Difference between revisions of "Rituals"

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Note: Not all uncommon and rare rituals are listed here. This is to give characters an idea of what sorts of things are out in the world. Some things are just too secret to be widely known.
 
Note: Not all uncommon and rare rituals are listed here. This is to give characters an idea of what sorts of things are out in the world. Some things are just too secret to be widely known.
  
== <span style="color:#ff6600">Human</span> ==
+
== <span style="color:#ff6600">Other</span> ==
=== <span style="color:#ff6600">Other</span> ===
+
<i>Rituals that can be used by anyone - supernatural or mundane.<br></i>
{{Template:Rituals
+
'''General knowledge:''' Many superstitions and medieval traditions may have ritual representation, including the ability to summon demons or consecrate buildings to protect from evil.
| Ritual Name          = Seance
 
| Type                = Other
 
| Casting Requirements = Rituals 1 and Fortune Telling 3
 
| Rarity              = Common
 
| Summary              = Allows the unseen near the caster to be heard.
 
| Cost                = 3 energy
 
| Components          = Chalk, At least one other person to participate (who does not need to be a ritualist)
 
| Instructions        = <br />
 
# Draw or place the symbol from this scroll on the ground near your feet or on a table.
 
# Link hands or arms in a circle with all other participants in the ritual
 
# Perform 60 seconds of ritual roleplay.
 
# Incant: “Audi umbras! Acclarate!”
 
Or incant: “Gwrando fi, gwirodydd! Ac yn dangos eich hunain!”
 
# Pay the ritual cost.
 
# Say OOG: "Until this circle ends, all in the Umbra may use Vocalize for free!"
 
| Effects              = Any creatures in the Umbra within the room or within ten feet of the caster (whichever is greater) are allowed to use the power Vocalize for free.
 
  
The ritual effect ends immediately if any of the participants unlink their hands or arms. When this occurs, state "The Seance is Complete."
+
==== <span style="color:#ff6600">Common</span> ====
}}
+
* '''[[Seance (Human Ritual)|Seance]]''': Allows the unseen near the caster to be heard.
  
'''General knowledge''': Many superstitions and medieval traditions may have ritual representation, including the ability to summon demons or consecrate buildings to protect from evil.
+
==== <span style="color:#ff6600">Uncommon</span> ====
 +
''Note'': These Rituals are harder to come by, but are well-known.
 +
* '''Fell Servitor''' - A despicable rite that can be used to summon Demons.
  
=== <span style="color:#ff6600">Sorcerer</span> ===
+
== <span style="color:#ff6600">Sorcerer</span> ==
 +
==== <span style="color:#ff6600">Common</span> ====
 +
* '''[[Truth for a Truth (Ritual)|Truth for a Truth]]''' - This ritual allows the caster and target to ask each other a single question which they must answer truthfully, or face the consequences.
 +
* '''[[Binding Circle (Ritual)|Binding Circle]]''' - This ritual allows the caster to create a circle that traps any non-human creature.
 +
* '''[[Bulwark Against the Spiritlands (Ritual)|Bulwark Against the Spiritlands]]''' - Protects a room against interference from the Umbra.
 +
* '''[[Circle of Manifestation (Ritual)|Circle of Manifestation]]''' - A magical circle that forces beings from the spirit world into the physical one.
 +
* '''[[Create Locus (Ritual)|Create Locus]]''' - Creates a container that stores unused Essence for the Caster.
 +
* '''[[Hone the Blade (Ritual)|Hone the Blade]]''' - This ritual allows the caster to empower a weapon to make a mighty blow.
 +
* '''[[Know Mind (Ritual)|Know Mind]]''' - This ritual allows the caster to know if the person is under the effects of a mental, condition, or Ritual.
 +
* '''[[Pass_Ward_(Sorcerer_Ritual)|Pass Ward]]''' - This ritual allows the user and only the user to pass through a warded doorway.
 +
* '''[[Revoking the Gift of Adam (Ritual)|Revoking the Gift of Adam]]''' - You curse your target so that they cannot speak.
 +
* '''[[Seance (Sorcerer Ritual)|Seance]]''' - Allows the unseen near the caster to be heard.
 +
 
