energy Type
Commoner Vitality
Sorcerer Essence
Ghoul/Vampire Vitae
Gifted Kinfolk/Shifter Gnosis
Wraith Pathos
Ananasi Blood

Willpower

All characters begin with one willpower. Willpower is your character’s mental resolve. No character may ever have more than 10 willpower. A character’s current willpower will refresh back to full at sunrise.

Virtue

Virtue type is determined by your faction. Virtue represents your moral character.

Faction Begins with…
Human 7 Humanity
Shifters 7 Rage
Vampires 6 Road
Wraiths 4 Angst

A wraith who has 10 virtue becomes a specter. He is permanently in catharsis and is permanently tainted. A vampire or shifter who has 0 virtue enters permanent frenzy and is permanently tainted.

A human with 0 virtue must shed the trappings of civilization and behave as a beast.

A character with 0 virtue has run wild and may not be checked in again.

Skills

Skills represent mundane or crafting skills that your character may possess. You begin with three points to spend on skills. Each level of a skill costs one point.

Power Trees

Powers are magical abilities that your character possesses due to his faction and subfaction. Powers are organized into trees with three levels. Your Innate Trees are determined by your faction and subfaction choices.

Sorcery Trees

Sorcerers possess powers in the form of Sorcery. You only need to learn a Sorcery tree one time but each level of the tree must be purchased in order. You must purchase level one before you may purchase level two, and you must purchase level two before you can purchase level three.

Fomori Trees

Fomori possess powers in the form of Fomori trees. You only need to learn a Fomori tree one time but each level of the tree must be purchased in order. You must purchase level one before you may purchase level two, and you must purchase level two before you can purchase level three. Purchasing the first level of a power from a learned fomori tree automatically gives you a mutation.

Discipline Trees

Vampires and ghouls possess powers in the form of disciplines. You only need to learn a discipline one time but each level of the tree must be purchased in order. You must purchase level one before you may purchase level two, and you must purchase level two before you can purchase level three.

Gift Trees

Shifters and gifted kinfolk possess powers in the form of gifts. You are not required to learn the first gift in a tree before you learn the second, or third. However, you must have no more level two gifts than you have level one, and no more level three gifts than you have level two.

Arcanoi Trees

Wraiths possess powers in the form of arcanoi. You only need to learn an arcanoi one time but each level of the tree must be purchased in order. You must purchase level one before you may purchase level two, and you must purchase level two before you can purchase level three.

Innate Trees and Starting Powers

Fomori

Fomori pick one fomori tree as their innate tree. They begin with the first power in this tree.

Ghouls

Ghouls have the following disciplines as innate trees: Celerity, Fortitude, and Potence. They begin with level one Potence.

Gifted Kinfolk

Gifted Kinfolk have the Homid breed and their chosen tribe tree as innate powers. They start with one level-one gift from either of these two trees.

Sorcerers

Sorcerers pick two sorcery trees as their innate powers. They receive one free level-one power from one of their innate trees. Fellowship trees always count as learned, and a sorcerer cannot have more than one fellowship tree.

Vampire

Vampire’s innate trees are determined by their clan. They receive three innate powers at character creation.

Shifter

Shifter’s innate trees are determined by their breed, auspice, and tribe. They receive three innate powers at character creation.

Wraith

Wraiths choose three arcanoi as innate trees. They receive three innate powers at character creation.

Continue to Character Creation (Page 2)..