Character Creation

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Revision as of 01:30, 31 January 2015 by Ian (talk | contribs) (Energy Type)
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..Continued from Core Rules (Page 4).

Character Guides

CHARACTER GUIDES

All new characters must be approved by a character guide (CG) before being played at an event or on the forums. Character guides help provide new characters with proper guidance to fit into the world of Shadow Accord. They often ask a number of questions intended to help players gain a clearer picture of who their character is and what they believe. Character concepts should be discussed with the CGs before game if possible.

Faction

Shadow Accord consists of four basic types of creatures from which players can create a character. Each group has a significant effect on the basic attributes that your character possesses and how they will interact with the world. Information about the individual factions is found in their respective sections. You must choose a faction from the following: Human, Vampire, Shifter, or Wraith.

Sub-Faction

Within each faction you must choose one or more sub-factions. These indicate what, if any, supernatural powers you have and

what their source is. This choice will have a significant effect on your role within your faction. Sub-factions are available according to the following chart:

Faction Sub-Faction
Human

Commoner
Formori
Ghoul
Gifted Kinfolk (choose a Tribe)
Sorcerer

Shifter Shifter Choose a Tribe, Breed, and Auspice (p. 33)
Vampire Vampire Choose a Clan (p. 27)
Wraith Wraith Choose a Legion (p. 39)

Humans may choose a single merit at no cost. To become a Fomori, Ghoul, Kinfolk, Gifted Kinfolk, or Sorcerer you must purchase the appropriate merit.

Restrictions

Some sub-factions have restrictions that must be followed. Check the relevant faction section to see the restrictions on a particular sub-faction.

Some sub-factions may also have an experience cost that must be paid in order to create a character in that sub-faction. The experience cost is determined by the tier of the restricted sub-faction. You may not pay this cost with freebies.

Level Cost
Tier 1 6 XP
Tier 2 12 XP
Tier 3 18 XP

Passions (Wraith Only)

A wraith must select two passions that represent the forms of emotion he is capable of feeding from. A wraith may only regain pathos from haunts that match one of his passions. Choose from the following:

Love - friendship, romance, affection, etc.

Hate - spite, jealousy, loathing, disgust, etc.

Pleasure - joy, excitement, comfort, etc.

Pain - suffering, depression, sorrow, guilt, etc.

Anger - fury, revenge, animosity, etc.

Fear - terror, panic, cowardice, anxiety, etc.

Patron

Patron indicates a powerful connection that your character has to a specific deity. The patron is aware of your character and may come to give advice, strike deals, or make demands, depending on the quality of your relationship. Shifters all have the option of beginning with a Gaian or Wyrm totem as a patron. Other characters may gain access through merit or lore choices. You may start with one of the following (CGs may approve others):

Gaian Totems

  • Rat
  • Unicorn
  • Stag
  • Fenris
  • Griffon
  • Grandfather Thunder
  • Owl
  • Falcon
  • Cockroach
  • Raven
  • Bastet Only:
    • King of Cats
    • Mistress of Cat Kind
  • Ananasi Only:
    • Queen Ananasa

Wyrm Totems

  • Black Fungus
  • Green Dragon
  • Hakaken  Whippoorwill

Demon Totems

Requires Demon Lore (Speak to your CG).

Advantages

List any advantages as per your faction.

Weakness

List any weaknesses as per your sub-faction.

Energy Type

All characters begin with an energy pool of 10. Type is determined by faction and possibly sub-faction according to the following table:

Faction Energy Type
Commoner Vitality
Sorcerer Essence
Ghoul/Vampire Vitae
Gifted Kinfolk/Shifter Gnosis
Wraith Pathos
Ananasi Blood

Willpower

All characters begin with one willpower. Willpower is your character’s mental resolve. No character may ever have more than 10 willpower. A character’s current willpower will refresh back to full at sunrise.

Virtue

Virtue type is determined by your faction. Virtue represents your moral character.

Faction Begins with…
Human 7 Humanity
Shifters 7 Rage
Vampires 6 Road
Wraiths 4 Angst

A wraith who has 10 virtue becomes a specter. He is permanently in catharsis and is permanently tainted. A vampire or shifter who has 0 virtue enters permanent frenzy and is permanently tainted.

A human with 0 virtue must shed the trappings of civilization and behave as a beast.

A character with 0 virtue has run wild and may not be checked in again.