 +
==== <span style="color:#ff6600">Uncommon</span> ====
 +
''Note'': These Rituals are harder to come by, but are well-known.
 +
* '''Ashes to Ashes''' - Causes a body to turn to dust.
 +
* '''Create Fetter''' - Creates a magical anchor for the restless dead.
 +
* '''Evil Eye''' - Puts a curse on your enemy.
 +
* '''Open Passage''' - The ritualist opens a ward to allow others through.
 +
* '''Return to the Flock''' - Cures a lost soul of spiritual possession.
 +
* '''Summon Lesser Spirit''' - Summon a lesser spirit.
 +
 
 +
==== <span style="color:#ff6600">Rare</span> ====
 +
There are a number of rare rituals that allow powerful sorcerers and mages to create wonders, break wards, enter the spirit lands and do other powerful magics.
 +
 
 +
'''Lore required:'''
  
== <span style="color:#ff6600">Sorcerer</span> ==
+
'''<big>Ahl-i-batin</big>'''
 +
* '''Summon Djinn''' - Summons a Djinn to answer questions or bind it to perform a task
 +
 
 +
'''<big>Messianic Voices</big>'''
 +
* '''Summon Celestial''' - Summons an angelic being to provide wisdom and insight
 +
 
 +
'''<big>Old Faith</big>'''
 +
* '''Summon Fair Folk''' - Summons a Fae creature or nature spirit to commune with
 +
 
 +
'''<big>Order of Hermes</big>'''
 +
* '''Adjure Spirit''' - Summons a spirit of the astral realms, to bind it and force it to perform a task.
 +
 
 +
'''<big>Spirit Talkers</big>'''
 +
* '''Greater Summons''' - Summons a powerful Umbral spirit
 +
* '''Trapped Soul''' - Trap a wraith in a box
 +
 
 +
'''<big>Valdaermen</big>'''
 +
* '''Invoke Valhalla''' - Summons a wraith or Norse spirit from Valhalla to provide insight and wisdom to the caster.
  
