Disquiet (Power)

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Revision as of 23:44, 26 January 2015 by Ian (talk | contribs) (Ian moved page Disquiet to Disquiet (Power))
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DISQUIET (MENTAL)
Cost: 1 energy
Call: “Disquiet”
This power will immediately end frenzy in the target, regardless of the immunity to mentals that is normally granted by frenzy. Additionally, a target will not be able to frenzy for the duration of this power.