Snarl (Power)
SNARL (MENTAL) | |
---|---|
Cost: | 1 Energy |
Call: | “Snarl” |
The target must stay where he is and roleplay deference towards the caster. The target is not permitted to attack the caster while this power is in effect. This power ends immediately if the caster moves out of mental range of the target or if the target of the power is attacked. You can only have one target snarled at a time. |