 
== <span style="color:#ff6600">Vampire</span> ==
 
== <span style="color:#ff6600">Vampire</span> ==
 +
=== <span style="color:#ff6600">Common</span> ===
 +
* '''[[Bind the Essence of the Soul (Ritual)|Bind the Essence of the Soul]]''' - Make an item a fetter for a wraith.
 +
* '''[[Call Down the Hunter’s Moon (Ritual)|Call Down the Hunter’s Moon]]''' - The vizier prepares himself for an upcoming battle.
 +
* '''[[Deflection of Wooden Doom (Ritual)|Deflection of Wooden Doom]]''' - Makes caster immune to staking.
 +
* '''[[Eyes of Despondent Revelation (Ritual)|Eyes of Despondent Revelation]]''' - This rite grants the caster Umbra Sight for a time.
 +
* '''[[Eyes of the Translator (Ritual)|Eyes of the Translator]]''' - The vizier can use this rite to read any ritual scroll.
 +
* '''[[Gentle Repose (Ritual)|Gentle Repose]]''' - This rite prevents the target from dying.
 +
* '''[[Heart of Darkness (Ritual)|Heart of Darkness]]''' - This rite allows a vampire to remove the target’s heart without hurting him.
 +
* '''[[Innocence of  Child’s Heart (Ritual)|Innocence of  Child’s Heart]]''' - This rite makes the caster appear as a human.
 +
* '''[[Raise the Lelek (Ritual)|Raise the Lelek]]''' - Destroy a talisman, fetish, wonder, or vestige to gain blood.
 +
* '''[[Recur of the Homeland (Ritual)|Recur of the Homeland]]''' - Destroy a dirt tag to heal aggravated damage.
 +
* '''[[Sanguinis Phial (Ritual)|Sanguinis Phial]]''' - Creates a Blood Vial.
 +
* '''[[Seth’s Bane (Ritual)|Seth’s Bane]]''' - Enchants a weapon so that it causes agg to humans.
 +
* '''[[Shatter Psyche (Ritual)|Shatter Psyche]]''' - This ritual is used to change a wraith into a specter, to either punish it, make it into a darker sort of ally or make it easier to dispose of.
 +
* '''[[Transubstantiation of the Essence (Ritual)|Transubstantiation of the Essence]]''' - Sacrifice your purity to heal damage.
 +
 +
=== <span style="color:#ff6600">Uncommon</span> ===
 +
''Note:'' These are known about in vampire ritualist circles.
 +
* '''Bind the Beast''' - Seals away vampiric power temporarily
 +
* '''Bind the Interloper''' - Locks wraiths and spirits into a room
 +
* '''Bone of Lies''' - Creates an item that prevents lying
 +
* '''Enchanted Weapons''' - Various rituals exist to enchant weapons so that they do terrible damage to various kinds of supernatural creatures
 +
* '''Eyes of the Grave''' - Curse a target using their blood
 +
* '''Final Sight''' - Compel a dying soul to speak
 +
* '''Lineage''' - Determine the clan and generation of the donor of a vial of blood
 +
* '''Manifest the Dead''' - Forces nearby spirits and wraiths to become solid
 +
* '''Passage to the Deadlands''' - Allows a necromancer to slip into the shadowlands
 +
* '''Potency of the Blood''' - Increases the ritualist’s vitae capacity
 +
* '''Resurrection of Stirred Blood''' - Revive Cainites on brink of final death.
 +
* '''Spectral Oath''' - Bind a wraith into a blood oath across the shroud
 +
* '''Unearth the Fetter''' - Force a wraith to tell you where its fetters are located
 +
* '''Vitae Poison''' - Create poison from vitae
 +
* '''Wards''' - Wards exist which protect against many kinds of creatures
 +
 +
=== <span style="color:#ff6600">Rare</span> ===
 +
Dark Thaumaturgy exists, which involves powers and rituals granted after swearing yourself to a demonic master.
 +
 +
Tremere are masters of rituals and have a great many, including powerful wards and the ability to create monsters vampiric gargoyles.
 +
 +
'''Lore Required:'''
 +
 +
'''<big>Cappadocian</big>'''
 +
* '''Zombi''' - Creates a shambling corpse minion
 +
 +
'''<big>Giovanni</big>'''
 +
* '''Circle of Cerberus''' - Create a circle which protects you from the shadowlands
 +
* '''Draught of Dust and Ashes''' - Gain power from concentrations of wraithly energy
 +
 +
'''<big>Lasombra</big>'''
 +
* '''Calling the Thing in the Dark''' - Summon abyssal shadows to do your bidding
 +
 +
'''<big>Settite</big>'''
 +
* '''Calling the Thing in the Dark''' - Summon abyssal shadows to do your bidding
 +
 +
'''<big>Tremere</big>'''
 +
* '''Blood Fountain''' - Contain the energies of a place of power into a fountain of vitae
 +
Nectar of the Bitter Rose - Allows multiple individuals to benefit from a single Amaranth
 +
* '''Vitae Contract''' - Create a contract between two parties which is mystically enforced
 +
 +
'''<big>Tzimisce</big>'''
 +
* '''Incubus Visage''' - Shapes a ghoul into a monstrous creature of war
  
