Difference between revisions of "Disquiet (Power)"
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Revision as of 23:44, 26 January 2015
DISQUIET (MENTAL) | |
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Cost: | 1 energy |
Call: | “Disquiet” |
This power will immediately end frenzy in the target, regardless of the immunity to mentals that is normally granted by frenzy. Additionally, a target will not be able to frenzy for the duration of this power. |