 
== <span style="color:#ff6600">Shifter</span> ==
 
== <span style="color:#ff6600">Shifter</span> ==
 +
=== <span style="color:#ff6600">Common</span> ===
 +
* '''[[Cleansing (Ritual)|Cleansing]]''' - This ritual cleanses the target(s) of taint.
 +
* '''[[Healing Hearth (Ritual)|Healing Hearth]]''' - Creates a dwelling space that bolsters healing.
 +
* '''[[Honor the Scar (Ritual)|Honor the Scar]]''' - Restores some willpower for a shifter who has suffered a grievous wound.
 +
* '''[[Quiet the Inner Beast (Ritual)|Quiet the Inner Beast]]''' - This ritual stops a frenzying creature.
 +
* '''[[Rite of Attunement (Ritual)|Rite of Attunement]]''' - This rite recognize cubs as cliath, accepting them into the garou nation.
 +
* '''[[Rite of Passage (Ritual)|Rite of Passage]]''' - This rite attaches an item to a shifter so that it may be used in the umbra.
 +
* '''[[Rite of Spirit Brew (Ritual)|Rite of Spirit Brew]]''' - Create a potion of bottled gnosis.
 +
* '''[[Rite of the Cup (Ritual)|Rite of the Cup]]''' - Allows two characters to share gnosis.
 +
* '''[[Rite of the Hidden Wolf (Ritual)|Rite of the Hidden Wolf]]''' - This ritual causes a shifter to appear human for a time.
 +
* '''[[Stone of Scorn (Ritual)|Stone of Scorn]]''' - A punishment rite that draws shame upon the target and prevents her from regaining willpower.
 +
* '''[[Summon Spirit (Ritual)|Summon Spirit]]''' - Request the audience of a spirit.
 +
* '''[[Voice of the Jackal (Ritual)|Voice of the Jackal]]''' - A punishment rite that causes the target to squawk.
 +
* '''[[Ward Against Spirits (Ritual)|Ward Against Spirits]]''' - This rite creates a barrier, preventing spirits from crossing a doorway or threshold.
 +
 +
=== <span style="color:#ff6600">Uncommon</span> ===
 +
''Note:'' These rituals are well-known but more dangerous, powerful or evil.
 +
* '''Heritage Rite''' - Determine the tribe of a shifter or kin
 +
* '''Moot Rite''' - Contribute gnosis to a caern
 +
* '''Name the Totem''' - Determine what patron a person follows
 +
* '''Open Passage''' - Open a ward so that others may pass
 +
* '''Rite of the Glade''' - Cleanse a hive into a glade, or taint a glade into a hive
 +
* '''Rite of Fetishcraft''' - Create a fetish item from a willing spirit
 +
* '''Ward Against the Wyrm''' - Prevent tainted creatures from passing through a doorway
 +
* '''Call the Restless Shade''' - Turn a wraith into a specter
 +
* '''Dance the Black Spiral''' - Turn into a Spiral Dancer or Fallen Fera
 +
 +
=== <span style="color:#ff6600">Rare</span> ===
 +
General Knowledge: Ritualists know that there are powerful rituals which can cure bane possession, create Caerns, change tribes or auspices or punish wrongdoers.
 +
 +
'''Lores Required:'''
 +
 +
'''<big>Theurge</big>'''
 +
* '''Return to the Flock''' - Cure a Fomori of bane possession
 +
 +
'''<big>Philodox</big>'''
 +
* '''Gaia’s Vengeful Teeth''' - Punish a transgressor to take immense silver damage
 +
 +
'''<big>Galliard</big>'''
 +
* '''Luna’s Glare''' - Prepare a group of shifters for a great battle
  
 
== <span style="color:#ff6600">Wraith</span> ==
 
== <span style="color:#ff6600">Wraith</span> ==
 +
=== <span style="color:#ff6600">Common</span> ===
 +
* '''[[Ask Me No Questions (Ritual)|Ask Me No Questions]]''' - This ritual allows the caster to become near human.
 +
* '''[[Corpus Armor (Ritual)|Corpus Armor]]''' - Creates relic armor with extra health levels.
 +
* '''[[Dream Walk (Ritual)|Dream Walk]]''' - Pulls an incapacitated, dying, or dazed character into the Umbra.
 +
* '''[[Fettered Realm (Ritual)|Fettered Realm]]''' - Create a dwelling space that’s also a fetter.
 +
* '''[[Foreshadowing (Ritual)|Foreshadowing]]''' - This ritual allows the caster to have a small glimpse into a future possible success or failure.
 +
* '''[[Forest Meld (Ritual)|Forest Meld]]''' - Allows you to sleep in a tree, unmolested.
 +
* '''[[Forge Weapon (Ritual)|Forge Weapon]]''' - Forge an obolus into a relic weapon.
 +
* '''[[Hollowing (Ritual)|Hollowing]]''' - Turn an ordinary (non-magical, non-weapon) object into a relic.
 +
* '''[[Liquid Assets (Ritual)|Liquid Assets]]''' - Do aggravated damage to yourself in exchange for pathos.
 +
* '''[[Mint Obolus (Ritual)|Mint Obolus]]''' - Caster forges target wraith into an obolus.
 +
* '''[[Pass_Ward_(Wraith_Ritual)|Pass Ward]]''' - This ritual allows the user and only the user to pass through a warded doorway.
 +
* '''[[Purify Psyche (Ritual)|Purify Psyche]]''' - This ritual cleanses the target of taint.
 +
* '''[[Reflections (Ritual)|Reflections]]''' - Caster is able to perceive the target’s recent memories.
 +
* '''[[Song of Better Days (Ritual)|Song of Better Days]]''' - Tell a story or sing a song to replenish willpower.
 +
* '''[[Stigmata (Ritual)|Stigmata]]''' - This ritual causes illusory wounds on an otherwise healthy target.
 +
* '''[[The Gleaming (Ritual)|The Gleaming]]''' - Enchant an item to make people covet it.
 +
 +
=== <span style="color:#ff6600">Rare</span> ===
 +
General knowledge:  Rumors say that the various guilds and legions possess powerful rituals that expand upon the various Arcanoi, and some even say that specters have begun creating their own rituals as well.
 +
 +
'''Lore Required:'''
 +
 +
'''<big>Artificer</big>'''
 +
* '''Forge Greater Weapon''' - Forge weapons that are especially deadly
 +
 +
'''<big>Chanteur</big>'''
 +
* '''Flute of Clarity''' - Forge an artifact that helps to heal the mind and calm emotions
 +
 +
'''<big>Harbinger</big>'''
 +
* '''Oubliette''' - Cast a target into the Sea of Shadows
 +
 +
'''<big>Haunter</big>'''
 +
* '''Ward Against the Living''' - Prevent the living from crossing a door or threshold
 +
 +
'''<big>Masquer</big>'''
 +
* '''Barghest''' - Meld a wraith into a powerful but mindless warrior
 +
 +
'''<big>Mnemoi</big>'''
 +
* '''Create Memory Crystal''' - Create a crystal or vial to contain memories
 +
 +
'''<big>Monitor</big>'''
 +
* '''Ties that Bind''' - Lock away a wraith’s ability to access the Skinlands
 +
 +
'''<big>Pardoner</big>'''
 +
* '''Ward Against Oblivion''' - Prevent specters from crossing a door or threshold
 +
 +
'''<big>Usurer</big>'''
 +
* '''Pathos Hoard''' - Increase your maximum pathos pool for a short time
 +
 +
'''<big>Emerald Legion</big>'''
 +
* '''Cogs Turn Wheels''' - Improve your ability to teach
 +
 +
'''<big>Grim Legion</big>'''
 +
* '''Grim Vengeance''' - Give a Grim legionnaire a chance to extract revenge for their death
 +
 +
'''<big>Pauper’s Legion</big>'''
 +
* '''Scholar’s Vision''' - Read the magical writings of other supernaturals
 +
 +
'''<big>Penitent Legion</big>'''
 +
* '''Stir the Maddened Beast''' - Temporarily empower a wraith with great strength, at the cost of madness
 +
 +
'''<big>Silent Legion</big>'''
 +
* '''Agony Siphon''' - Create an item that turns pain into power
 +
 +
'''<big>Skeletal Legion</big>'''
 +
* '''Foster Sickness''' - Spread sickness in the Skinlands
 +
 +
[[Category:Shadow_Accord_Player_Rules_v2.1.0]]
 +
[[Category:Rituals]]
 +
[[Category:Pages_which_contain_Rules]]

Latest revision as of 20:42, 9 March 2017

The intent of this page is to list the Common Rituals in their entirety, so that players are able to see what rituals are available at Character Creation.

The Uncommon Rituals will be listed with a summary only. This is information that is fine for characters with the appropriate Faction Lore and the rituals skill to be knowledgeable of.

The Rare Rituals will be listed with a sub-faction and summary. That information is only available to individuals with the rituals skill and lore of that sub-faction.

Note: Not all uncommon and rare rituals are listed here. This is to give characters an idea of what sorts of things are out in the world. Some things are just too secret to be widely known.

Other[edit]

Rituals that can be used by anyone - supernatural or mundane.
General knowledge: Many superstitions and medieval traditions may have ritual representation, including the ability to summon demons or consecrate buildings to protect from evil.

Common[edit]

  • Seance: Allows the unseen near the caster to be heard.

Uncommon[edit]

Note: These Rituals are harder to come by, but are well-known.

  • Fell Servitor - A despicable rite that can be used to summon Demons.

Sorcerer[edit]

Common[edit]

  • Truth for a Truth - This ritual allows the caster and target to ask each other a single question which they must answer truthfully, or face the consequences.
  • Binding Circle - This ritual allows the caster to create a circle that traps any non-human creature.
  • Bulwark Against the Spiritlands - Protects a room against interference from the Umbra.
  • Circle of Manifestation - A magical circle that forces beings from the spirit world into the physical one.
  • Create Locus - Creates a container that stores unused Essence for the Caster.
  • Hone the Blade - This ritual allows the caster to empower a weapon to make a mighty blow.
  • Know Mind - This ritual allows the caster to know if the person is under the effects of a mental, condition, or Ritual.
  • Pass Ward - This ritual allows the user and only the user to pass through a warded doorway.
  • Revoking the Gift of Adam - You curse your target so that they cannot speak.
  • Seance - Allows the unseen near the caster to be heard.

Uncommon[edit]

Note: These Rituals are harder to come by, but are well-known.

  • Ashes to Ashes - Causes a body to turn to dust.
  • Create Fetter - Creates a magical anchor for the restless dead.
  • Evil Eye - Puts a curse on your enemy.
  • Open Passage - The ritualist opens a ward to allow others through.
  • Return to the Flock - Cures a lost soul of spiritual possession.
  • Summon Lesser Spirit - Summon a lesser spirit.

Rare[edit]

There are a number of rare rituals that allow powerful sorcerers and mages to create wonders, break wards, enter the spirit lands and do other powerful magics.

Lore required:

Ahl-i-batin

  • Summon Djinn - Summons a Djinn to answer questions or bind it to perform a task

Messianic Voices

  • Summon Celestial - Summons an angelic being to provide wisdom and insight

Old Faith

  • Summon Fair Folk - Summons a Fae creature or nature spirit to commune with

Order of Hermes

  • Adjure Spirit - Summons a spirit of the astral realms, to bind it and force it to perform a task.

Spirit Talkers

  • Greater Summons - Summons a powerful Umbral spirit
  • Trapped Soul - Trap a wraith in a box

Valdaermen

  • Invoke Valhalla - Summons a wraith or Norse spirit from Valhalla to provide insight and wisdom to the caster.

Vampire[edit]

Common[edit]

Uncommon[edit]

Note: These are known about in vampire ritualist circles.

  • Bind the Beast - Seals away vampiric power temporarily
  • Bind the Interloper - Locks wraiths and spirits into a room
  • Bone of Lies - Creates an item that prevents lying
  • Enchanted Weapons - Various rituals exist to enchant weapons so that they do terrible damage to various kinds of supernatural creatures
  • Eyes of the Grave - Curse a target using their blood
  • Final Sight - Compel a dying soul to speak
  • Lineage - Determine the clan and generation of the donor of a vial of blood
  • Manifest the Dead - Forces nearby spirits and wraiths to become solid
  • Passage to the Deadlands - Allows a necromancer to slip into the shadowlands
  • Potency of the Blood - Increases the ritualist’s vitae capacity
  • Resurrection of Stirred Blood - Revive Cainites on brink of final death.
  • Spectral Oath - Bind a wraith into a blood oath across the shroud
  • Unearth the Fetter - Force a wraith to tell you where its fetters are located
  • Vitae Poison - Create poison from vitae
  • Wards - Wards exist which protect against many kinds of creatures

Rare[edit]

Dark Thaumaturgy exists, which involves powers and rituals granted after swearing yourself to a demonic master.

Tremere are masters of rituals and have a great many, including powerful wards and the ability to create monsters vampiric gargoyles.

Lore Required:

Cappadocian

  • Zombi - Creates a shambling corpse minion

Giovanni

  • Circle of Cerberus - Create a circle which protects you from the shadowlands
  • Draught of Dust and Ashes - Gain power from concentrations of wraithly energy

Lasombra

  • Calling the Thing in the Dark - Summon abyssal shadows to do your bidding

Settite

  • Calling the Thing in the Dark - Summon abyssal shadows to do your bidding

Tremere

  • Blood Fountain - Contain the energies of a place of power into a fountain of vitae

Nectar of the Bitter Rose - Allows multiple individuals to benefit from a single Amaranth

  • Vitae Contract - Create a contract between two parties which is mystically enforced

Tzimisce

  • Incubus Visage - Shapes a ghoul into a monstrous creature of war

Shifter[edit]

Common[edit]

Uncommon[edit]

Note: These rituals are well-known but more dangerous, powerful or evil.

  • Heritage Rite - Determine the tribe of a shifter or kin
  • Moot Rite - Contribute gnosis to a caern
  • Name the Totem - Determine what patron a person follows
  • Open Passage - Open a ward so that others may pass
  • Rite of the Glade - Cleanse a hive into a glade, or taint a glade into a hive
  • Rite of Fetishcraft - Create a fetish item from a willing spirit
  • Ward Against the Wyrm - Prevent tainted creatures from passing through a doorway
  • Call the Restless Shade - Turn a wraith into a specter
  • Dance the Black Spiral - Turn into a Spiral Dancer or Fallen Fera

Rare[edit]

General Knowledge: Ritualists know that there are powerful rituals which can cure bane possession, create Caerns, change tribes or auspices or punish wrongdoers.

Lores Required:

Theurge

  • Return to the Flock - Cure a Fomori of bane possession

Philodox

  • Gaia’s Vengeful Teeth - Punish a transgressor to take immense silver damage

Galliard

  • Luna’s Glare - Prepare a group of shifters for a great battle

Wraith[edit]

Common[edit]

  • Ask Me No Questions - This ritual allows the caster to become near human.
  • Corpus Armor - Creates relic armor with extra health levels.
  • Dream Walk - Pulls an incapacitated, dying, or dazed character into the Umbra.
  • Fettered Realm - Create a dwelling space that’s also a fetter.
  • Foreshadowing - This ritual allows the caster to have a small glimpse into a future possible success or failure.
  • Forest Meld - Allows you to sleep in a tree, unmolested.
  • Forge Weapon - Forge an obolus into a relic weapon.
  • Hollowing - Turn an ordinary (non-magical, non-weapon) object into a relic.
  • Liquid Assets - Do aggravated damage to yourself in exchange for pathos.
  • Mint Obolus - Caster forges target wraith into an obolus.
  • Pass Ward - This ritual allows the user and only the user to pass through a warded doorway.
  • Purify Psyche - This ritual cleanses the target of taint.
  • Reflections - Caster is able to perceive the target’s recent memories.
  • Song of Better Days - Tell a story or sing a song to replenish willpower.
  • Stigmata - This ritual causes illusory wounds on an otherwise healthy target.
  • The Gleaming - Enchant an item to make people covet it.

Rare[edit]

General knowledge: Rumors say that the various guilds and legions possess powerful rituals that expand upon the various Arcanoi, and some even say that specters have begun creating their own rituals as well.

Lore Required:

Artificer

  • Forge Greater Weapon - Forge weapons that are especially deadly

Chanteur

  • Flute of Clarity - Forge an artifact that helps to heal the mind and calm emotions

Harbinger

  • Oubliette - Cast a target into the Sea of Shadows

Haunter

  • Ward Against the Living - Prevent the living from crossing a door or threshold

Masquer

  • Barghest - Meld a wraith into a powerful but mindless warrior

Mnemoi

  • Create Memory Crystal - Create a crystal or vial to contain memories

Monitor

  • Ties that Bind - Lock away a wraith’s ability to access the Skinlands

Pardoner

  • Ward Against Oblivion - Prevent specters from crossing a door or threshold

Usurer

  • Pathos Hoard - Increase your maximum pathos pool for a short time

Emerald Legion

  • Cogs Turn Wheels - Improve your ability to teach

Grim Legion

  • Grim Vengeance - Give a Grim legionnaire a chance to extract revenge for their death

Pauper’s Legion

  • Scholar’s Vision - Read the magical writings of other supernaturals

Penitent Legion

  • Stir the Maddened Beast - Temporarily empower a wraith with great strength, at the cost of madness

Silent Legion

  • Agony Siphon - Create an item that turns pain into power

Skeletal Legion

  • Foster Sickness - Spread sickness in the Skinlands